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Game Show Man

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About Game Show Man

  • Birthday 09/26/1978

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    captvangin
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    http://www.geocities.com/gameshowmanone

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  • Occupation
    Video Store Clerk/Game Show Host In Training

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Game Show Man's Achievements

  1. My copy arrived today. The book is awesome, although they might have gone a little overboard with the packaging. Otherwise, I'm very excited to have this awesome game in my hands.
  2. Re: Announcement: The Monster Hunter International RPG! A wise sentiment, sir.
  3. Re: Announcement: The Monster Hunter International RPG! Read through the first few chapters on Baen's website, then went and picked up the omnibus edition of the first three novels The Monster Hunters, as well as the first book of Larry's other series, Hard Magic, which was utterly awesome. I'm almost of a mind to ask whether or not there's gonna be Hero System game for the Grimnoir setting, too.
  4. Re: Laser Gunship Revealed Actually, if I were the military, I'd be worried about Chris Knight and Mitch Taylor showing up to sabotage the laser after it was stolen by Professor Hathaway so he could take the credit for it.
  5. Re: The Hero Forum's Hottest Woman in Comics. (David Marguiles)Enough! I get the point!(/DM) I am shocked no one has voted for Brandy from Liberty Meadows yet.
  6. Re: CHARACTER: Rocky Balboa And here's his opponent from the first two films, later his trainer and friend, the Master of Disaster himself, Apollo Creed. These numbers represent the character as he first appeared in Rocky (1976), as do the numbers for ol' Rock above. [b]Apollo Creed - The Master of Disaster[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 15 STR 5 15 12- HTH Damage 3d6 END [3] 18 DEX 24 18 13- OCV 6 DCV 6 16 CON 12 16 12- 16 BODY 12 16 12- 16 INT 6 16 12- PER Roll 12- 16 EGO 12 16 12- ECV: 5 20 PRE 10 20 13- PRE Attack: 4d6 15 COM 3 15 12- 6 PD 3 6 6 PD (0 rPD) 3 ED 0 3 3 ED (0 rED) 5 SPD 22 5 Phases: 3, 5, 8, 10, 12 6 REC 0 6 32 END 0 32 32 STUN 0 32 8 RUN 0 8" END [2] 2 SWIM 0 2" END [1] 3 LEAP 0 3" 3" forward, 1 1/2" upward [b]CHA Cost: 109[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 4 [b][i]Good Footwork[/i][/b]: Running +2" (8" total) - END=1 4 [b][i]Lightning Fists[/i][/b]: HA +1d6, Autofire (3 shots; +1/4) (6 Active Points); Hand-To-Hand Attack (-1/2) - END=1 20 [b][i]Tough[/i][/b]: Physical Damage Reduction, Resistant, 50% (30 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/4), Character Must Be Aware of Attack (-1/4) - END=0 [b]POWERS Cost: 28[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] Martial Arts: Boxing 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 35 STR for holding on 4 3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 7d6 Strike 5 4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 9d6 Strike 3 5) Jab: 1/2 Phase, +2 OCV, +1 DCV, Strike 8 6) +2 HTH Damage Class(es) [b]MARTIAL ARTS Cost: 27[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 9 +3 with Boxing 15 +3 with DCV 0 Acting 8- 0 AK: Los Angeles 8- 5 Analyze: Combat 13- 3 Breakfall 13- 3 Bureaucratics 13- 0 Climbing 8- 0 Concealment 8- 0 Deduction 8- 3 High Society 13- 3 KS: Boxing 12- 0 Language: English (completely fluent; literate) 3 