I faced new kind of problem with Spellsoul Heroic Path...how I should handle these "powers/feats":
2nd: Enlarge Spell—As the feat.
5th: Extend Spell— As the feat.
8th: Reduce Spell—All variable, numeric effects of a reduced spell are decreased by one-half. Areduced spell deals half as much damage as normal, affects half as many targets as normal, etc., as appropriate. Saving throws and opposed rolls (such as that made to overcome spell resistance) are not affected. Spells without random variables are not affected.
11th: Attract Spell—The spellsoul becomes the target of the spell being cast. In order for this ability to work, the spell must have a target (although the target can be an area, such as a fireball) other than the spellcaster and a range of Close, Medium, or Long. If both of these conditions are met, the spellsoul becomes the new target of the spell. Thus, if a legate casts cause fear on one of the spellsoul’s companions, the spellsoul may force the spell to target him instead. Area of effect spells still affect others, but are centered on the spellsoul.
14th: Empower Spell— As the feat.
17th: Maximize Spell— As the feat.
20th: Redirect Spell—The spellsoul may redirect the spell to any point within its normal range. In order for this ability to work, the spell must have a target (although the target can be an area, such as a fireball) other than the spellcaster and a range of Close, Medium, or Long.