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Andreas

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  1. Brilliant. Did it this way. Complication: Physical Complication; No normal Sight- Fully Impairing 35cp Power: Race Miraluka - Spatial Awareness (Sight group) +5 per roll on (sight only) ,Discriminatory 30cp Great point. : ) Regarding Weapons: Blaster pistol, Blaster Rifle, BowCaster, general all ranged blaster weapons. What would your prefer, that this weapons do Normal damage, or Killing damage`? I'm not sure what way to go, Killing damage, might kill the players all the time (thats no fun) Normal damage, feels some kind wrong.
  2. I have build the two character. - Jedi master - Solider Let me know what you think of them. And take a look on the weapons are they ok? any opinions or ideas are more the welcome Jedi Master.pdf Graul - Soldier.pdf
  3. There many ways to do it, And properly none of them are wrong or correct. It all depends on the party/campaign. I'm convinced, that the starting point, must be around the 200cp for a new player. That will make the jedi master converted from D20 to around in total 380-400cp. the way I think of an jedi is, that he has creatine advantages, - he can heal - he can jump - he can use force grip - he can use force slam - use Force shield and more But again a solider uses Armor. that can have the same effect, PD, ED and if its powered way not fly. A blaster gun dose Killing dmg, force slam dose normal dmg. And the soldier can have special talents as well. Its correct that at some point the jedi well get stronger (properly to strong), but then again, at that time, I'm no longer a newbie in Hero system. : ) And yer Superman and Batman are great as a team. and remember a JEDI has disadvantages as well. Like Superman. Superman hates to kill, and can't say no to help, and all the moral conflicts. I think the Jedi can be solved in using perks. PERK1- Rank of Jedi cost 5cp - + 20 point to build a Force multipower. - END cost to use power x4 on all powers PERK2 - Rank of Jedi Knight cost 5cp - Requirements. Force multipower must be at 30AP - Requirements. Combat skill lvl +1 LightSaber - END cost to use power x2 on all powers - +10 points to Force multipower - Build lightsaber And remember, that it is going to be skill based. So the jedi must decide, will I use my CP on Forcepowers or skills…? (Great you got 500AP in Force-multipower, but you know SHIT about flying the ship...KraBANG) I'm going to build the Wookie Soldier tomorrow. And upload my idea to compare... . And thanks all, love to read your comments. : )
  4. It's the 6th edtion. The party is both Jedi and Soldier classes. Don't want the Jedi's to be over buffed. a Jedi at CP350 should not be stronger than a Soldier at CP350 (as long the soldier has some weapons) In my world a blaster pistol makes 2d6k and the characters only has 15 - 20body, that makes them woundable. they have to think before attacking, and taking the odds or run. The game will be skilled based. Spaceship combat, HTH combat, Ranged Combat. And i want to keep it simple, (we are new at the Hero system) I have recreated the character, - Perks now defines the Jedi Rank. - some Forcepowers are Multipower - Jedi LightSaber is build upon power/CP (that way a jedi can make his lightsaber incredible strong) /I'll properly let the soldier power modify a specific weapon the same way and/or armor let me know what you think. test.pdf
  5. Hi all. Well im new at Hero system. But love the rules. I will try to create an Star Wars universe (Old Republic) Normally we play the D20 star Wars Saga edition (Old Republic) I'm about to convert, the characters from D20 to Hero. And here is my question! How would you convert an Jedi Master? (in d20 he is a CL13(the max CL-lvl is 20 in that game)) This is my idea until now. Characteristic Max for Human 20 Skill Max 16 Powers, weapons , Amour and Items - No limits (but they can spent CP to tune the weapons esp. A light saber Killing attack hth 2d6, could be 2d6+2 CP spent 5) Charter starting points 125cp Complication 50cp Character points converted from D20 = 115cp (cl1-5 = 5cp, cl6-10=10cp, Cl11-15=15cp) My biggest problem is how to buildup the Force powers. I don't want the Force Powers to be over buffed. But they still have to illustrate the that the character is a Jedi. Is the best way to build the powers using Multiform or Power pool? Please give some ideas, or guidelines to do it the best way. test.pdf
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