Oratory 13- 3 Paramedics 12- 3 Persuasion 13- 4 PS: Professional Boxer 13- 5 Rapid Attack (HTH) 0 Shadowing 8- 0 Stealth 8- 3 Tactics 12- 0 TF: Small Motorized Ground Vehicles [b]SKILLS Cost: 62[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 20 Follower (Tony "Duke" Evers) 1 Fringe Benefit: Professional Boxer's License 15 Money: Filthy Rich 9 Reputation: The Master of Disaster (A large group) 14-, +3/+3d6 [b]PERKS Cost: 45[/b] [b][u]Cost[/u] [u]TALENTS[/u][/b] 8 Lightning Reflexes: +5 DEX to act first with All Actions [b]TALENTS Cost: 8[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 DNPC: Maryann Creed 11- (Normal) 25 Psychological Limitation: Fighter's Mentality (Very Common, Total) 20 Psychological Limitation: Overconfident (Common, Total) 20 Psychological Limitation: Showboater (Common, Total) 5 Rivalry: Professional (Rocky Balboa), Rival is Less Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Limitation: Public ID (Very Frequently, Minor) 28 Master of Disaster Bonus [b]DISADVANTAGES Points: 128[/b] Base Pts: 150 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 278
  7. Re: CHARACTER: Rocky Balboa Okay, then, how's this? [b]Rocky Balboa - The Italian Stallion[/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 16 STR 6 16 12- HTH Damage 3d6 END [3] 13 DEX 9 13 12- OCV 4 DCV 4 18 CON 16 18 13- 18 BODY 16 18 13- 12 INT 2 12 11- PER Roll 11- 16 EGO 12 16 12- ECV: 5 13 PRE 3 13 12- PRE Attack: 2 1/2d6 12 COM 1 12 11- 10 PD 9 10 10 PD (0 rPD) 4 ED 0 4 4 ED (0 rED) 3 SPD 7 3 Phases: 4, 8, 12 9 REC 4 9 36 END 0 36 36 STUN 1 36 6 RUN 0 6" END [1] 2 SWIM 0 2" END [1] 3 LEAP 0 3" 3" forward, 1 1/2" upward [b]CHA Cost: 86[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 20 [b][i]Like Hitting a Piece of Iron[/i][/b]: Physical Damage Reduction, Resistant, 50% (30 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/4), Character Must Be Aware of Attack (-1/4) - END=0 [b]POWERS Cost: 20[/b] [b][u]Cost[/u] [u]MARTIAL ARTS[/u][/b] Boxing 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 46 STR for holding on 4 3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike 5 4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike 3 5) Jab: 1/2 Phase, +2 OCV, +1 DCV, Strike 16 6) +4 HTH Damage Class(es) [b]MARTIAL ARTS Cost: 35[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 9 +3 with Boxing 0 Acting 8- 2 AK: Philadelphia 11- 1 Animal Handler 8- 3 Analyze: Style 11- 3 Breakfall 12- 1 Bureaucratics 8- 0 Climbing 8- 0 Concealment 8- 3 Conversation 12- 0 Deduction 8- 2 KS: Boxing 11- 0 Language: English (completely fluent; literate) 3 Paramedics 11- 0 Persuasion 8- 0 PS: Professional Boxer 11- 2 PS: Loan Shark 11- 5 Rapid Attack (HTH) 0 Shadowing 8- 0 Stealth 8- 3 Streetwise 12- 0 TF: Small Motorized Ground Vehicles [b]SKILLS Cost: 37[/b] [b][u]Cost[/u] [u]PERKS[/u][/b] 6 Contact: Gazzo (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11- 15 Follower (Mickey Goldmill) 1 Fringe Benefit: Professional Boxer's License [b]PERKS Cost: 22[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 0 Normal Characteristic Maxima 5 Distinctive Features: Phildelphia Accent (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 DNPC: Adrian and Paulie 14- (Normal; Group DNPC: x2 DNPCs) 5 Money: Poor 20 Psychological Limitation: Fighter's Mentality (Common, Total) 15 Reputation: unskilled club fighter, 14- 10 Reputation: loanshark for the mob, 11- 20 Rivalry: Professional (Apollo Creed), Rival is Significantly More Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry [b]DISADVANTAGES Points: 100[/b] Base Pts: 100 Exp Required: 0 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 200
