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About Rigel

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    Powerful Hero
  • Birthday 03/26/1972

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    Born and raised in Dallas.
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    IT Manager

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  1. Thanks, LL. You're the best.
  2. Years ago, Steve Long said he was posting an errata to fill in the missing numbers on the Millennium City map. Does anyone have that errata or know where it is posted? Thanks.
  3. Thanks, LL. I thought I remembered the real-life Lawyer inside Steve coming out in some book with some detail on that subject. I never would have thought to look in Stronghold.
  4. Champions Universe 5E and 6E talk briefly about this. It says the legal "guarantees of due process and equal protection do not apply to sentient aliens, extradimensional entities, artificial intelligences, and the undead, because they are not 'persons' under the law" (CU6E p. 51).
  5. There are a couple that have been used with Hero Designer. Attached if they help. HeroDesigner.ico HD6icon.ico
  6. Thanks C-Note! Much appreciated.
  7. I am starting a new campaign in the published Terran Empire setting. The TE book describes Imperial symbol as "a stylized globe of Earth surmounted by a golden eagle" (TE 172). In that book, I could not find any graphic rendering of the symbol but there is a great one on the title page of the Worlds of Empire book (WOE 2). Unfortunately, that symbol is just black and white. I was wondering if anyone official or any fan had a color rendering of the TE symbol. My graphic arts skills are so limited that I could slowly trace out the greys and replace them with yellow-goldish colors in Paint or so
  8. Steve, I am sure I am missing something, but I cannot find any guidance on using Auotfire in a Hit Locations game. In short, do you roll a different Hit Location for each shot that hits the target or just one location for all shots? Thanks.
  9. Steve, I have always built Hero characters assuming a CSL with a weapon group was enough to remove the -3 unknown weapon penalty; however, I cannot find anything in the rules saying such so maybe I was wrong. For example, if Shooty McShooter has a +5 with Pistols CSL but does not have a corresponding WF, does he fight at +5 or +2 since he still has the -3 penalty? It's generally moot since most characters buy WF: Common Melee or Common Missile, but this really affects the use of less common weapons. Thanks.
  10. There are numerous references to Tuala Morn, as one would expect. It really is an extension of that world. Some of the spells in the Acquitaine Magic system are detailed in TM and not reproduced here. Other than TM, the Acquitaine PDF is a 6E document -- referring to Hero System Bestiary and Hero System Grimoire.
  11. Steve, this question has come up recently in a Fantasy Hero campaign. On 6E1 193, you describe how Dispel can be used as a Held action to Dispel an incoming attack. Does this extend to a Dispel "attack?" For example, I have an item with an active Darkness Power. If I can perceive that my opponent is casting a Dispel Darkness spell, can I use a Held Action to active my Dispel Magic spell and thus maintain the Darkness? And secondly, can this "Dispel a Dispel" power be activated by a Trigger so that it activates automatically with no Held Action necessary on my part? Thanks.
  12. Steve, can the Focus limitation be applied to a VPP twice as both a VPP-only modifier and a common modifier to effect each slot? For example, a Cleric cannot change his Magic VPP without assembling his holy candles (IIF, Arrangement; -1/2). Once the VPP is configured, the slots themselves do not use the candles as a focus but they do they other spell components (OIF, Expendable; -1). In this case can the total -1 1/2 count towards reducing the VPP control cost, but only the -1 OIF apply to each slot? Thanks.
  13. Re: A view of the Earth Many Bothan spies died to bring us this screen shot.
  14. In Hero 6E, how would you buy an Attack that just knocks back opponents? I can envision a Jedi attack where they knock back several opponents with just a wave of their hand. The attack doesn't do any damage (directly) but those affected are knocked back and/or knocked down. I see two options. 1) Blast or RKA. Perhaps bought with Double Knockback advantage and a "Does Knockback Only, No Damage" limitation. I was thinking about -1 or -1 1/2 limitation sounds reasonable. What do you think the limitation is worth? 2) Telekinesis. Perhaps it's better simulated with a TK Attack. The probl
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