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RPMiller got a reaction from Duke Bushido in Ideas for a short (4-hour) one shot for a group of new players
That is so honestly true!! LOL
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RPMiller got a reaction from Khymeria in Ideas for a short (4-hour) one shot for a group of new players
The game went well! Unfortunately, we lost about 2 hours trying to get Foundry to cooperate and get things set up, but they enjoyed the game, and were pleasantly surprised by how flexible Hero was compared to D&D, and they were able to do stuff without having to come up with crazy house rules and such. We are going to finish next Saturday, so I have a week to try to get Foundry to work better - if I can. Just wanted to give all of you a huge THANK YOU! for the scenario and character recommendations and such. It really helped a lot.
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RPMiller got a reaction from Lord Liaden in Ideas for a short (4-hour) one shot for a group of new players
The game went well! Unfortunately, we lost about 2 hours trying to get Foundry to cooperate and get things set up, but they enjoyed the game, and were pleasantly surprised by how flexible Hero was compared to D&D, and they were able to do stuff without having to come up with crazy house rules and such. We are going to finish next Saturday, so I have a week to try to get Foundry to work better - if I can. Just wanted to give all of you a huge THANK YOU! for the scenario and character recommendations and such. It really helped a lot.
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RPMiller got a reaction from Sketchpad in Ideas for a short (4-hour) one shot for a group of new players
The game went well! Unfortunately, we lost about 2 hours trying to get Foundry to cooperate and get things set up, but they enjoyed the game, and were pleasantly surprised by how flexible Hero was compared to D&D, and they were able to do stuff without having to come up with crazy house rules and such. We are going to finish next Saturday, so I have a week to try to get Foundry to work better - if I can. Just wanted to give all of you a huge THANK YOU! for the scenario and character recommendations and such. It really helped a lot.
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RPMiller reacted to Mark Rand in Ideas for a short (4-hour) one shot for a group of new players
Squirrel Girl's character sheet is on Mike Surbrook's site.
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RPMiller got a reaction from HeroGM in Basic FoundryVTT Hero System 6e system module
Hey all. New to Foundry, but using Version 2 or the Module. I'm a little lost in Foundry, but starting to figure stuff out like rolling and what the various tools do. I was also able to upload an HDC to the module and it created a basic characters sheet, but didn't have any of the powers. A bit more serious is there doesn't appear to be a way to see more than 3 lines at the bottom. So I can only see 3 skills for example. I'm assuming that is a bug, but it could also just be me not knowing how to use it yet. Any chance someone might be able to show me around it a bit? Would love to use it for a game this Saturday to teach my son and his friends how to play.
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RPMiller got a reaction from Lord Liaden in Ideas for a short (4-hour) one shot for a group of new players
Excellent suggestions, LL! Much appreciated. It has been ages since I gamed, so thank you for the reminder about Surbrook's Stuff. Indeed that is a great source. I may just run with Raven as is. Honestly, this is just a one-shot and if they like it then my son will start an actual campaign, so spending time bringing everything into alignment with 6e, would be overkill I think. I just want them to all have some fun and see that Hero is nothing to be afraid of.
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RPMiller reacted to Lord Liaden in Ideas for a short (4-hour) one shot for a group of new players
For She-Hulk, my suggestion would be to base the character on the Experienced version of the "Jade Fury Brute" from Book of Templates I, but strip out all the rage-based Power upgrades, and adjust Skills to reflect Jen Walters' legal background.
For Raven, I recommend starting with this Fifth Edition write-up based on the animated Teen Titans series, from the great Surbrook's Stuff website (very worth exploring by any Herophile who hasn't yet).
Obviously, both of these options will require more effort than the Book of Templates to prepare for the players.
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RPMiller reacted to Duke Bushido in Ideas for a short (4-hour) one shot for a group of new players
Just remember:
The easiest way to put together a four-hour session is to plan a thirty-minute one.