  8. Rocky Balboa Player: Slyvester Stallone Val Char Cost 16 STR 6 13 DEX 9 18 CON 16 18 BODY 16 12 INT 2 16 EGO 12 13 PRE 3 12 COM 1 10 PD 9 4 ED 0 3 SPD 7 7 REC 0 36 END 0 35 STUN 0 6" RUN 0 2" SWIM 0 3" LEAP 0 Characteristics Cost: 81 Cost Power 20 Tough: Physical Damage Reduction, Resistant, 50% (30 Active Points); Requires A CON Roll (No Active Point penalty to Skill Roll; -1/4), Character Must Be Aware of Attack (-1/4) 5 Like Hitting a Piece of Iron: Damage Resistance (10 PD) Powers Cost: 25 Cost Martial Arts Maneuver Boxing 4 1) Block: 1/2 Phase, +2 OCV, +2 DCV, Block, Abort 3 2) Clinch: 1/2 Phase, -1 OCV, -1 DCV, Grab Two Limbs, 46 STR for holding on 4 3) Cross: 1/2 Phase, +0 OCV, +2 DCV, 9d6 Strike 5 4) Hook: 1/2 Phase, -2 OCV, +1 DCV, 11d6 Strike 3 5) Jab: 1/2 Phase, +2 OCV, +1 DCV, Strike 16 6) +4 HTH Damage Class(es) Martial Arts Cost: 35 Cost Skill 9 +3 with Boxing 0 Acting 8- 2 AK: Philadelphia 11- 1 Animal Handler 8- 3 Analyze: Style 11- 3 Breakfall 12- 1 Bureaucratics 8- 0 Climbing 8- 0 Concealment 8- 3 Conversation 12- 0 Deduction 8- 2 KS: Boxing 11- 0 Language: English (completely fluent; literate) 3 Paramedics 11- 0 Persuasion 8- 0 PS: Professional Boxer 11- 2 PS: Loan Shark 11- 5 Rapid Attack (HTH) 0 Shadowing 8- 0 Stealth 8- 3 Streetwise 12- 0 TF: Small Motorized Ground Vehicles Skills Cost: 37 Cost Perk 6 Contact: Gazzo (Contact has significant Contacts of his own, Contact has useful Skills or resources, Very Good relationship with Contact) 11- 15 Follower (Mickey Goldmill) 1 Fringe Benefit: Professional Boxer's License Perks Cost: 22 Total Character Cost: 200 Pts. Disadvantage 0 Normal Characteristic Maxima 5 Distinctive Features: Phildelphia Accent (Easily Concealed; Noticed and Recognizable; Detectable By Commonly-Used Senses) 25 DNPC: Adrian and Paulie 14- (Normal; Group DNPC: x2 DNPCs) 5 Money: Poor 20 Psychological Limitation: Fighter's Mentality (Common, Total) 15 Reputation: unskilled club fighter, 14- 10 Reputation: loanshark for the mob, 11- 20 Rivalry: Professional (Apollo Creed), Rival is Significantly More Powerful, Rival is a Player Character, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
  9. Re: Ghostbusters HERO The packs WERE bought with 0 END. They still need to be recharged every once in a while, hence the Continuing Fuel Charge. I wasn't aware that a doctorate needed a Perk. Maybe I can fix that later. Speaking of Ray, here's Ghostbusters creator Dan Aykroyd's character, the goofy, lovable "heart of the Ghostbusters..." (EDIT: Oops. I forgot his disads. Fixed it.) Ray Stantz Player: Dan Aykroyd Val Char Cost 13 STR 3 14 DEX 12 13 CON 6 12 BODY 4 16 INT 6 15 EGO 10 12 PRE 2 12 COM 1 3 PD 0 3 ED 0 3 SPD 6 6 REC 0 26 END 0 26 STUN 0 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 50 Cost Power 33 Mark I Proton Pack: (Total: 161 Active Cost, 33 Real Cost) RKA 2d6+1, Affects Desolidified Ghosts And Spirits Only (+1/4), 1 Continuing Fuel Charge lasting 6 Hours (+1/4), Armor Piercing (+1/2), Continuous (+1) (105 Active Points); OIF Bulky (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Side Effects (Side Effect always occurs whenever the Thrower's Stream is crossed with another; -3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 22) plus Telekinesis (25 STR), Affects Desolidified Ghosts and Spirits Only (+1/4), 1 Continuing Fuel Charge lasting 