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Matt Frisbee

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  1. Like
    Matt Frisbee reacted to input.jack in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    I was running my Zombie Apocalypse game, with several long-time friends.
     
    The three PC's and one NPC are on the top of a sporting goods store that they and their survivor group has been holed up in for a couple of days, as they prep to leave L.A.
     
    The three PC's are Jordan, a gorgeous LAPD "kiddie cop" (think of Eliza Dushku in the LAPD uniform. Now youre on track), Eric, a recently-graduated high-school athletic star who was about to turn pro before the world ended (looks like Tom Welling), and Gabriel, a six foot ten EMT ambulance driver (who looks like Abraham Benrubi). The NPC with them is most often referred to as "Conspiracy Man", and goes only by the name of Ed. Despite a few comments about the "alien overlords" and the "flouride mind-control policy", they nevertheless gave Ed a rifle, as they had just raided a pawn shop, and his oddly useful skill-set was instrumental in their success. (They suspect he is ex military, and has seen too much).
     
    The group has recently discovered that there are a few more survivors trapped on the fourht floor of a building about a block away from their own hideout. The people trapped in the office building have smashed out a window and hung a sign out of it written on a drape that says "Help Us".
     
    As the characters are deciding what to do next, the sounds of gunfire erupt from a rooftop a few buildings away. The characters look around, and realize that it is coming from four gang-banger types who are taking shots at the "Help Us" sign, and the people behind it. (These are people with the same mentality as those who were shooting at police, ambulances, and fire fighters during the L.A.riots).
     
    Jordan, the cop, is the first to spot the perps. She aims her rifle at them. The others follow suit. I tell them that one is shooting, another has a rifle also, and there are two others with pistols besides. They look like they are in their early twenties, of mixed ethnicity, and are wearing loose clothes with alot of sports team endorsements. Jordan makes a Perception roll and recognizes them as wearing local gang colors.
     
    Ed: Firing order?
     
    Jordan: Im taking down the shooter.
     
    Ed: Ill take the other one who has a rifle.
     
    Eric and Gabriel's Players both indicate they are also going to fire. I ask them to pick targets. And then...
     
    Gabriel's Player: Ill shoot whichever one has the most underwear showing.
     
     
     
     
    After we all finally stopped laughing, Garbiel then proceeded to randomly hit the unlucky s.o.b. in Location 13. For near-max damag,e and maximum Stun.
     
    I guess Gabriel -really- didnt want to see that guys underwear!
     
    (Edit: If this post accidentally offends anyone out there who habitually "busts a sag"... TOUGH! Pull your gorram pants up!)
  2. Like
    Matt Frisbee got a reaction from death tribble in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    One of the sideboards from a recent session (during a smoke break for the other players who were nicotine twitching):
     
    Brad: (To me, the GM) You mind some constructive criticism?
     
    Me: Feel free.
     
    Brad: You seem to run four-color kinda dark.
     
    Me: Yeah, I do. But all of my games run kinda dark.
     
    Brad: All of them?
     
    Barry: You should have seen the way he ran Star Trek a few years back. It was fun, but it wasn't the happy-go-lucky Federation universe, either.
     
    Me: Well, it wasn't supposed to be. You go through a trauma like The Battle of Wolf 359, you aren't going to be a happy-go-lucky interstellar union. I mean, look what's happened here since 9/11.
     
    Brad: Yeah, but that doesn't have a bearing on the current campaign, right?
     
    Me: No, but that's how I run things.
     
    Brad: You should stick to Cyberpunk, then.
     
    Me: Why, you want me to kill another one of your characters?
     
    Brad: Does that happen in every one of those campaigns?
     
    Me: Not every one. But newbies like yourself usually manage to off the first two or three within a half-dozen sessions.
     
    Brad: (To Barry) Is that true?
     
    Barry: (nodding) Pretty much.
     
    Brad: And yet you came back for more?
     
    Barry: (nodding again) Yep.
     
    Brad: Why?
     
    Barry: Because every time one of my characters died, it was always because the character had done something stupid. Like wading through automatic fire for your character's dead *** last time.
     
    Brad: Well, I still appreciate the heroism.
     
    Me & Barry: *snort!* (suppresing laughter)
     
    Brad: What's so funny?
     
    Barry: My character was looking to bonejack your dead ***!
     