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RPMiller reacted to Lord Liaden in Ideas for a short (4-hour) one shot for a group of new players
Squirrel Girl couldn't beat Thanos on 4000 points, except by writer fiat.
Well, since you have many, I'll start with a list of all the Champions adventures in DH:
VIPER'S FOLDING NEST: VIPER has discovered the technology for the highly sought "teleport escape." But the technology did not come alone, and its price is perhaps too high even for VIPER... DH 1, PAGE 48
YOUR HOROSCOPE FOR: AQUARIUS : An ice-themed Champions adventure, just the perfect thing for such cold weather. DH 7, PAGE 26
INFECTIOUS ENTHUSIASM: This complete adventure even includes the heroes, and is suitable to run as a convention game for beginners to Champions. DH 9, PAGE 34
YOUR HOROSCOPE FOR: GEMINI: Super-villains on sale - buy one, get one free. Oh, wait, those villains are actually evil opposites of your heroes…DH 10, PAGE 21
UNEARTHED MECHANA: Villainous toys aren’t the only opponents in this adventure for a team of standard Champions superheroes. DH 12, PAGE 41
YOUR HOROSCOPE FOR: SCORPIO: Giant scorpions terrorize the city, but who is the all-American couple that keeps turning up along with them? DH 17, PAGE 22
FORCED EVOLUTION: A madman is threatening to turn the entire city into animal-men under his control. Can the city's Vindicators team stop him? DH 17, PAGE 28
AND THERE WAS BLOOD EVERYWHERE!: A giant blur on the satellite photo of Africa leads to unthinkable horrors for your Champions team. DH 24, PAGE 12
TSUNAMI: This Champions adventure sets your heroes against a group of villains planning to destroy the city in a gigantic wave. DH 27, PAGE 30
PROJECT: PREDATOR : Amnesiac mutants try to escape their captors and remain free in this mutants-on-the-run convention game. DH 29, PAGE 23
MURDER ON MONSTER ISLAND : Giant monsters of the world have been shipped off to Monster Island, under the supervision of Bureau 17. DH 32, PAGE 31
THROUGH A MIRROR DARKLY: The real Champions have been replaced by their evil counterparts. Your team of heroes is sent to the rescue. DH 38, PAGE 28
WAR OF THE WORLDS: CHAMPIONS : It’s 1902, and the Martians have invaded. Your steampunk superheroes are the last hope of humanity! DH 39, PAGE 34
CHAINS OF DOOM: Nazi gold, alchemy, legendary dwarves, occult schoolgirls, the mafia... What more could a Champions adventure need? DH 40, PAGE 20
Of that group, my top recommendations for your purpose would be "Infectious Enthusiasm" (just substitute your group's PCs for the included pregens) and "Unearthed Mechana," but most would be suitable. "And There Was Blood Everywhere!" is probably too mature and gruesome. "Project Predator," "Murder on Monster Island," and "War of the Worlds: Champions" are likely too setting-specific.
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RPMiller reacted to Khymeria in Ideas for a short (4-hour) one shot for a group of new players
Mercurial Speedster in Book of Templates II is a good representation of 400 point speedster and how an irritable scion of the master of magnetism might look.
Intangible Teenager in Book of Templates I will give you Kitty. Combine with the Dragon Familiar for 400 point total and that is a pet dragon.
Arachnid Guy in Book of Templates I will give you a feel for a certain Congenial Local Webhead on 400 or 500 points.
Acrobatic Ape Man in Book of Templates I is a take on one of my favorite comic characters, the furry blue or not yet furry blue guy.
But, I will see what I come up with for Squirrel Girl. I don't know if she can beat Thanos on 400 but we shall see.
