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Ultron

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  1. One of the things that I have discovered over the years is that while people enjoy the thought of playing characters from the comics, they actually seem to enjoy creating their own characters to interact with those universes even more. There seems to be more of a desire to put their own character ideas against the occasional “established” villains and organizations. As I have considered these ideas today, I’m more inclined to put those two statements as more of a “house rules” idea, and then come up with two statements for the actual game that is being played. This touches on the reason that I became curious about Champions Now; can our group create a game that allows for those elements that we individually enjoy without limiting ourselves to preconceived ideas about role playing superheroes.
  2. You bring up an interesting point; the Marvel Universe has a vast setting including other dimensions, even the Negative Zone. Potentially all of them could be in play, but they don’t have to be. The players may want to play in a different location, say Jacksonville, Florida. This allows more freedom and creativity within our campaign, while occasional “bread crumbs” from happenings in the comics can make the setting seem to come alive. In fact, those two statements could actually serve as the groundwork for several campaigns set within the same universe, allowing for crossover events and galactic threats that ripple throughout multiple campaigns. So perhaps there will need to be 2 statements for each group of players under the umbrella of the statements listed above? hmmmm…..
  3. I am thinking about a game that pays homage to the comics that I loved as a kid. While I loved the DC comics, it was the Marvel universe that really drew me in. With that being said, I propose for my campaign: "With great power comes great responsibility." "Mayhem in the Mighty Marvel Manner!" The first statement should make the players realize that there are always consequences to their actions, while the second lets them know that they will be dealing with threats in locations that are well established in the Marvel Comics universe of the 1970s and 1980s. Threats can come from beneath the Earth (Mole Man in Fantastic Four #1), from space (the Kree, Skrulls, Shi'ar, Celestials, etc), or from humanity itself (Eternals, Deviants, Mutants, Atlanteans, Maggia, Roxxon, etc.). The statements don't definitively say that those things will happen, but they let the players know that they COULD. I think this will also help to guide their thinking in how they would choose to interact with the Marvel Universe if they were given the opportunity. This is just my thinking aloud about it, but it has really helped me to get my own creativity moving to create threats and adventure opportunities that the players will enjoy. Any thoughts on this?
  4. New to Hero, but I've been gaming since 1978. There are MANY settings that have come and gone that I would love to see ported into Hero: Jorune Dragonlance Gamma World/ Aftermath The Imperium of Traveller Exalted Deadlands Pendragon Forbidden Kingdoms Twilight 2000 Shadowrun Freeport Battletech/ Mechwarrior Earthdawn Talislanta Melnibone Star Trek/ Star Fleet Universe Legend of the Five Rings 7th Sea Terminus V Iron Kingdoms Thimhallan There are others, but I didn't want to seem long winded.
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