    Matt
  3. Like
    Matt Frisbee got a reaction from Manic Typist in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    We're playing a varient of the "Virtual Ice" adventure presented in Heroic Adventures, Volume One and the players' characters have just been introduced to what is essentially "City of Heroes" in the game universe.
     
    Player 1: Okay, OOG (Out of Game) so why did we just make characters for this minigame again?
     
    Me: It's the on-line character your character will be playing while you're trying to figure out what The Bandits are up to with this ripping off the virtual museum every night.
     
    Player 1: So I have to play this on-line character as if my character were playing it, right?
     
    Me: Exactly.
     
    Player 1: This is going to be so confusing...
     
    Me: Well, look on the bright side -- at least I didn't put in an arcade like Grand Theft Auto San Andreas...
     
    Player 2: (To Player 1) Yeah, 'cause I'm willing to bet your on-line character would just suck at Ms. Pac Man.
     
    Player 1: (To Me) All right, now I want that arcade to be there so I can kick his (Player 2's) butt!
     
    Player 2: (Obviously not paying attention) What?
     
    Player 1: That's right, I'm going to kick your butt at Ms. Pac Man!
     
    Player 2: Okay, now you've lost me -- which level of reality are we talking about again -- real life, the game universe or the virtual reality in the game universe?
     
    Me: He wants to kick your butt on Ms. Pac Man in an arcade in the virtual reality in the game universe.
     
    Player 2: They have arcades in this thing, too?
     
    Me: Since it would be even more confusing, no, because now I'm getting a headache.
     
    Matt
  4. Like
    Matt Frisbee got a reaction from Nolgroth in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    Great work on the character so far! Only one thing I can nitpick is the lack of the batcave as a base. Otherwise, this is fantastic work for a self-styled "dabbler" in the superheroics field. If possible, consider yourself repped.
     
    Mat "Yeah-I-loved-the-movie-too" Frisbee
  5. Like
    Matt Frisbee reacted to Nolgroth in Batman Begins: Batman   
    Re: Batman Begins: Batman
     
    Here is a preliminary write-up of the Tumbler/Batmobile. Now this is where I am in uncharted territory, considering that I don't remember ever constructing a vehicle. Any feedback would really be appreciated.
     
    EDIT: Per Trebuchet's suggestions, added the missiles. That drove the cost way up, so I did some editing on some of the other systems and added a couple of additional Disadvantages to help save costs. Replaced the HDC file with a ZIP file containing both Batman and the Batmobile, as written, in both HDC and RTF format.
     

