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RPMiller

HERO Member
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Everything posted by RPMiller

  1. As mentioned above there is an unofficial Hero Module for Foundry. Works pretty good. I would recommend it before Roll20, but then again, I only tried the Roll20 one once and it was an early version, but I didn't like it as much as the Foundry one. YMMV.
  2. YMMV, but my son's group used the aforementioned module for the first time and for their very first playtest of Hero, and found it helpful and easy to use.
  3. I've been using this one as well. It definitely gets the job done.
  4. Ah. Thanks for clarifying. So are you working with Legendsmiths on his project, or is yours separate? I've been following your project on Github and it seems like the one that is really moving along and has most of the features.
  5. You all can check on the progress anytime by just going to Github: https://github.com/dmdorman/hero6e-foundryvtt I've been following along, and it is coming along nicely.
  6. I can tell you that I introduced my son's entire gaming group to Hero using an earlier iteration of this, and they were able to start using it on their own after only a couple sessions to learn the mechanics, so I'm sure with the newer version it should meet your needs given that they had only ever played D&D.
  7. During our playtesting of the module one thing that we kept wishing for was that it would bring in the character portrait as portrait in Foundry. Is that something that you add by any chance? I'm thinking probably not since it is a separate file, but it would be awesome if he can pull it just like when you run an Export from HD.
  8. Would you mind sharing your character? I understand if you don't want to, but it might be good for my son's friend to see what a well-designed telekinetic looks like in Hero. Actually, the whole group would probably benefit from it. I've shared a few myself, but seeing one from someone unaffiliated with the group might show less bias and get through to them.
  9. My son finally convinced him to rework the character and stop trying to do everything, everywhere, all at once.
  10. Yeah, he definitely has an idea in mind for the character. The problem, for me at least, is that I think he's trying to do too much to help the team. Yup. The Unified Power susceptibility was pointed out a couple times to him. Whoa! I hadn't seen the OIF when I was initially looking at it. Good catch! My guess is that that is objects that may be around that the character grabs and throws at the target.
  11. I was thinking the same thing, but adding Unified Power isn't "illegal" per the book. It actually states that you can use it in an MP. But the sense is that you shouldn't unless you have a solid reason to do so. I'm in agreement with you on the power. Initially the player created it as three separate MPs (offense, defense, and movement), and then after some of the issues were pointed out, he changed it to one giant MP and added all the points together. It is just the format. Ignore the format. The format is a lie. Also agree on the overall size and especially the point of it looking like an experienced character. And that's why my son dropped it to 350 points. Maybe he needs to drop it farther.
  12. Great comments so far guys! Keep them coming. One of the things that I noticed is that it is really short on END. I did some rough napkin calculations and I can't imagine this character will be able to make it through 2 Turns without taking additional recoveries. Is that a fair assessment?
  13. Are you referring to "Disadvantages" as the title rather than "Complications"? That's just because of the Export Format that I happened to use. The character, as far as I know was all built in with a 6e template. The points were reduced to 350 and 65 because my son wanted to have a slightly lower powered group.
  14. This isn't my character, this is a character created by someone in my son's gaming group. They are just getting started with Champions and are creating their first characters. I feel there are some real problems with this character, but I want to get your far more experienced opinion of the character. And feel free to not hold back on the problems you see. I want to try to make sure the player doesn't end up ruining the experience for themselves or for others at the table. Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 15 DEX 10 12- OCV: 3/DCV: 6 15 CON 5 12- 12 BODY 2 16 INT 6 12- PER Roll 12- 20 EGO 10 13- ECV: 7 - 7 15 PRE 5 12- PRE Attack: 3d6 4/34 PD 2 Total: 4/34 PD (0/30 rPD) 4/27 ED 2 Total: 4/27 ED (0/23 rED) 5 SPD 30 Phases: 3, 5, 8, 10, 12 10 REC 6 40 END 4 40 STUN 10 Total Characteristic Cost: 131 Movement: Running: 12m/24m Flight: 56m/896m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 129 Psychokinesis: Multipower, 161-point reserve, (161 Active Points); all slots Unified Power (Psychokinesis; -1/4) 5v 1) PK Control: Telekinesis (10 STR), Alternate Combat Value (uses OMCV against DCV; +0), Reduced Endurance (1/2 END; +1/4), Area Of Effect (8m Radius; +1/2), Selective (+1/4) (30 Active Points); Unified Power (Psychokinesis; -1/4) 1 10v 2) PK Focus: Telekinesis (40 STR), Alternate Combat Value (uses OMCV against DCV; +0) (60 Active Points); Unified Power (Psychokinesis; -1/4) 6 6v 3) PK Missile: Blast 7d6, Alternate Combat Value (uses OMCV against DCV; +0), Indirect (Source Point can vary from use to use, path is from Source Point to target; +1/2) (52 Active Points); OIF (-1/2), Unified Power (Psychokinesis; -1/4) 5 7v 4) PK Burst: Blast 7d6, Alternate Combat Value (uses OMCV against DCV; +0), Autofire (3 shots; +1/4), Indirect (Source Point can vary from use to use, path is from Source Point to target; +1/2) (61 Active Points); OIF (-1/2), Unified Power (Psychokinesis; -1/4) 6 11v 5) PK Barrier: Barrier 10 PD/8 ED, 0 BODY (up to 5m long, 2m tall, and 1/2m thick), Non-Anchored, Configurable (+1/4), Reduced Endurance (1/2 END; +1/4) (67 Active Points); Unified Power (Psychokinesis; -1/4) 3 9v 6) PK Shell: Resistant Protection (20 PD/15 ED) (Impermeable) (54 Active Points); Unified Power (Psychokinesis; -1/4) 7v 7) PK Aura: Resistant Protection (10 PD/8 ED) (Impermeable), Usable Simultaneously (up to 8 people at once; +1) (54 Active Points); Costs Endurance (Only Costs END to Activate; -1/4), Unified Power (Psychokinesis; -1/4) 5 6v 😎 PK Flight: Flight 30m, x8 Noncombat (40 Active Points); Unified Power (Psychokinesis; -1/4) 4 6v 9) PK Communal Flight: Flight 18m, Usable Simultaneously (up to 8 people at once; +1 1/4), Grantor pays the END whenever the power is used, Grantor controls the power totally (40 Active Points); Unified Power (Psychokinesis; -1/4) 4 2v 10) PK Skate: Flight 8m, x4 Noncombat, Rapid Noncombat Movement (+1/4), Reduced Endurance (0 END; +1/2) (23 Active Points); OAF (-1), Only In Contact With A Surface (-1/4), Unified Power (Psychokinesis; -1/4) 1 Life Support (Safe in High Pressure); Nonpersistent (-1/4), Unified Power (Psychokinesis; -1/4) Talents 5 Former Test Subject: Resistance (+5 to roll) Skills 3 Psychokinesis: Power 11- 3 Biology: Science Skill 12- 4 Neurology: Science Skill 13- 2 Skater: TF: Skateboarding, Skating (iceskating or rollerskating) 2 Language: Spanish (fluent conversation) Total Powers & Skill Cost: 218 Total Cost: 349 350+ Disadvantages 10 Distinctive Features: Mutant (Concealable; Extreme Reaction; Detectable Only By Technology Or Major Effort) 10 Distinctive Features: Powerful Esper; Detectable by Mental Awareness, Mind Scan, and similar (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 5 Dependent NPC: (Brother) Frequently (Slightly Less Powerful than the PC; Useful Noncombat Position or Skills) 15 Dependent NPC: (Mother) Frequently (Normal) 15 Dependent NPC: (Father) Infrequently (Normal; Unaware of character's adventuring career/Secret ID) Notes: Lives out of country. 10 Psychological Complication: Claustrophobia (Uncommon; Strong) 15 Psychological Complication: Averse to Killing (Common; Strong) 15 Social Complication: Public Identity Frequently, Major 20 Hunted: CORP Infrequently (Mo Pow; NCI; Limited Geographical Area; PC has a Public ID or is otherwise very easy to find; Harshly Punish) 10 Psychological Complication: Vendetta Against CORP (Uncommon; Strong)
  15. We had our second session yesterday. They are sold on Hero and will be giving it a more thorough run now. They were extremely impressed by all the stuff they could do. A big surprise came when I asked Squirrel Girl to make a Smell PER roll, and they were amazed that was a thing. LOL One important take away was that if you aren't using a VTT that fully supports Hero you are going to waste a great deal of time. I'm hopeful that the developer for the Foundry Hero Module will be able to get it working 100%. Other than that one, I think the only options are Roll20 and MapTool. Never played with Roll20 so not sure how integrated it is. Used MapTool a bunch, but admittedly it can be difficult for me users to get up to speed with it.
  16. Steve was putting out anthologies from Digital Hero, if memory serves.
  17. Thanks for the info, LL. I should have thought of that book, since it is right there on my shelf. I guess the genre books didn't make it into HeroDesigner? I'll build it accordingly. Just looked in the 6E version. It has it as well.
  18. Yup. It worked well. I'm in the process of recreating the HDC file though because the one on Surbrook is corrupted and won't load. Ran into a weird talent though: "7pts. Beast Speech: Only Squirrels (-1)" No clue what that talent is supposed to be. I thought maybe Universal Translator, but the points don't work and the talent doesn't have a roll. Any ideas?
  19. The game went well! Unfortunately, we lost about 2 hours trying to get Foundry to cooperate and get things set up, but they enjoyed the game, and were pleasantly surprised by how flexible Hero was compared to D&D, and they were able to do stuff without having to come up with crazy house rules and such. We are going to finish next Saturday, so I have a week to try to get Foundry to work better - if I can. Just wanted to give all of you a huge THANK YOU! for the scenario and character recommendations and such. It really helped a lot.
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