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GradonSilverton

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Everything posted by GradonSilverton

  1. Can a Power that is outside a multipower be linked to more than one, but not all, of the powers in the multipower... And if so, does on buy the Linked limitation multiple times EX : Drain linked to 3 seperate attack powers in a MP. Does the drain take the Linked Limitation 3 times (1 for each Power)? Or is there another way this should be created?
  2. Try here....it was a quick look so I'd call someone to guarantee it... But its via Books-A-Million http://www.booksamillion.com/ncom/books?id=2487111860932&pid=A8135244071
  3. As for your land mass..... always remember that there might be other things across the sea that no one has sailed to.... And for the winter thing... imagine the shock if it does snow..... something must be going on, something big....
  4. Thanks goes out to everyone who offered help, suggestions, even criticism through this thread. Everyone helped me accomplish my goal with the most streamlined answer at the end. This sort of support is what I hope these boards become famous for. Keep gaming everyone!
  5. Can someone offer up help on the use of Autofire, rapid fire, etc with HTH attacks (like Martial Arts or a Single Martial Maneuver)... I've gone over this in the books many times in the last week.... and frankly, I dont get it. Not a bit of it. I'm trying to take a Martial Arts character and give him a Multi-punch attack.... What do I buy, and where do I buy it. Any and all help is appreciated.
  6. The "just upgrade" as needed route is the one I'm taking...
  7. I agree with Doctorltron above... the key is the 1/2 damage and the full damage if no knockback is done..... a milipede should have some sort of knockback resistance or clinging.... teach em a lesson... also, dont forget the bad guys can do it too! Can it be unbalancing? Yes. You should just keep and eye on it. One rule you you could institute is something I use for hit locations... If the minus makes your OCV so low that you would dip below zero... so a character with a 6 base OCV would be at a 0 for the maneuver... I wouldn't allow it then.... but that depends on your OCV/DCV levels...
  8. Re: re: Hero Points My problem with that concept is that experience points aren't cheap... and thats a one shot...spend em for the role and they are gone.
  9. I, as both a GM and player, enjoy games more when I know that anyone can die at anytime......
  10. He's a "pig" .... really...he's just a "pig". I give hime no credit...oh sure, he can "flame up" but if you ask me he's always "flamming." Her, on the other hand..... ssswwwweeeeeeeeeetttttttt! Booo-Yah! _________________________________________________________ Ok, now that that is out of the way.... She wins.... last second spin and fire ..... classic
  11. That's the only way I wouldn't say you need both. If you are new or better yet, not a 10+ year veteran of superhero gaming....Champions is a god send.
  12. I'll throw in one... 99% Conversion of the origional Cthulhu.... All that remained was the precentile Dice for Sanity... This covered all aspects....20's, Teen, Ect. Worked absolutly beautifully..... Now as for my characters....well if you'd played Cthulhu, then you know what happened to every single one of them.
  13. Hit location is an absolute must....kind of... My 1d6-6 Arrow has very little chance of getting pased your pd 4 armor (studded leather if i remember right).... so my ability to aim at areas your armor isn't is a must.... Now, as for Hand-to-Hand... leave it up to the player.... When they attack, they can go with no Hit roll and loose stun mods, etc....or they can go for the stun mods, body mods, etc...and hope to god they didn't hit an arm and 1/2 everything....another option on this is limiting H-T-H to 2 hit loacation rolls...either Upper body or Lower Body depending on the attack.... The only down side I see is that it does require one to track armor very well...have to know what is covering where and with what level of PD.... I dont see it as a combat slower at all...in fact, I generally see it as a speeding up mechanism..... those vital area hits tend to make people just stop everything they had ever planned on doing..
  14. Re: Ignite/Douse I looked the otehr day and since everyone was going the RKA way i kindof dropped out.... I agree...but change my mind on the Teke.... I like the Change Enviroment for both now....just alter the effect.... I think the KA is a bit of a stretch for the SFX wanted.... And Change Enviroment fits nicely if not exactly (in my mind)... as said before, the time limit is optional per FRED but I like it to simulate the need for fuel, cloth, etc for the fire... as for the Extinguish, it seems non necesary to have e time...
  15. As I said earlier, UMA p.31 specifically says this is AOK... but doesn't give a good example.... I am by no means as good as half the people on this board with rules....so someone.... flip to the page and put it together...Its there...it wants to be found...it needs to be found...
  16. What if I want there to be only ... say 2 suits?
  17. aaahhhh.... makes sense actually, but the suit can be taken... i think i'll cry again
  18. OIHID....I must be missing something b/c I can remember what that breaks out to.
  19. Be careful what you say... the DOJ Men in Black will get you for those types of thought!
  20. uuuuhhhh..... ok, the invisibility is built into the armor.....it happpes b/c of the armor...how do i do that one?
  21. Working on a power suit.... Could One/ Shoudl One be allowed to buy the powers of the suit in a EC? Not talking about characteristic ones.... Things like invisibility, attacks, fields, ect?
  22. Re: Spell Pool YES!... Tell him No Dice! He'd bieng bad.
  23. Whew... I thought I was missing the GIGANTIC boat on that one....
  24. Its not in FRED...I just checked..... I edited my repl above to explain the problem I see with Rapid Fire in FRED.... jsut think in a few months we'll have a new Fantasy book and it will all be OK again!
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