6 Hours (+1/4) (56 Active Points); OIF Bulky (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Side Effects (-1), Required Hands Two-Handed (-1/2), Affects Whole Object (-1/4), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 11) 17 Ghost Trap: Entangle 4d6, 4 DEF, Affects Desolidified Ghosts and Spirits Only (+1/4), Cannot Be Escaped With Teleportation (+1/4), Area Of Effect (One Hex; +1/2) (80 Active Points); OAF Fragile (-1 1/4), 1 Recoverable Charge (-1 1/4), Cannot Use Targeting (-1/2), Cannot Form Barriers (-1/4), Real Weapon (-1/4), Beam (-1/4) 23 Ghostbusters Sensory Gear: Variable Power Pool (Gadget Pool), 20 base + 3 control cost, (30 Active Points); OAF Fragile (-1 1/4), Limited Class Of Powers Available Very Limited (Sensory Gear Only; -1), VPP Powers Can Be Changed Only At Ghostbusters Central (-1/2) Powers Cost: 73 Cost Skill 0 Acting 8- 0 AK: New York City 8- 3 Bureaucratics 11- 0 Climbing 8- 3 Concealment 12- 3 Conversation 11- 3 Deduction 12- 3 Electronics 12- 3 Mechanics 12- 5 KS: Arcane and Occult Lore 14- 3 KS: The Mystic World 12- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Paramedics 8- 3 Persuasion 11- 1 PS: Ghostbuster 12- 0 Shadowing 8- 3 Stealth 12- 3 Scientist 2 1) SS: Nuclear Physics 12- (3 Active Points) 2 2) SS: Paranormal Science 12- (3 Active Points) 2 3) SS: Physics 12- (3 Active Points) 2 4) SS: Psychology 12- (3 Active Points) 3 Systems Operation 12- 3 Tracking 12- 5 TF: Common Motorized Ground Vehicles, Helicopters, Two-Wheeled Motorized Ground Vehicles, Two-Wheeled Muscle-Powered Ground Vehicles 2 WF: Ghostbusters Weapons Skills Cost: 57 Cost Perk 15 Vehicles & Bases (Ghostbusters Central Firehouse and ECTO-1) Perks Cost: 15 Cost Talent 5 Eidetic Memory Talents Cost: 5 Total Character Cost: 200 Val Disadvantages 0 Normal Characteristic Maxima 10 Dependence: Tobacco Incompetence: -1 to Skill Rolls and related rolls per time increment (Common, 1 Hour) 10 Distinctive Features: Uniform (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: EPA 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 20 Psychological Limitation: Curious (Very Common, Strong) 20 Psychological Limitation: Devoted to Serving Humanity (Common, Total) 15 Psychological Limitation: Foot-in-Mouth Disease (-4 INT roll to keep from saying something stupid at an inopportune time) (Common, Strong) 10 Reputation: Charlatan, faker, etc., 11- Disadvantage Points: 0 Base Points: 100 Experience Required: 100 Total Experience Available: 0 Experience Unspent: 0
  10. Re: Ghostbusters HERO Uno -the packs powers are already linked as a compound power. At least I thought they were. I don't usually do Compound Powers in my characters, but I thought that would be a good way to link them. Dos - I agree with the Heroic Campaign idea - my write-ups are built on 100 Base + 100 Disad (Very Powerful Heroes) - but the Ghostbusting equipment comes off as so unique that logic dictates that players should have to pay for it with Character Points. I can always rework the write-up so that they're bought with Equipment Points, though. Tres - patience, grasshopper. I haven't posted all the Ghostbusters yet.
  11. Re: Ghostbusters Did someone say "update?" I've started posting writeups of the original Ghostbusters characters on the Ghostbusters HERO thread mentioned above. Check it out and advise.
  12. Re: Ghostbusters HERO By request, I've updated the Proton Pack write-up with my new version I came up with for my writeups of the original four Ghostbusters.
