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JupiterExile

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  1. A player of mine was musing just yesterday about building a character who defended his allies by teleporting in front of them and carrying a large shield. Functionally, this character would be able to abort to block for an ally within the range of his teleport. While this functionality has unbalancing potential by allowing other players to offload some defensive stats and outsource all their blocking, I'm pretty curious about how to build this power. The functionality is a ranged block, so we considered building this as deflection linked to teleport. Alternatively, if the teleport has the position shift adder and is usable as a movement mode, the character could dive for cover with his teleport, stand up, but not be able to block because diving for cover is an attack action. He could take the attack though, and just build his shield as an OAF defense boost. In the second case, could the character use a multiattack to dive, stand as zero phase, then block taking a -2 to OCV? Maybe also throw a -2 onto the dive attempt for good measure.
  2. Re: Jury-Rig bio-junk Healing Thanks all for the feedback! This is good food for thought to spur discussion with my player on the capabilities and boundaries of his hero. In the end I think we'll break apart the individual capabilities (healing, aid STR, UON HtH, etc.) into various powers with the similar side effect of becoming cybernetic. With effort, we could setup a table for the partial results of an Improved Results Severe Transform, but a simpler interpretation should prove much more manageable in the long run.
  3. Creating characters for a game I'm aiming to start in a week, one of my players will have the power to use mechanical junk to heal or aid others. He will work from a pool of parts as either an END reserve or a set of charges that only refill once he has access to spare parts. The character will wind up with a kit of healing, aid, and usable on others powers and fix people by making them into cyborgs. The bit that I don't know how to build is the limitation of becoming a cyborg. I want all applications of these powers to be paired with social complications and minor combat penalties based on the jury-rigged mechanical parts being unnatural to the setting and clunky so as to impair combat values. Basically, I want to tie complications and/or transform effects as limitations to heal and aid powers, and I don't know how best to go about that.
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