    [b]Tumbler/Batmobile - [/b] [b][u]VAL[/u] [u]CHA[/u] [u]Cost[/u] [u]Total[/u] [u]Roll[/u] [u]Notes[/u][/b] 30 STR -5 30 15- HTH Damage 6d6 END [3] 20 DEX 30 20 13- OCV 7 DCV 4 15 BODY 0 15 12- 5 SPD 20 5 Phases: 3, 5, 8, 10, 12 36 RUN 0 36" END [0] 0 SWIM -2 0" END [0] 30 LEAP 0 30" 30" forward, 0" upward [b]CHA Cost: 80[/b] [b][u]Cost[/u] [u]POWERS[/u][/b] 24 [b][i]Motorized Wheeled Vehicle[/i][/b]: Ground Movement +30" (36" total), x4 Noncombat, 1 Continuing Fuel Charge lasting 6 Hours (+0) (65 Active Points); OAF - Tires Bulky (-1 1/2), Only On Appropriate Terrain (-1/4) - END= 13 [b][i]Advanced Locks[/i][/b]: Lockpicking 18- - END= 21 [b][i]Advanced Security System[/i][/b]: Security Systems 18- - END= 14 [b][i]Armor Panels[/i][/b]: +6 DEF (18 Active Points); Does not protect Windshield and Windows (-1/4) - END= 12 Leaping +30" (30" forward, 0" upward) (Accurate) (35 Active Points); Forward Movement Only (-1), Requires a Combat Driving Skill Roll (-1/2), no Noncombat movement (-1/4), Cannot Move Backwards (-1/4) - END= 5 [b][i]Communications Systems[/i][/b]: High Range Radio Perception (Radio Group) (12 Active Points); OIF Bulky (-1), Sense Affected As More Than One Sense Sight and Hearing as well as Radio Group (-1/2) - END=0 10 [b][i]Hermetically Sealed with Oxygen Supply[/i][/b]: Life Support (Self-Contained Breathing) - END=0 22 [b][i]Land Mines[/i][/b]: Killing Attack - Ranged 3d6, Trigger (Activating the Trigger requires a Zero Phase Action, Trigger requires a Turn or more to reset; +1/4), Autofire (3 shots; +1/4), Double Knockback (+3/4) (101 Active Points); Limited Arc Of Fire (One hex row behind vehicle; Only on same horizontal level; -1), OIF Bulky (-1), 4 clips of 3 Charges (-3/4), Cannot Use Targeting (-1/2), Reduced Penetration (-1/4) - END=[3] 60 [b][i]Forward Firing Missiles[/i][/b]: Killing Attack - Ranged 4d6, Explosion (+1/2), Autofire (2 shots; +1 1/4) (165 Active Points); 4 clips of 2 Charges (-1), Limited Arc Of Fire (60 degrees; Only on same horizontal level; -3/4) - END=[2] 5 [b][i]Reinforced Tires[/i][/b]: 5 DEF, 5 Body (5 Active Points) - END=0 2 [b][i]Six Tires[/i][/b]: 2 additional tires (2 Active Points) - END=0 [b]POWERS Cost: 188[/b] [b][u]Cost[/u] [u]SKILLS[/u][/b] 2 [i]Navigational Computer[/i]: AK: Gotham City and Nearby Environs 11- 3 [i]Superb Handling[/i][i]: [/i]Defense Maneuver I-II (5 Active Points); Requires a Combat Driving Skill Roll (-1/2) 8 [i]Superb Handling[/i][i]: [/i]+4 with Ground Movement 10 [i]Targeting Computer[/i]:+2 with Ranged Combat [b]SKILLS Cost: 23[/b] [b][u]Value[/u] [u]DISADVANTAGES[/u][/b] 15 Distinctive Features: (Not Concealable; Noticed and Recognizable; Detectable By Commonly-Used Senses) 15 Physical Limitation: Unique vehicle that requires specially tooled parts to repair. Obtaining parts and repairing vehicle takes longer than other vehicles. GM discretion on how long the vehicle is out of play when wrecked or otherwise rendered inoperable, (Infrequently, Fully Impairing) 10 Social Limitation: Unlicensed nor a street approved vehicle. Subject to being towed and impounded. (Occasionally, Major) [b]DISADVANTAGES Points: 40[/b] Base Pts: 250 Exp Required: 1 Total Exp Available: 0 Exp Unspent: 0 Total Character Cost: 291
  6. Like
    Matt Frisbee got a reaction from death tribble in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    We're playing a varient of the "Virtual Ice" adventure presented in Heroic Adventures, Volume One and the players' characters have just been introduced to what is essentially "City of Heroes" in the game universe.
     
    Player 1: Okay, OOG (Out of Game) so why did we just make characters for this minigame again?
     
    Me: It's the on-line character your character will be playing while you're trying to figure out what The Bandits are up to with this ripping off the virtual museum every night.
     
    Player 1: So I have to play this on-line character as if my character were playing it, right?
     
    Me: Exactly.
     
    Player 1: This is going to be so confusing...
     
    Me: Well, look on the bright side -- at least I didn't put in an arcade like Grand Theft Auto San Andreas...
     
    Player 2: (To Player 1) Yeah, 'cause I'm willing to bet your on-line character would just suck at Ms. Pac Man.
     
    Player 1: (To Me) All right, now I want that arcade to be there so I can kick his (Player 2's) butt!
     
    Player 2: (Obviously not paying attention) What?
     
    Player 1: That's right, I'm going to kick your butt at Ms. Pac Man!
     
    Player 2: Okay, now you've lost me -- which level of reality are we talking about again -- real life, the game universe or the virtual reality in the game universe?
     
    Me: He wants to kick your butt on Ms. Pac Man in an arcade in the virtual reality in the game universe.
     
    Player 2: They have arcades in this thing, too?
     
    Me: Since it would be even more confusing, no, because now I'm getting a headache.
     
    Matt
  7. Like
    Matt Frisbee got a reaction from Basil in Quote of the Week from my gaming group...   
    Re: Quote of the Week from my gaming group...
     
    We're playing a varient of the "Virtual Ice" adventure presented in Heroic Adventures, Volume One and the players' characters have just been introduced to what is essentially "City of Heroes" in the game universe.
     
