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Everything posted by fr2itus

  1. Or Chard, the plant monster no one likes for diner. Thanks for the great insights. I can simplify this and place more emphasis on role playing than rules construction. Though I do like the skills route more than heavy mental def. WWPMD = what would plant monster do?
  2. Just curious, Has anyone written up a 500 point and 1000 point Magneto that they woud like to share?
  3. @Grailknight Thanks. But unless Im miss reading something it doesnt address the inhertant mindless monster. I suppose I could buy high mental defense as an SFX for not having a mind to read/control. @Christopher If Im reading your post right, I agree less is more. and this is only my PC creation not a template for anyone playing slime/mold PCs. I do want to avoid endless rules debates about the nature of 'humaness'. I dont think I can sell back being human and buy no hit locations and desolid. but I do want some inherant lack of humaniod features like not having a mind, doesnt mean she's slacking Int, just the vocal cords to express herself, and no eyes would be replaced with targeting discriminating smell sense. But does that auto give her flash def or immunity?
  4. Change Environement; only effects electronics or mechanical devices reduce movement and/or CV and/or Dex, Str, skills.
  5. It is intended to be a PC. Maybe give her a limited telepathy only to have conversation.
  6. Thanks, I guess I was thinking of size templates. I suppose I could buy shape shift, persisant, always on, and 0 END. I am worried that just calling it an ooze SFX wont be consider as such against mental powers, detection and other utility powers that effect humans. For instance, if the character is a slime, then it shouldnt automatically have language, sight, and everyman skills unless paid for. I could use the bestiary for ideas on how animals are stat'ed.
  7. Im interested in building a ooze hero and wondered if there was a template for non humaniod stats in the hero books. Also, would 'compound powers' be effective way to build an ooze like body structure. For instance, compound power would combine life support, protection, mental defense, desolid, & movement all in one to simulate its non human attributes. Would anyone else like to share their non human slime builds? PS: Variable pool is not an option. Thanks
  8. Great write ups for each character. Thank you for sharing.
  9. In our group we have found that the MI effects, such as spiders pouring out of wounds or weapons becoming snakes, is descriptive only and the actual game intent is to stop some course of action like swinging a sword, casting spells, or fighting all together. So the visual effect isnt as important as its intended affect. With that in mind, we equate the levels of effect to translate into specific reductions in actions. A roll that equals Ego + 0 can be a loss of a half action, Ego +10 is a full action loss and -1 or -2 to DCV, depending on how clever the illusion or how it may play on the target's fears, etc. Note, if the purpose of the illusion is to get the target to move or avoid an area then the loss of actions is replaced with change in movement modifiers. The Limitation of No Control can reflect that the Illusion pulls out the target's fear to change his or her actions, saving the conflict between GM and player of deciding how to interpret the end result of the illusion. But if the player like the spider theme, then agreeing on ahead of time what the the end goal of the illusion help both side play more smoothly by avoiding arguments of what should happen.
  10. This is great thank you for re-sharing. Can I start another villain team post? Superbad McLovin - the mastermind, EGO/PRE manipulator.
  11. That is terrific. I'll look up the summoned rules more to see what other tweaks and limits it has. One note I saw is that the summoned are disorientated for for a full phase after summoned. Does this count if they are around for one week?
  12. Impressive write up. Thank you for sharing that.
  13. Good question, I think because they wont function completely independently. They would only be around to help the antagonist (maybe hinder him too with some unluck rolls). But mostly just to make it funner or see if it can be done. I think the minions' fanaticism would approach being an extension of the hero and not capable of independent thought or actions without direction. I'll leave off why they look like little yellow pills.
  14. Hi all, I would like to make an anti-hero who has a crew of minions to do all the skill based jobs (AKA Despicable Me). Instead of buying then as diminuative Followers, I want it to be power based, not VP. I thought Duplication with limitations like Only for Skill Rolls, Always On, 0 END? Since I'm relatively new to the new system (and the forum's search function fails 90% of the time) I was hoping the more experienced players could give me ideas how to build a multitude of semi useful, midget minions. I am looking for a few effects: Minions would be actual physical presences, not a mental effect, that can interact with the world. They would 'solve' skill based problems, like sneaking into/around buildings, accessing data, inventing useless gadgets, holding/grabing foci. They would have limited to no attacks, maybe a rocket or blaster that misfires most times, And I did not want to use the VP, as it seem overly complicated and not allowed in this campaign. Tho MP framework for Duplication or Time warp/Teleport may work but I'm not clear how it would be written up as an effect. Has anyone else tried to do this? Or what examples have others done? Thanks again for help.
  15. I like putting angry midgets inside my ninja-bots, but thats just me.
  16. Thanks all for the feedback. Now to build a sandman character. I'll post again if I find a good effect write up.
  17. Realizing that the 'most' appropriate power is difficult to define in an open ended game, I was hoping for feedback on various ways to create a sleep-like attack other than mental blast, which seems some how to forceful. Would drain/suppress END be more game appropriate even if more expensive? Or stay with mental attacks like Mental Illusion/ Mind Control? If so what are some builds players have used? Mental Transform with the two Advantages: AVAD (Mental Defense instead of Power Defense; +0) and Works Against EGO, Not BODY. Also taking a Limited Target Limitation (minds only) noted in 6E page 306 seems the cheapest but may not be in the spirit of game design. I have noted the knock out gas or poison darts in 6E book1 pg 331 as a straight blast with sleep effect but again I am looking for more subtle attacks on EGO or PRE. Maybe Changing Environment? Would like to hear how others tackled this problem.
  18. I dont see my post either. I think Im too new to respond maybe? But I was saying thank you for the info.
  19. Thank you both for the heads up. I did not realize Turkian Age was available for 5th Ed. I can easily convert it to 6E. @Killer, great concept and setting. I love the naming scheme.
  20. Greetings Hero community, Maybe some one here can help. I'm looking for a campaign written up in the milieu of The Black Company by Glen Cook (sp?) The idea would be low-magic troops or PCs immersed in skirmishes and troop battles while surrounded and plagued by an environment of high magic forces. Even the current GoT series will do for a campaign setting. Third party developers are OK too ( I can translate into HERO system.) just need a start campaign to get the players interested. Thanks for any help.
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