There many ways to do it, And properly none of them are wrong or correct. It all depends on the party/campaign.
I'm convinced, that the starting point, must be around the 200cp for a new player.
That will make the jedi master converted from D20 to around in total 380-400cp.
the way I think of an jedi is, that he has creatine advantages,
- he can heal
- he can jump
- he can use force grip
- he can use force slam
- use Force shield and more
But again a solider uses Armor. that can have the same effect, PD, ED and if its powered way not fly. A blaster gun dose Killing dmg, force slam dose normal dmg.
And the soldier can have special talents as well.
Its correct that at some point the jedi well get stronger (properly to strong), but then again, at that time, I'm no longer a newbie in Hero system. : )
And yer Superman and Batman are great as a team. and remember a JEDI has disadvantages as well. Like Superman. Superman hates to kill, and can't say no to help, and all the moral conflicts.
I think the Jedi can be solved in using perks.
PERK1- Rank of Jedi cost 5cp
- + 20 point to build a Force multipower.
- END cost to use power x4 on all powers
PERK2 - Rank of Jedi Knight cost 5cp
- Requirements. Force multipower must be at 30AP
- Requirements. Combat skill lvl +1 LightSaber
- END cost to use power x2 on all powers
- +10 points to Force multipower
- Build lightsaber
And remember, that it is going to be skill based.
So the jedi must decide, will I use my CP on Forcepowers or skills…?
(Great you got 500AP in Force-multipower, but you know SHIT about flying the ship...KraBANG)
I'm going to build the Wookie Soldier tomorrow. And upload my idea to compare... .
And thanks all, love to read your comments. : )