    Player 1: Okay, OOG (Out of Game) so why did we just make characters for this minigame again?
     
    Me: It's the on-line character your character will be playing while you're trying to figure out what The Bandits are up to with this ripping off the virtual museum every night.
     
    Player 1: So I have to play this on-line character as if my character were playing it, right?
     
    Me: Exactly.
     
    Player 1: This is going to be so confusing...
     
    Me: Well, look on the bright side -- at least I didn't put in an arcade like Grand Theft Auto San Andreas...
     
    Player 2: (To Player 1) Yeah, 'cause I'm willing to bet your on-line character would just suck at Ms. Pac Man.
     
    Player 1: (To Me) All right, now I want that arcade to be there so I can kick his (Player 2's) butt!
     
    Player 2: (Obviously not paying attention) What?
     
    Player 1: That's right, I'm going to kick your butt at Ms. Pac Man!
     
    Player 2: Okay, now you've lost me -- which level of reality are we talking about again -- real life, the game universe or the virtual reality in the game universe?
     
    Me: He wants to kick your butt on Ms. Pac Man in an arcade in the virtual reality in the game universe.
     
    Player 2: They have arcades in this thing, too?
     
    Me: Since it would be even more confusing, no, because now I'm getting a headache.
     
    Matt
  8. Like
    Matt Frisbee reacted to CrosshairCollie in Champions Jargon   
    Re: Champions Jargon
     
    A new one from this week:
     
    CLOSET FIGHT: A fight that takes place in a space so small that you can barely manage a Range Penalty on your attacks. Good for bricks and martial artists, bad for blasters and psionics.
     
    FINGERPOKE OF DOOM: Stolen from the WCW 'storyline' (look it up at Wikipedia as 'Fingerpoke of Doom'), this just became our new 'attack that does no damage' line, after Cheshire Cat threw a 12d6 attack at our magnetic character and didn't even muster knockback).
     
    THE SUPERHERO OPERATIONS MANUAL: A throwaway bit I invented early in the game that started catching on ... whenever you need a random source of advice, or a reason to follow a convention of the genre ("Why don't we take his mask off?"), it's because the Superhero Operations Manual says so. "Well, when laying face-down on the floor with a ticked off Black Diamond standing over you, the Superhero Operations Manual recommends prayer."
     
    Possibly printed by the same publisher that printed the Junior Woodchuck's Guidebook.
  9. Like
    Matt Frisbee reacted to Susano in Champions Jargon   
    Re: Champions Jargon
     
    Good lord, I found ours from years ago.....
     
    (Note: This was a group effort, and contains terms used in more than just HERO/Champions games.)
     
    THE GAMER’S GLOSSARY
     
    A collection of terms, phrases, and sayings
    used in relation to a number of roleplaying games.
     
    A
    Avalon Syndrome, The: An unexplainable attractiveness to women.
     
    B
    Bad Spanish: Any incomprehensible language spoken by a character.
    Bartalone Machine: A focused attack of 2D6+1 RKA or better. Usually auto-fire, usually armor-piercing, usually overkill. Named for Andy Bartalone, master of the art.
    Big Fluffy: A term used to further reinstate the obvious. Example: “Behemoth has big muscles.†“He’s got big fluffy muscles.â€
    Biggle: An event not quite big, powerful, or serious enough to boggle someone (see "Boggle"). An example would be what would happen if Zapp the Magician met Col. Brannigin.
    Big Jack Attack: Term used to describe the peculiar frame of mind that causes a player to break into a fit of Kirby Perspective for no apparent reason (see “Kirby Perspectiveâ€).
    Big Orange Buttsicle: Descriptive term used when your character is hit by a very effective attack or one that activates a vulnerability. (see "Ecto Up The Butt")
    “Blast ‘em, blast ‘em!â€: Advice given to slow to act players when villains are everywhere.
    “Bob, give me your gun.â€: Statement made by the supervillian to the agent, right after the agent does something truly stupid.
    Boggle: 1) An event of such magnitude that any normal person is rendered speechless for several minutes. 2) Making the GM fall out of his chair laughing (This may be good for an experience point).
    “Brain Hurtâ€: Typical reaction to the consideration of any event of boggle magnitude. Example: “What would you suppose would happen if Darkseid went to war against Mongul?†“Oohh, brain hurt.†(see Boggle)
    Brick: A character whose main attribute is strength. Usually in the 48 to 68 range.
    Briquette: 1) A character with a STR of 30 to 45. 2) A female brick (see Brick).
     