  13. Re: Ghostbusters HERO I have to thank the guy who started the Ghostbusters thread in the Pulp Hero forum for bringing this back up. Right now, it's time for the guys who bump back the things that go bump in the night, starting with the one and only Peter Venkman, played in both of the two films by the great Bill Murray. Peter Venkman Player: Bill Murray Val Char Cost 14 STR 4 14 DEX 12 12 CON 4 12 BODY 4 15 INT 5 16 EGO 12 18 PRE 8 14 COM 2 3 PD 0 2 ED 0 2 SPD 0 5 REC 0 24 END 0 25 STUN 0 6" RUN 0 2" SWIM 0 2 1/2" LEAP 0 Characteristics Cost: 51 Cost Power 33 Mark I Proton Pack: (Total: 161 Active Cost, 33 Real Cost) RKA 2d6+1, Affects Desolidified Ghosts And Spirits Only (+1/4), 1 Continuing Fuel Charge lasting 6 Hours (+1/4), Armor Piercing (+1/2), Continuous (+1) (105 Active Points); OIF Bulky (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Side Effects (Side Effect always occurs whenever the Thrower's Stream is crossed with another; -3/4), Required Hands Two-Handed (-1/2), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 22) plus Telekinesis (25 STR), Affects Desolidified Ghosts and Spirits Only (+1/4), 1 Continuing Fuel Charge lasting 6 Hours (+1/4) (56 Active Points); OIF Bulky (-1), STR Minimum 13 (STR Min. Cannot Add/Subtract Damage; -1), Side Effects (-1), Required Hands Two-Handed (-1/2), Affects Whole Object (-1/4), Beam (-1/4), Real Weapon (-1/4) (Real Cost: 11) 17 Ghost Trap: Entangle 4d6, 4 DEF, Affects Desolidified Ghosts and Spirits Only (+1/4), Cannot Be Escaped With Teleportation (+1/4), Area Of Effect (One Hex; +1/2) (80 Active Points); OAF Fragile (-1 1/4), 1 Recoverable Charge (-1 1/4), Cannot Use Targeting (-1/2), Cannot Form Barriers (-1/4), Real Weapon (-1/4), Beam (-1/4) 10 Unimpressed: +20 PRE (20 Active Points); Only to protect against Presence Attacks (-1) Powers Cost: 60 Cost Skill 20 +2 Overall 3 Acting 13- 0 AK: New York City 8- 3 Bureaucratics 13- 0 Climbing 8- 0 Concealment 8- 3 Conversation 13- 5 Cramming 3 Deduction 12- 1 High Society 8- 3 KS: Arcane and Occult Lore 12- 3 KS: The Mystic World 12- 0 Language: English (completely fluent; literate) (4 Active Points) 0 Paramedics 8- 3 Persuasion 13- 0 PS: Ghostbuster 11- 5 Seduction 14- 0 Shadowing 8- 3 SS: Paranormal Science 12- 3 SS: Psychology 12- 0 Stealth 8- 1 Tactics 8- 0 TF: Small Motorized Ground Vehicles 3 Tracking 12- 2 WF: Ghostbusters Weapons Skills Cost: 64 Cost Perk 10 Follower (Janine Melnitz) 15 Vehicles & Bases (Ghostbusters Central Firehouse & ECTO-1) Perks Cost: 25 Total Character Cost: 200 Val Disadvantages 0 Normal Characteristic Maxima 20 DNPC: Dana Barrett 14- (Normal) 10 Distinctive Features: Uniform (Easily Concealed; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: EPA 8- (Mo Pow, NCI, PC has a Public ID or is otherwise very easy to find, Watching) 20 Psychological Limitation: Devoted to Sex (Common, Total) 15 Psychological Limitation: Smartass (Common, Strong) 15 Reputation: Charalatan, faker, etc., 14- 5 Rivalry: Professional (Walter Peck), Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry Disadvantage Points: 100 Base Points: 100 Experience Required: 0 Total Experience Available: 0 Experience Unspent: 0
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