Re: Making a "Wall Jump" power
I would buy up the basic leaping to equal the running speed, and buy clinging as well, and that would pretty much cover it all. you could mix/match your leap/run to do the ninja hop across rooftops, since the numbers are the same, you could do either and both in the same phase (I don't know a GM that wouldn't allow a lil bit of run in a jump, and vice versa). with the clinging, you could stick to the side of a tree or whatever. Clinging, not against smooth/untextured surface (-1/2) in a city setting, you could cling to the side of a stone building, but slip right off the glass. that would be less depending on genre though.