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Amorkca

HERO Member
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Everything posted by Amorkca

  1. To those who were in the Chat meeting today, not sure if any of you have the skills for it, but can someone make a simplified XML sheet according to how we want the characters sheets to appear for this product? I don't have those skills...
  2. I think there should be a sidebar item with chances for all new heroes to "Flub" it up. That way everyone has the chance to laugh at everyone else...
  3. I'm reminded of Ron's broken wand in Prisoner of Azkaban. I think the side effects should be tied to a failed roll. It's way more amusing that way!!
  4. So in looking over Ace... I suggest we name all the multipower slots according to Baseball Lingo. So Slam would be Fastball, Blast could be Meatball, Crash would be Homer, etc... I can keep going if you like this concept. Ambassador add Flash defence and other defensive things to their Diplomatic Immunity Behemoth - Why not give hi Growth 3 levels? And add a Public ID (due to his size)? Honey Badger - Like as is. Ironmonger - As is Lightning - Is their "Linked to Combat Running" on the punch an error? The combat running is only a Naked advantage to reduce endurance. Perhaps the running should be bought outside of the Multipower? The AOE should be selective fire? Patriot - Add Tactics and Teamwork to skills; KS: Famous battles over the centuries (Culloden, Vimy Ridge, etc) Specter - Like as is; Perhaps change spelling to Spectre? Spellbinder - like as is - but a description of side effects is needed Street Knight - Like as is; perhaps suggest more DC's on Martial Arts with XP? Toxxyn - Like the name!! Like the character; perhaps add Unluck 1d6? Vulcan - Like as is That's the list!!
  5. But that's the hero outwitting the villain. Not the GM undermining the players!!
  6. So, my next question is, Do you want me to add complications to the characters you've created? Do you have expectations for us to review? Or do I edit it as I think the character should be and post suggestions???
  7. I have built BRICK for HD6, will post it shortly...
  8. I tried that and it wouldn't work, I used my wife's laptop, that is running Win 8.1 and I was able to open Ace... weird!!
  9. I can't open the files. When I DL to save them they show as Ace.hdc.xml files I'm on a Mac and don't often DL files, but I can DL from the Downloads section and open in HD the files found there (like Knifepoint) I'm likely just having a blond moment... (Blond is a state of mind not a hair colour) Its trying to open the file in MS Word??? and I get an unspecified error... "The XML file Ace.hdc.xml cannot be opened because there is no available data view (XSLT)
  10. If you want to assign me a character to build I will do that for you!
  11. Or from the city your running the game in (if modern), plus makes it a little more realistic for the players if they can go to where that funeral home is afterwards and say "I really kicked zombie butt here!!"
  12. Thanks for adding this thought of increasing the points in Complications, hadn't really thought about it to this point. The current game I've started has 4 players. They all start off as having up to 75 pts to build their characters. They all must have some science skills as they work together in a lab. I'm randomizing the powers they will get (2 of the four players are new to Hero and superpowers in general). They won't get their first "Super Power" until they reach 20 XP, I give XP for creating a history, providing an image of their toon, background NPC's (thanks for this idea Bolo of Earth) and reports of game events from their characters perspective. Creative expressions, one of the characters plays a Japanese American girl (Living in Canada) and printed up her notes, which I showed to everyone, cause they were in Japanese script!! Extra XP for creativity!! Several of the players have found their "Pad" and copied floor plans and filled their apartments with items. I have a story arc I'm following and once that arc ends, they can continue with their existing characters or create brand new characters for future games.
  13. I have those comics around here somewhere, they had 4e write ups for most of the team didn't they?
  14. I've had a long hiatus from the Hero system and am just getting back into it myself. Some of the change in Complications is only needing 75 for a 400 pt character so you can get by without using the Vuln/Sus complications. Whereas back in 4e you needed 100-150 in disads. I'm curious as to whether other GM's find that their players don't use those options anymore too? -------------------- From the number of posts to the contrary I see that most people don't use environmental factors. I'm thinking about the recent Supergirl adventure against an electrically based opponent (Livewire), she used a water main to douse her and knock her out, I know that its difficult to compare a Show with its Writers to a Game mechanic. As a player I wouldn't want things always going against me either but every now and again a well placed environmental aspect can add to the game.
  15. I'm hoping for this thread to be something to allow creativity to flow. I know that Vulnerabilities are options for characters but sometimes you can't think of what a suitable Vulnerability or Susceptibility would be. This is the point of this thread. To give people some other options when designing their characters. Some GM's like to add different aspects into their games and may allow a Fire based character to do more damage if they work with another player who has Air based powers, and the added oxygen increases the effectiveness of their powers, or can hinder their powers if the fight is in a hospitable ward or other place that has oxygen in use. To rephrase my original post and answer one of Lucius' questions above, If a sound based character wanted to take a vulnerability, what would be a good option? And I may have stumped the palindromedary! No easy feat!
  16. But Dex is used in so many skills. How would you account for that change?
  17. I was wondering if we could start a thread about the above, maybe post things that you use in your games for differnet vulnerabilities. Do you have a fire character always take extra damage from water attacks even if they don't have the vulnerability/susceptibility? Because its a natural law? What would you use as a vulnerability for sound based characters (sonics)?
  18. I remember being in Florida back in the 70's... I got a cold walking between mall stores because of the air conditioning. Also it rained every day for 15 minutes...
  19. There is a 60 AP limit to the PCs. So giving 15 physical DN and 10 EN means she will ignore most direct damage aimed at her. She's a bodyguard for a politician, her strength is in the 35 range and she has martial arts, I will run her as is and see how she fares. Thanks for the input.
  20. I've been looking in old bookstores for 6E1 & 2. I found the Original Strike Force book, it cost me $50Can for!!! Which is really annoying cause I know I own that book and can't for the life of me find it!! Now that I have it, I'll probably find my original... And with the Kickstarter Book coming I'll also have the PDF version... I would still like to get the 6E1 & 2 books though....
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