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Parzival

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  1. Re: Champions of Infinity Campaign and RPG Aid! For the setting purposes, supernatural abilities are all powered by tetrino flow. The "Mutant signature" disad means you're pulling tetrinos all the time, but doing anything that surpasses normal human abilities means you're almost certainly pulling them for the duration of the action (and the following recoveries). Of course, you can alway take a specialized "invisible power effects" adder if you've got a subtle power that you want to keep as a hole card.
  2. Re: Champions of Infinity Campaign and RPG Aid! The previous campaign started Bronze (The Judas Contract was a stated inspiration) and transitioned to Iron, mainly due to the decisions made by the PCs. In this follow-up campaign, we get to face the reality we largely created. Flinching is optional. Although the meta-rapture that happens between the campaigns seems to be a completely independent variable. I'll freely admit that I don't have a good handle on it. Yet.
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