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kjamma4

HERO Member
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About kjamma4

  • Birthday 10/17/1963

Profile Information

  • Gender
    Male
  • Location
    Chicago suburbs

kjamma4's Achievements

  1. Better than one whose costume goes invisible a few seconds prior to the hero.
  2. When we first started playing HERO, we played a Champions game at a local con run by Barton. He used Heroclix figures and all of his character sheets included pictures of the actual figure. It made playing the game much easier, especially since we were new and my three kids were playing.
  3. We played quite a few sessions of TS, probably right around the time the game came out. We were in high school at the time taking a break from D&D and I recall it was pretty fun - more so because we were in high school rather than due to the game being stellar. I was a bit thrown by the "all weapons do the same damage" statement but I went back to the rules and found this is true. We must have always used the optional rules which increased damage based on the caliber - I seem to recall having a bunch of modifiers that needed to be added before you finally got your result. Klunky by today's standards but great when you had all the time in the world to play eight hour sessions. Three things that stand out in my memories: Playing a game where the GM had me act as a double agent and I was working against the other players Playing a game where I was an assistant GM where we rounded up about eight other people who wanted to play Finally getting a pistol that fired gyrojet ammo For us, the group dynamic had changed enough and we'd kind of run through all we could do with TS so SI never appealed to us. Definitely a game that is best left in memories.
  4. I didn't read the whole thread but the new "Jumanji" could be easily set in the '30s.
  5. Once during a brutal heat wave, I ran a game wearing only a speedo.
  6. Supposedly, if you put the Heroclix in the freezer for a while, you can then use a sharp razor **CAREFULLY** and pop the character off the base easily.
  7. Re: Has anybody played "Spirit of the Century" I just picked it up and am currently reading through it but so far, I believe you are correct in that it would probably run better as a one shot rather than as a campaign. I don't have as severe an opinion as to it conveying the Pulp era though. I don't know who ran it for you but it seems like it would be really dependant on the skill of the GM since, as you state, it is very rules-light. The GM would have to be good at "winging it." Weird, because having played in your pulp games, I could see you running a good game of this.
  8. Re: When success is a failure A oft-used scene in the series is someone explaining the temporal-ness of the situation to someone else. The second person asks the person to repeat themselves and they cannot saying something like, "I'm not sure I understand what I just said either." Translating the series to a game session might involve a lot of "handwavium" but having someone be befuddled in the game might waylay a lot of questions on the inconsistency of time and the existence of paradoxes.
  9. No real point to this but here goes… I was rereading the Time Wars series by Simon Hawke. It is a series of books following the adventures of time commandos from the 27th century who travel in time on “adjustments” – missions where they have to ensure that the timestream remains stable despite the actions of terrorists who want to create havoc. One of the central themes is “No one understands temporal/zen physics.” This usually pops up when there is a possible time paradox such as the Grandfather Paradox [*]. The characters try to think about or explain a paradox and generally get a headache trying to figure out what is going on. In game terms, I would give the characters a skill showing how much they understand about time travel and about possible paradoxes (paradoxi?). A failure means they don’t understand. A regular success means they get some clue as to what is going on. A great success means that they understand the problem but, because “No one understands temporal/zen physics”, they are worse off because the realization of the potential paradox leads them to further confusion or despair of the enormity of the problem - THE DISRUPTION OF THE VERY FABRIC OF TIME ITSELF. So, a person with a high skill actually has more of a chance to become befuddled!!! [*] What happens if you go back in time and kill your grandfather prior to your father being born? Well if you grandfather is dead, your father will never be born. This means you will never be born. If you are never born, how can you go back in time to kill your grandfather?
  10. Re: [Post-Apocalypse Hero]
  11. Re: Hero's game design secrecy Actually, I would say compared to all other * game designers... *and to be fair, I'll modify that to all other game designers that I know of.
  12. Re: 2006 Delta Green Campaign SPOILER WARNING REGARDING DELTA GREEN SCENARIO FROM COUNTDOWN I had actually seen your writeup of Galt previously and really liked it (I'd rep you but I coming off giving you rep for Jack Sparrow). However, this was after I ran the adventure in Countdown with Galt. At that time, I did not play HERO and I ran the adventure using the CoC rules. The CoC rules don't really do much for me but since the adventure was written using the rules, I just stuck with them. Now that my gaming group is into HERO, I plan on running a Delta Green campaign (or at least a few adventures) using HERO. I will definitely use your writeups as inspiration. [SPOILER: As Susano's writeup indicates, Galt is pretty much immune to kinetic attacks which includes gunfire. When I was running the adventure, my daughter's boyfriend (a newbie to RGGs) was playing a sniper. He had a bead on Galt and went for a head shot. He hit but Galt shrugged it off. He did a second shot with the same result. I made him make a sanity roll which he failed. He failed the roll and because he (the player) was somewhat upset because he did not do damage, I ruled that he (the character) went semi-nuts and he continued to fire repeatedly at Galt. Luckily the sniper was not the one who was supposed to detonate the C4 charge as his insanity would have overcome his devotion to the mission. Galt ended up escaping when the C4 blast blew him into a nearby river. It was a great adventure and I'm looking forward to playing using the HERO rules.]
  13. So, apparently my 1/2/06 thought was to run a HERO Delta Green campaign: http://www.herogames.com/forums/showthread.php?t=40094&page=2&highlight=%22delta+green%22 Didn't happen. Although I did not have a copy of Delta Green, I did have Countdown and had perused a friend's copy of DG. However, I now have a copy of the new Delta Green (w/ D20 stats included): http://www.yog-sothoth.com/modules.php?name=Forums&file=viewtopic&t=9517 I am going to resolve to get something done for 2007. Hopefully you won't be seeing this same "wish" post in 2008. Sigh.
  14. Re: That's Easy?? Show me how _you_ did it. Wouldn't a dog have been better than a lark?
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