    C
    Calvalinger: To delay, usually on Phase Twelve, for no apparent reason. Also called "Doing a John."
    Cerebusis Finefinefine: Typical response from being sent to -31 Stun.
    Chop-saki: 1) Auto-fire Martial Arts. 2) What happens when the Martial Artist goes berserk.
    Claremont Sciences: Concepts of science that go against logic, and common sense. Example 1: Genetics in the X-Men (i.e. “All mutations are beneficialâ€). Example 2: The explanation of Solarinite from Plan Nine from Outer Space.
    Clarke’s 3rd Law: 1) Any sufficiently advanced technology is indistinguishable from magic. 2) Any sufficiently advanced magic is indistinguishable from technology. 3) Any sufficiently advanced technology is indistinguishable from a rigged demo.
    Clatter: The sound of a Megadice attack being rolled. Also known as "Deafening Clatter of Dice."
    Corridor Cleaner: 1) Any large Bartalone Machine. 2) Big, auto-fire weapons that do 4D6 RKA or better with 250+ shots. Useful for evacuating hallways, hotel lobbies, airplane hangers, and small foreign countries. Also known as a Street Sweeper. (see "Bartalone Machine," "Room Broom," "Splat Gun")
    Courageous Friend: Cannon Fodder.
    Cross-gaming: 1) Talking about your paladin while your brick storms the Viper base. 2) Any similar obnoxious behavior.
     
    D
    “Details!â€: Standard GM response to unanswerable questions. Useful for ignoring reality and common sense.
    Deus Ex Machina Machine: Any device which, when activated will either negate, or create about 50% of the GM’s notes. Often related to Kirby Machines (see "Kirby Machine").
    Dice Lice: Microscopic creatures that live on dice. Their combined weight can influence die rolls. Activated by blowing on dice prior to rolling.
    Dicked: Term commonly associated with Wiz-War. Depending on the circumstances it is preceded by either of these two phrases: "I’ve been..." or "You’ve been..." Used right after particularly effective spell combinations. Example: Destroy Wall; Fireball; Reuse Spell; Fireball, Amplified; Buddy (player went from 16 health to 1). Unfortunately, this construct is no longer legal.
    Dorked: (see Dicked)
    Douse Louse: Singular of Dice Lice. (see "Dice Lice")
     
    E
    Ecto Up The Butt: Descriptive term of what happens to your character when his one vulnerability is exploited to it’s maximum potential.
    Eep: 1) An experience point. Plural: Eeps 2) an Energy Projector (see Energy Projector).
    Energy Projector: Any character whose main attack is a ranged energy blast.
     
    F
    Faw Down, Go Boom: Going from full Stun to GM’s option in one Phase.
    “Flames! In my head!â€: 1) Standard explanation for why your character went Berserk. 2) Statement often made just before your character goes Berserk.
    FLAZ: Fly Around And Zap.
    FLEP: Flying Energy Projector. (see "FLAZ," "Energy Projector")
    Flossing: Brainless or stupid actions.
    Fly Around And Zap: (see "FLAZ")
    Flying Brick: Any high STR character with Flight powers.
    Fuzzy Little Mind: Any character that has difficulty with the most mundane concepts. Often these characters are highly susceptible to EGO combat, even if no one is using any.
     
    G
    “Game over, man!â€: Phrase used when ever the characters find themselves vs hopeless odds.
    G.A.M.F. (God-awful Motherf****r): Truly Powerful Villains. Can also be used to describe truly devastating offensive powers. Example: Graviton’s 30D6 armor-piercing EB is a GAMF attack. It should be noted that GAMF villains usually use GOMF attacks. (See "GOMF")
    Going Hudson (Hudsoning Out): Trying for your Berserk roll, and making it. Lots of screaming and flying projectiles.
    Going to Bermuda: Actions that have no relation to the surrounding situations.
    G.O.M.F. (Get Outta My Face): Term used to describe large scale offensive attacks. Also used to describe attacks meant to distribute characters all over the battlefield. Example: 20†Teleport Usable Against Others, Ranged. Example 2: 20D6 EB, Does Double Knockback.
     
