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About GradonSilverton

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    Powerful Hero
  • Birthday 01/15/1980

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    I live....
  1. Re: Ignite/Douse I looked the otehr day and since everyone was going the RKA way i kindof dropped out.... I agree...but change my mind on the Teke.... I like the Change Enviroment for both now....just alter the effect.... I think the KA is a bit of a stretch for the SFX wanted.... And Change Enviroment fits nicely if not exactly (in my mind)... as said before, the time limit is optional per FRED but I like it to simulate the need for fuel, cloth, etc for the fire... as for the Extinguish, it seems non necesary to have e time...
  2. As I said earlier, UMA p.31 specifically says this is AOK... but doesn't give a good example.... I am by no means as good as half the people on this board with rules....so someone.... flip to the page and put it together...Its there...it wants to be found...it needs to be found...
  3. Whew... I thought I was missing the GIGANTIC boat on that one....
  4. Limitations on Skill Levels?!?!?!?!?!?! The thought has never occured. I would think is it against 5th rules by default, but thnigs can change via house rules...
  5. Now a cleaner answer..... Teleport, usuable against others... Say Bye Bye.....let him go Boom over the ocean somewhere....
  6. Re: Re: Re: Levels w/DCV for Sweeps I thought I saw that as the solution earlier in the thread... the answer is CSL...3 pointers....FAQ again http://www.herogames.com/SupportFAQs/rules/COMBAT%20AND%20ADVENTURING.htm but I agree with Keneton.... its all still halved, why waiste 'em...make 'em count
  7. Re: Autofire and Muliple-Power Qs This is put together from Info from both 5th and UMA... Cost Power END 10 Slash: Killing Attack - Hand-To-Hand 1d6 +1 (vs. PD), Autofire (3 shots; +1/4), Reduced Endurance (Half END; +1/2) (35 Active Points); Increased Endurance Cost (3x END; -1), No STR Bonus (-1/2), Hand to Hand Attack (-1/2), No Knockback (-1/4), Real Weapon (-1/4) [Notes: Add Weapon Damage ] 3 Powers Cost: 10 UMA p. 131 says Autofire is allowed but doesnt give a good example.... 5th p. 162 has a usueable version with throwing knives.... combined is what I worked out... Might be better options...its late and I am very tired.... hope it helps.
  8. Re: What Would (your character here) Do? I'm sure someone has already mention it...but not in this way... MENTAL RAPE Baby YEAH!
  9. Heroic Martial Arts Campaing.... I believe would be the best basis.... Haven't seen Bushido in many a year... So I'm working off memory.
  10. Re: Levels w/DCV for Sweeps According to the FAQ, PSL's aren't to be used to counteract Penalities like those associated with sweep maneuvers... http://www.herogames.com/SupportFAQs/rules/SKILLS.htm I researched this when It came up in another thread... It was focused on OCV to increase the number of people being swept without minus....But applies here also.
  11. Try these.... Cost Power END 6 Extinguish: Telekinesis (8 STR) (12 Active Points); Only Works On Limited Types Of Objects (Very Limited Group of Objects; -1) 1 10 Ignite : Change Environment 1" radius (Long-Lasting: 1 Hour) (15 Active Points); Only to ignite Candle/Torch (-1/2) 1 Powers Cost: 16 Simple and Cheap.... You can add a temperature change to the ignite if you desire. The Time limit is also optional (GM Call) via p. 91 5th... You can Add the Fine Manipulation clause if you'd like, but I'd rule as a GM that its not a requirement to "blow out a candle, torch, etc."
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