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RPMiller got a reaction from Joe Walsh in Ideas for a short (4-hour) one shot for a group of new players
Hey all, it has been ages since I posted here, kind of dropped out of the roleplaying scene due to life and other hobbies, but I'm hoping you all can help me out. My son wants to introduce his friends to Hero System to show them that there is more than just class-based systems like D&D available and how Hero can do anything. He is going to use pre-generated heroes for them to play from the Book of Templates, but doesn't know what to run as a one shot to introduce them to the system. He is new to GMing Hero as well, but has played with me GMing so knows the general gist of how it works. He doesn't want to go overboard with this one shot because he wants it to go relatively fast and be somewhat easy to work through the mechanics. I tossed around some ideas, but I haven't come up with anything I would consider solid. My best thought was grab an Enemies group out of one of the books and do the stereotypical bank robbery scenario.
I'll add that they will be playing remotely over the Internet, so they have to work around those aspects too.
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RPMiller reacted to Lord Liaden in Ideas for a short (4-hour) one shot for a group of new players
It used to be offered for free on the Hero Games website, and thanks to the Internet Archive Wayback Machine, you can still download it: https://web.archive.org/web/20070401234700/http://www.herogames.com/FreeStuff/mods.htm
If you'd be willing to spend a small amount of money ($2.50 US), there are several Champions adventures in Digital Hero written for convention games, which would fit your situation very well. Most of them include NPCs, character artwork and maps. I'll offer suggestions if you're interested.
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RPMiller reacted to Khymeria in Ideas for a short (4-hour) one shot for a group of new players
Do that. I will mock these up just for kicks no matter what.
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RPMiller got a reaction from Khymeria in Ideas for a short (4-hour) one shot for a group of new players
REALLY!?! That is really awesome of you. Thank you. Yeah there was a request for Squirrel Girl, Agent Coulson, and I think the Question. I had suggested that they think of comic/movie characters they are familiar with so that they would have a good launching pad for knowing what they could do even if all the scary numbers don't make sense. LOL I'll ask him what they will be using. I know for sure they use Discord in some capacity, but not sure if they use it for gaming per specifically. I'll get back to you.
I saw a mention of it being added to the "Free Stuff" section, but went I went to the store I didn't see it, so perhaps it is in a different place, or I missed it when searching?
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RPMiller reacted to Duke Bushido in Ideas for a short (4-hour) one shot for a group of new players
Someone wrote a Viper scenario "Build a Better you.". It is totally usable as a four-hour session; I used it as an underpinning (combined it with a different into that I posted here called the Boneyard Scenario, then tossed in two or three other bits and a red herring and turned it into a campaign for the youth group that lasted an entire school year, so I am going to say that it is pretty flexible.
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RPMiller reacted to Khymeria in Ideas for a short (4-hour) one shot for a group of new players
Hey, I wrote the Book of Templates and this is pretty much the reason why, so new players could latch on. If they are using something like Roll20 I have tokens I colored from a lot of older products and happy to help them out however I can. I play on Discord and Roll20 since pandemic and The Island of Dr. Destroyer is a pretty good “get the group together adventure” but not a one-shot. Do you have any older products? I might have updated them for my game. Are they using Book of Templates I or II or both? If one of them want a character that isn’t listed let me know, I will build them one.
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RPMiller got a reaction from Khymeria in Ideas for a short (4-hour) one shot for a group of new players
Hey all, it has been ages since I posted here, kind of dropped out of the roleplaying scene due to life and other hobbies, but I'm hoping you all can help me out. My son wants to introduce his friends to Hero System to show them that there is more than just class-based systems like D&D available and how Hero can do anything. He is going to use pre-generated heroes for them to play from the Book of Templates, but doesn't know what to run as a one shot to introduce them to the system. He is new to GMing Hero as well, but has played with me GMing so knows the general gist of how it works. He doesn't want to go overboard with this one shot because he wants it to go relatively fast and be somewhat easy to work through the mechanics. I tossed around some ideas, but I haven't come up with anything I would consider solid. My best thought was grab an Enemies group out of one of the books and do the stereotypical bank robbery scenario.
