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Soleil Noir

HERO Member
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About Soleil Noir

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    Daddy Superhero
  • Birthday 10/30/1970

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    Vancouver, WA
  • Occupation
    Uber Driver

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  1. I'm definitely still interested -- just name a date and time for this "Session Zero"...
  2. I might be willing to participate in (and GM my share of sessions for) a shared campaign; but I already have a steady bi-weekly game that takes up most of my free time. Wish I could offer you a seat, but I’m already maxed out with six reliable players...
  3. Not quite sure what you mean by "hard magic" systems -- given that we're working with the HERO system, I suspect that it will be much more efficient for PC spellcasters to build their characters using VPP's or other Power Frameworks rather than buying each spell as individual powers; but I'd want everything statted out and GM-approved in advance, and only the most powerful wizards would be able to make up new spells on the fly in a combat situation. New spells would have to be learned either by training with other casters, or laborious research and experimentation undertaken during the PC's down time. As to the setting? I want to steer away from things that are too predictable and familiar -- I want exploration and discovery of the world the PC's are in to play as much of a part of the campaign as defeating bad guys. I think that's part of the appeal of the Numenera setting to me -- with the world being so old and influenced by so many different sources and races, pretty much everything is up for grabs, and the stories are limited only by the imaginations of the players and GM. I've also heard good things about "Skyrealms of Jorune" for creating a fantasy setting with truly alien elements, although I'd need to do some serious boning-up on the setting before I'd feel comfortable adapting it to HERO. Another idea that comes to mind for a "fantasy plus" setting -- something an old friend in Maryland and I had kicked around back in the day -- would be a game based on (or inspired by) the 80's cartoon series "Thundarr The Barbarian". For those unfamiliar with the show, here's the "elevator pitch": The original show was a mix of "Conan The Barbarian", "John Carter of Mars", and "Star Wars" -- there's very clear delineations between the "white hats" and "black hats", wizards and possessors of "super-science" tech are generally evil and have enslaved the local populations to create their own little fiefdoms, and selflessness & heroism will generally win the day against the forces of evil. For an RPG I'd want to make things a little more nuanced, with more shades of grey; just how much would depend on what sort of a campaign the players are interested in...
  4. I've been online at Meetup.com and folks have shown interest in a bi-weekly campaign of Monte Cook's Numenera -- not sure I'd want to convert it to HERO, but it might offer the alternative-fantasy feel I'm looking for...
  5. Actually, I probably shouldn't be too quick to poo-poo a Fantasy HERO game; I would probably be willing and able to run one, but it'd have to be something other than some generic Tolkien-esque medieval setting...
  6. Not much of a Fantasy HERO fan, but I'd be down to run another 6th Edition Champions game, now that my work situation has stabilized. Anyone out there interested?
  7. Ve don't care! Ve still vant ze MONEY, Lebowski -- or ve fuck you up!
  8. Mr. Cellophane takes Invisibility to Sight and Hearing Groups with the Advantage "Usable Simultaneously", and defines the special effect as sending out a telepathic command to people in his vicinity that they should completely ignore him. Later, Mr. C sneaks into the hideout of Dr. Insidious to rescue the Mayor. He grabs the Mayor and extends his invisibility around His Honor, so they can both sneak out to safety. Can the Mayor see and communicate with Mr Cellophane normally as long as they're both invisible? Or is the mayor simply aware that he's being tugged by the shoulder by some unseen force?
  9. Re: Quote of the Week from my gaming group... That ain't the way *I* heard it!
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