    H
    Haunted Stereo, The: An entity that inhabits stereos during game sessions, causes appropriate music to play at unlikely moments.
    He’s/She’s Got a Gun: A character built around a single focused attack. Usually a Bartalone Machine. Take away the focus and the character is usually powerless (see "Bartalone Machine").
    Hose(d): If used in the future tense (i.e. "Hose") describes how the GM is going to treat the players. Example: “When the Troubleshooters round this corner the Vulture Squadron will Hose them but good.†If used in the past tense (i.e. Hosed) then it describes the aftereffects of a combat. Example: The Rogues Gallery Hosed Nightwatch in the Ocean City combat. Often used in relation to Paranoia games.
    Hoseacles: A truly impressive Hosing. (see "Hose[d]")
     
    I
    Impromptu: 1) Game played with GM’s intuition and a D12 (the total game components.) 2) Any game result loosely based on a 3D6 roll. Originated by that great GM: Indiana Jones.
    Instant Police: Police that show up as soon as the fight ends.
     
    K
    Kirby Dots: Clusters of little black bubbles generated by Kirby Machines, GAMF characters, GOMF attacks, Perez Machines, Wally Wood Machines, and just about any other similar device.
    Kirby Machine: 1) Any immense primitive appearing device covered with tubes, dials, switches, gauges, and buttons. It would crush a dump truck if dropped from ten feet up. Usually uses energy in the form of clusters of black bubbles.(see "Kirby Dots") End result is often Zap! Technology, or a “Take that you fiend!†attack. 2) Any large device that takes up space for no particular reason (see “Take that you fiend!â€, “Zap! Technologyâ€)
    Kirby Perspective: Examples of forced perspective that result in a character's hands being about twice the size as the rest of him.
     
    L
    La-la Land: -31 stun. (see "Optionland")
     
    M
    Megadice: Very large attacks. Presence, Energy Blast, Mind Control, etc. (see "GAMF," "GOMF")
    Mice Dice: 1) 5mm dice. 2) Any dice that let you do a 12 die attack in the dent in the bottom of a Coke bottle.
    Mooks: Term found in Feng Shui for agents or other low-level flunkies. Also known as Cannon Fodder, Goons, Orcs, Popcorn, Stuntmonkeys, or Swordfodder.
    Mouse Douse: Singular of Mice Dice (see "Mice Dice").
     
    N
    Na-na-na?: Response given when player's brain is overloaded by sensory stimuli.
    No Bulls**t Villain: Reason given by Jack Kirby as to what concept inspired him to create Darkseid. No further definition would seem to be required (see "GAMF").
    No S**t Story: The tale of you vs the 100 Viper agents that always begins with: “No s**t, there I was...â€
     
    O
    “Ooooo! They play killer volleyball!â€: Response to any attack that does much more damage than normal. Example: an 8 die move-by that does 10 Body, 43 stun, or the 12D6 EB that does 17 body 68 stun.
    Optionland: -31 Stun. (see also LA-LA LAND)
    Optioned Out: Being put to -31 Stun.
    “Orcsâ€: Agents and other low level flunkies.
     
    P
    Perez Debris: Junk resulting from the explosion of Kirby, Perez, and Wally Wood Machines. (see)
    Perez Lighting Effects: A combination of light and shadow on a character’s face that can only be caused by holding a flashlight 3†away. Also known as Miller Lighting Effects.
    Perez Machine: A futuristic, streamlined Kirby Machine. (see Kirby Machine)
    Plotline (Claremont): GM inspired, improbable actions generated just to keep the game on track.
    Point Mashing: Cramming a 7D6 armor-piercing killing attack into 17 points.
    Popcorn: Really useless extra that show up in Martial Arts adventures. Good only for getting in the player’s way.
    Pouf: When a truly massive attack goes of with minimal effect.
    Power- : Prefix used to elevate a term to a level of x? (also called Mega-).
    PRICE OF FREEDOM Rules: GM’s response to players who complain about game mechanics in Paranoia. Example: “Don’t like these combat rules? Use Price of Freedom combat rules!â€
     
    R
    Romper Room(ed): Term used to describe a cuteness-based Presence attack.
    Room Broom: Nickname originally given to the Atchison assault rifle. Also used to in describing certain types of Bartalone Machines, Corridor Clearers, and Splat Guns (see).
     
