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dr. mindslayer

HERO Member
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  1. Re: Official Hero Boards Super Team And Chat Channel! I'd love to be in a Super Group with you. Please add Aztec@Mindslayer awesome stuff.
  2. Sorry if this is a repeat. I couldn't find similar in the previous posts. Say I had an images power I'll build it as Sight Group, Normal Touch and Normal Hearing Images Increased Size (256" radius; +2), +/-3 to PER Rolls (75 Active Points) and make an image of a small building. Now lets say a normal human walked into the building. he would be able to open and shut the door, hear it slam, knock on the wall to see its made of plaster and wood. The walls and doors are opaque, and you cannot see out of the windowless sides. by all appearances its a normal building, but you cannot see out or from one side to another. doesn't that mimic darkness? should it be built as darkness instead? but darkness doesn't have the general ability to react to actions, or have the details that images have. how does this work with the rule that one power shouldn't mimic another? I don't have any book to refer to, or I'd be reading it to find my answer.
  3. Sorry if this is a repeat. I couldn't find similar in the previous posts. Say I had an images power I'll build it as Sight Group, Normal Touch and Normal Hearing Images Increased Size (256" radius; +2), +/-3 to PER Rolls (75 Active Points) and make an image of a small building. Now lets say a normal human walked into the building. he would be able to open and shut the door, hear it slam, knock on the wall to see its made of plaster and wood. The walls and doors are opaque, and you cannot see out of the windowless sides. by all appearances its a normal building, but you cannot see out or from one side to another. doesn't that mimic darkness? should it be built as darkness instead? but darkness doesn't have the general ability to react to actions, or have the details that images have. how does this work with the rule that one power shouldn't mimic another? I don't have any book to refer to, or I'd be reading it to find my answer.
  4. Re: How to handle RKA? Why not try an entirely different approach. One game I faced my 5 man 300 pt PC team with a pair of 300pt villains (4th ed) One was a seriously solid brick designed to destroy lots and lots of inanimate objects. tunneling doesn't do much against PCs, but they spent lots of time running around keeping innocents from being crushed. the other was a little mentalist... invis, really really convincing images, and TK. "The giant monster picks up a car, and throws it Monstro... Its a 2 hex car... its gonna hit... Damage... . Monstro fires back... your super penetrating interference beam hits him square in the chest (Npc int roll to apply convincing image effects, passed. PC per roll to notice it flew *through* the monster... failed...) and it splashes off of his stone flesh. Next? yeah... they were pissed. once someone figured out it was an image, they found lil miss invis and squashed her flat. was an incredibly fun game thats still talked about years later.
  5. Re: Hit Locations can you say the same if you turned the card sideways and tried to cut it in half?
  6. Re: Making a "Wall Jump" power I would buy up the basic leaping to equal the running speed, and buy clinging as well, and that would pretty much cover it all. you could mix/match your leap/run to do the ninja hop across rooftops, since the numbers are the same, you could do either and both in the same phase (I don't know a GM that wouldn't allow a lil bit of run in a jump, and vice versa). with the clinging, you could stick to the side of a tree or whatever. Clinging, not against smooth/untextured surface (-1/2) in a city setting, you could cling to the side of a stone building, but slip right off the glass. that would be less depending on genre though.
  7. Re: Your Costume is always Clean. Why not a 3 point disadvantage, Phys lim, Costume always stays clean. a minor disadvantage because of the rare case when you *want* to get dirty... say, camoflage. also when you're hiding in the dark, a clean shiny white costume doesn't help much. maybe a +1 on the opponents perception check.
  8. Re: Help with time-stop ability. How about a multipower with different 'time stop' elements in it. naked modifier AOE and/or Ranged to strength.... doors open and shut on their own...objects move about.. someone got hit in the face but you never moved. Ranged teleport... Poof, hey, whered that go? and of course... autofire.
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