I'll add that they will be playing remotely over the Internet, so they have to work around those aspects too.
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RPMiller reacted to Brennall in Tabletop Simulator
It was written for 6th edition, however with relatively minor changes it will support preceding editions.
The quickest way mechanically would be to convert the character in hero designer to 6th using the following page.
https://ttsheromod.mywikis.net/wiki/Converting_5th_to_6th
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RPMiller reacted to Brennall in Tabletop Simulator
With regard to the Mini-Hud update .. it is a component from another mod that I put into mine.
Click the power button in front of it
and then look in the top right hand corner of the window that pops out
click on the cog and follow the instructions it shows
With regard to 5e, it is not the primary thrust of my work. There is an 5e version of the exporter that is behind the development of the 6e version.
https://github.com/Brennall/tts-hero-mod/blob/master/JsonExporter5th.hde
Please note the 5e exporter is not actively supported.
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RPMiller reacted to Brennall in Would it be possible to get skill characteristic added as tags for the exporter please
Hello @Simon would it be possible to get skill base characteristic added as a tag for the exporter please: -
<!--BASE_CHARACTERISTIC-->
Which would return the characteristic used as the base for the skill (e.g. STR, INT, DEX etc) or if none used then "GENERAL".
This will enable me to annotate base skill on the character sheet if the player is affected by Drain etc :-
Acrobatics 8- (DEX)
Science Physics 11- (GENERAL)
Science Chemistry 14- (INT)
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RPMiller reacted to Brennall in Tabletop Simulator
Just in case you would thinks have not been moving forward ...
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RPMiller reacted to Brennall in Would it be possible to get skill proficiency and familiarity added as tags for the exporter please
Hello @Simon would it be possible to get skill proficiency and familiarity added as tags for the exporter please: -
<!--IS_PROFICIENCY-->
<!--IS_FAMILIARITY-->
So I can add things to the end of the description on export such as: -
Acrobatics 8- (familiarity)
Deduction 10- (proficiency)
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RPMiller reacted to Brennall in Tabletop Simulator
@Territan I suggest linking in this thread for latest information
The mod is already released in Beta and active with over 1000 subscribers to date.
If you wish to help out with the mod and the work to move it to full release join use on the Discord here: -
https://discord.gg/HcUJvJH
Please msg me on the discord if you need any help.
To see what the latest changes and tutorials you can find and subscribe to them here: -
Enjoy!
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RPMiller reacted to Brennall in Hero System Mod for Tabletop Simulator
As we approaching the release of the Mod I thought breaking off a new topic focused on the Mod itself would be wise.
Here is an update on the current benefits of the Hero System Mod for Tabletop Simulator.
Import from Hero Designer
Onscreen Combat Record with sections for: -
Primary and Secondary stats Movement types Distance/range finder Ability to alter stats Skills list Maneuvers/ Martial arts list Locational hits Quick dice roller Custom Dice Roll list with roll editor.
Where possible all of the above allow the "Click to roll" Dice rolls and modifiers for: -
Stat rolls Skill Rolls To hit rolls Manoeuvres Normal Damage Killing Damage
Onscreen Combat Turn manager
Keeping track of turns, segments and phases for all participants. Displays Speed, dexterity and future phases for all participants. Allows the Gm to activate, hold and abort phases for all participants Logging all combat activities and times. Can hold a full or half phase till it is activated. Add or remove combatants Display a visual turn track of the next 12 segments including post segment 12 Free floating windows for the combat manager and combat records enable players to focus on the action. Gm can have up to 16 active combat records at any time. Each combat record can be used to run multiple characters (mooks)
General benefits
3d environment with lighting Lots of models and easy to make your own Supports “flat” figures so any digital assets in Roll20 can be moved. Support for maps from any digital source Hex grid in game over any map Can be scaled to meet your needs Pdf support so you can bring in manuals or character sheets (or just use them in the real world)
Voice support in game or via discord