    S
    12-Second Police: Cops that show up one turn after the fight starts.
    Sensor Array: 1) A character with 5 or more enhanced senses. 2) Having N-ray, +16 telescopic, and +8 vision powers.
    She/he Doesn't Have An Ego: Any brainless character, prime egoist bait. (see Fuzzy Little Mind)
    Significant Kirby Pose: Any exaggerated movement for the most mundane action.
    Slice ‘n’ Dice: What you get when the Martial Artist goes berserk with his katana. (see Chopsakai).
    Splat Gun: Shotgun style Bartalone Machines (see BARTALONE MACHINE).
    Splatticus: End result of the 100 STR brick haymakering the agent.
    Splash-splash-splash: Any off-camera sex.
    Still Receiving: A term used to describe any player attempting to try and interact with the other characters while in Optionland.
    Stinger: A character heavy in movement and offense, low in defense.
    Superbrick: STR of 70 or better.
    Sword Fodder: Fantasy Cannon Fodder.
     
    T
    “Teach Me!?â€: Advice given to players after mindless and pathetic character actions.
    Thing hug: What happens when you grab about a dozen agents and squeeze. Works best vs Mole Men.
    “Take-that-you-fiend†(attack): An attack usable only once or twice a day, or at an enormous end cost, with the capability to cause immense damage.
     
    V
    Vaporlock: Freezing up in combat, or missing the point of the action.
    (Paul) Verhoeven Violence: This is the man who directed Robocop, Starship Troopers, and Total Recall. Need we say more?
     
    W
    Wally Wood Machine: A Really BIG Kirby Machine. (see Kirby Machine)
    We will see ________ later: Used to describe optioned characters.
    Winging it: Roll 3D6 and ignore the result.
    “Wings of steel!â€: Typical explanation for why the 15d6 EB failed to affect your character.
     
    X-Y-Z
    “You People!â€: Statement made to cover a character’s failure to extract himself out of a specific situation. Often used in relation to “Flames!â€. (see Flames)
    Zap! Technology: Zap! it happens sciences. (see Clarke’s Third Law).
  10. Like
    Matt Frisbee got a reaction from Boll Weevil in Champions Jargon   
    Re: Champions Jargon
     
    I must be doing something wrong as a GM -- my players have never actually killed any other character in a Champions game except by accident...maybe because I design their characters?
     
    Here's a few more from my group's lingo:
     
    Picked Up The Spare -- Tactic of one character mowing down multiple targets with an area of effect or explosion attack and another character with roughly the same speed (usually another energy projector) picking off any who are still standing after the initial attack. [From bowling terminology]
     
    Brick Missile -- Any unusually large or heavy object which can be (more or less) easily picked up and thrown by the bricks in the party. Places where large numbers of such objects are readily available (such as car dealerships, a typical junkyard, construction site, etc.) are called Brick Gardens.
     
    Brick Frisbee -- A manhole cover. (See Brick Missile)
     
    Sheet Metal (Scrap Metal) Giftwrap -- The act of leaving an unconscious enemy bound or otherwise restrained in a temporary prison of metal debris for the authorities.
     
    Skip -- Name given to any character (friendly or enemy) who suffers the indignity of being knocked back into a (usually large) body of water.
     
    Keep it up, people...this is really fun!
  11. Like
    Matt Frisbee reacted to Gummibear in Champions Jargon   
    Re: Champions Jargon
     
    "ANYWAY"- Phrase used by the GM (me) when the players have wandered away from the game and are well into the "last weekend I had the greatest time at a movie" territory. Most recently used by one of my players, "Can we get an anyway and move on with the game?"

  12. Like
    Matt Frisbee got a reaction from Vanguard00 in Telekinesis and Martial Arts   
    Re: Telekinesis and Martial Arts
     
    By popular demand...
     
    Shadowplay
    Characteristics
    VAL STAT PTS
    18 STR 8
    20 DEX 30
    15 CON 10
    12 BODY 4
    18 INT 8
    10 PRE 0
    10 COM 0
    5 PD 1
    5 ED 2
    4 SPD 10
    7 REC 0
    30 END 0
    30 STUN 1
    ----------------
    Points 90
     
