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RPMiller

HERO Member
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RPMiller last won the day on February 16 2006

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About RPMiller

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    I see what you are doing
  • Birthday 06/15/1969

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  1. There used to be several but Dr. Eraser came through town. 😉🤣
  2. I think that since those conversion notes are already in the Champions Complete supplements, I don't think Gold Rush Games needs to do anything beyond mentioning to refer to it should the GM wish to use CC as their ruleset. No sense reinventing the wheel. That way HD can be used and make the process that much easier.
  3. Sounds like it may not be canon then.
  4. So something like this? https://www.google.com/maps/place/Lower+Manhattan,+New+York,+NY/@40.6951256,-74.0133206,1729a,35y,38.97t/data=!3m1!1e3!4m13!1m7!3m6!1s0x89c2588f046ee661:0xa0b3281fcecc08c!2sManhattan,+New+York,+NY!3b1!8m2!3d40.7830603!4d-73.9712488!3m4!1s0x89c259885419838b:0x2d39c2f6ed6db3c!8m2!3d40.7208516!4d-74.0006447
  5. And does topology factor in at all? Heights of buildings, hills in the city, that sort of thing, or do you look at it more as a series of roads with locations?
  6. Has Hero Designer been updated to reflect this or does it have an option to enforce Champions Complete? As the person who will likely be creating all the characters in HD, the answer to that is pretty critical.
  7. I'm liking this approach. Immersion is a good thing.
  8. I might be able to help with that. ? Yeah, I'm still around. Although I spend most of my time traveling the world these days.
  9. Living Steel power armor and psionics
  10. Very well written and thought out, KS. Thanks!
  11. And why would anyone want to play an RPG that wasn't cinematic at some level? You don't see people scrambling to play Cubicles and Bosses for a good reason. RPGs are to escape reality even for a short while and to be like those heroes of legend.
  12. This is all so very true, KS. It's a shame that more people aren't willing to give it a go. The good news is that now that role-playing games are experience a "revival" (read D&D is cool), I think it is easier to get the "new," younger generation to give it a go. Both my son and daughter, obviously, have played Hero, and they both really enjoyed it and didn't find it difficult. But as you said, it is that "time investment" that needs to be made to really get in to it, and the time investment for the GM is often quite large compared to other systems.
  13. My son is starting a D&D 5e group and we've been discussing GMing in general, as well as playing, and just roleplaying in general. We started sharing various YouTube videos with each other and using those as springboards for more discussion. He sent me the following video, and as I watched it, it really hit home how the Hero System really does some things really right. There's mention of how HPs don't seem to really represent damage well. How there's no easy way to determine lethality. And the importance of discussing the campaign setting with the players. These of course are all things that I, and I assume many of you take for granted as non-problems when it comes to Hero. We've got BODY vs STUN and we've got campaign planning sheets that the group can use to define the campaign as a whole including lethality, and then we can easily exercise that via the types and amounts of damage. Sure there's always bad dice rolls that can happen and terrible player decisions, but as a whole I think Hero really handles the questions of lethality better. What do you all think?
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