Re: Campaign Damage Caps, Code vs. Killing & Pulling a Punch
While I would never argue with caps, you can still make it interesting for the 'lower powered' character. In your example, Blue Beetle can always use his sight flash to give WW or SM a huge advantage. Also, with all his skills (assuming he's not in comic relief mode) he will be the focus when it comes to any sort of skill use.
You have to gauge what your players can handle and work with it. If they can't handle being overshadowed by someone else then I love hard caps, everyone will feel equal in combat. If they can handle a game where each character will have the spotlight once in a while, then I say throw the caps out the window.