    Powers
    Cost Item
    35 Elemental Control: Illusionary Powers (35-pt. Reserve)
    43-a Invisibility to Sight & Mental Groups with No Fringe; 0 END,
    Persistent (+1); Always On (-1/2) [0] (The Shadowplayer is never
    seen.)
    43-b Images to Sight, Hearing & Smell/Taste Groups with -4 to PER;
    1" Radius; 0 END (+1/2) [0] (The puppet is always the center of
    attention.)
    39-c Telekinesis (STR 18) with Fine Manipulation; AE 1 hex (+1/2);
    0 END (+1/2) [0] (The Shadow Magic that brings the puppet to life.)
    40-d Clairsentience with Sight, Hearing & Smell/Taste Groups;
    0 END (+1/2) [0] (The true mastery allows the Shadowplayer to
    become the puppet.)
    3 +1 PER with all senses
    --------------------
    203 Points for Powers
     
    No Talents or Perks

    Skills
    Points Item
    9 Acting 14-
    5 Concealment 14-
    5 Contortionist 14-
    9 Disguise 14-
    9 Oratory 14-
    9 Shadowing 14-
    5 Stealth 14-
    9 Ventriloquism 14-
    17 Comic Book Martial Arts
    (4) Punch (+0 OCV, +2 DCV, 6 1/2 d6)
    (5) Kick (-2 OCV, +1 DCV, 8 1/2 d6)
    (3) Throw (+0 OCV, +1 DCV, 4 1/2 d6 + v/5)
    (1) Martial Arts Usable with Telekinesis & Unarmed
    (4) +1 DC for Martial Attacks (figured in)
    ----------
    77 Points for skills
     
    370 Total Points for Characteristics, Powers & Skills
     
    Disadvantages = 200 + Points
    Points Item
    10 Destitute
    10 Enraged if someone discovers the "person behind the puppet."
    (Unc, Go 14-, Rec. 11-, Enraged only)
    20 Normal Characteristics Maxima
    10 PHY: He's always invisible (kinda like being blind, but while you can
    see where you're going, you can't see your hands or feet)
    (Frequently, Slightly)
    15 PSY: Code vs. Killing (Common, Strong)
    15 PSY: Occasionally forgets what's real and what isn't (Uncommon,
    Total)
    10 PSY: Prankster (Common, Moderate)
    10 PSY: Treats his "Puppets" as if they were real people (Common,
    Moderate)
    15 Secret Identity (Charlie Waters, transient)
    15 Susceptable to having his true nature discovered (it shatters the
    illusion he lives in) (Uncommon, 3d6 Stun, Instant)
    30 Villain Bonus
    10 Vulnerability to illusions other than his own (Uncommon, x2 Effect)
    -----------
    370 Total Points
     
    Background (brief)
    Charlie Waters was an only child whose favorite game was "let's pretend." But, since he lived alone and mom and dad were never home, he started making imaginary friends for himself. Little did his very busy parents realize that Charlie's imaginary friends were actually visible to others besides Charlie. As Charlie got older, the imaginary friends became more real to him than his own self image. As he faded away, his images began being mistaken for real people. Now Charlie lives as a shadow, pretending to be other people to complicate their lives while he hides in the most inaccessible places watching his very own shadowplay, a spectator to other lives. Recently, Charlie has started masquerading as a supervillain, so he can embarass superheroes and other supervillains, too. The fun has really only just begun!
     
    Hope you like it!
     
    Matt "Typing-his-pudgy-fingers-off" Frisbee
  13. Like
    Matt Frisbee got a reaction from TheRavenIs in Telekinesis and Martial Arts   
    Re: Telekinesis and Martial Arts
     
    I've been following this thread with some interest, so allow me to chip in my two pennies...
     
    Currently, I have a supervillain called Shadowplay who has invisibility (always on), the power to create really good images which also affect hearing and smell/taste groups (with a really high skill in Ventriloquism), then employs telekinesis with fine manipulation as the image's "Strength" and ability to attack. In addition, the character has Clairsentience with hearing & smell/taste groups so he can actually "experience life from the image's point of view." Yes, the character has gobs of disguise, oratory, acting, mimicry, etc., so he can literally create an image of virtually anyone.
     
    Anyway, I wound up buying martial arts for this character "usable with Telekinesis and unarmed" for one extra point. (4th Ed.) I'm hoping to throw my players for a loop when they let this guy have it and he either a) doesn't react at all to their powers, or fakes getting smacked around but never goes down. I made the character exactly as strong as his telekinesis (partly to get the correct values to print on the character sheet, partly as a reflection of the character concept).
     
    Does it sound like I've missed anything here? Or would I need to post a character sheet? Thanks for the indulgence.
     
    Matt "Always-looking-for-constructive-criticism" Frisbee
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