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Arlyansor

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  1. Re: Extra Large Bases - How to design... [5th Ed Champions] Well, he's actually a Doom-esqe villain who controls a small island nation that he conquered. THe native population, despite initial misgivings, is actually quit ehappy to have him as their leader, as he has dramatically improved the standard of living, etc, and all he has asked is their unwavering loyalty and devotion. Of course there are a few dissidents who think that they should revert to how things were before he took over. If I can get away with 'Head of State' and not pay for the island itself, then that's a butt-load of points saved there. Might give him 'License to Kill' now...
  2. Hi All, I'm looking at a character that has an exceedingly large island base at his disposal, including an indigenous population. The islands are a smidge over 1600 square kilometres in area, and counting surrounding oceans, etc gives an area of approximately 3200 square kilometres. There is an indigenous population of 400 000 persons who live on the island, and they have all the usual amenities, such as roads, hospitals, schools, etc. Now, as there is some good chance the PC's may actually want to go there at some point, I'd like to know how to design this as a 'base' for the master villain. The villain is a spin of Doom in that he has militarily conquered this place, but is instituting a series of reforms and improvements that are making the lives of his new 'subjects' better, but at the expense of some liberties. Any advice gratefully accepted... Arlyansor
  3. Re: Teleportation 'Destruction' Power... Thanks for the replies guys... I must admit that I hadn't considered either a NND killing attack, or tunnelling. Both have a nice 'flavour' feel for this character, for different purposes. As CrosshairCollie points out, the effect I'm looking for is essentially disintegration, but I hadn't actually thought it out that far. The character would be a lot squeamish about using this ability on a person, but that's character stuff, not mechanical stuff. Thanks again. Arlyansor
  4. Hi All, Quick question regarding how to build a 5th Ed power... I'm thinking of a character that can generate a small 'teleportation' field, literally in the palm of her hand. The effect of this would be that she could casually swipe her hand over, say, a pane of glass, and have the glass directly where her hand passed, basically cease to exist. In effect, she has teleported a small portion of the glass away. A HtH Kill doesn't have the right feel, though a Major Transform might, but how to define a transform in this circumstance? I Don't envisage this character using this ability against other people (she has other teleportational tricks for that) but she has the ability to, I don't know, 'dissolve' things at close range - like doors, glass, steel, etc. I see the effect as being something like the 'eraser' tool in MSPaint or similar... Any help gratefully received...
  5. Hi All, Sorry if this has been covered somewhere else, but my search-fu is lacking today... A friend is looking at running a 'semi-realistic' supers game using 5th ed rules (ie a person with super strength hitting a normal results in bloody splatter, etc) and I was wanting to see how I could build a character whose physical strength is actually a function of telekinesis. Most of the build is not too hard, but what I got stuck on is the TK limit - "Affects whole object". What I'd like is a character whose real, physical strength is normal (ie 10 or 15) but who can boost their strength to superhuman levels via psychokinesis. Now, whether he has straight Strength or a MP with Strength and HtH Attack is to be decided later, but what I want is for his extra, psychokinetic strength to affect the entirety of an object so he can, assuming his strength is high enough, lift an entire building... Examples of this I can think of are: When he kicks a car, instead of his foot punching through the side wall, the entire car shoots off like a ping pong ball... When he punches a normal person, instead of his hand going straight through them, they (depending upon damage) either suffer knockback or literally explode... When lifting large, fragile things (like a building), instead of ripping off a small chunk, he can lift the entire thing... Any help gratefully accepted... Arlyansor
  6. Re: Stacking Telekinesis... Thank you - I knew it was there somewhere, but for the life of me I couldn't remember where.
  7. Hi All, This is a 5th Ed question: I have a player who wants to have an EC with telekinesis (Fine Manipulation & Affects Porous) for 25 Str. They also want to have a Multipower with the same power. If he uses both powers, do they stack, giving him 50 Str TK or not. I can't find anything in FREd that supports one view or the other. Thanks in advance... Arlyansor
  8. Hi All, I've had an idea for a villain and I was wanting to know if it was legal/legit... The basic premise is that the character can manifest a swam of telekinetic, monomolecular blades/needles that fill an area around him. Individually, each of these does minimal damage (only 1 pip RKill) but the kicker is in the rest of the build... Essentially, what happens is that he activates the power, and everyone around him suddenly dies, bleeding from their orifices as their insides are reduced to the consistency of soup... 1 pip RKill, Selective 16" AoE (Radius), autofire (20 shots, Non-standard attack), 0 END, Penetrating, Personal Immunity, Affects Desolid (All), Indirect (Any/Any), Fully Invisible (including effects of the power), No Knockback, No Range, -2 Decreased Stun Multiplier. 51 Active and 23 Real points. Now, the questions are these: How to best model the fact that there are hundred (or even thousands) of these blades swarming around him, slicing through everyone. I've stated autofire (20), and given him an obscene bonus to his skill (+30) with this attack to represent this, but it seems sort-of clunky to me. Also, as it is an area of effect, do I roll his attack vs DCV 3, and then calculate the additional hits from there, or what. FREd doesn't say much on autofire AoE attacks, so I need some help here. Any advise or ideas gratefully received... Thanks, Arlyansor
  9. Sorry if this has been asked before, but I couldn't find it with the search. In regards to transfer, when a character transfers to his own Stun, does that stun also fade/return to the original, even if his stun is or was below it's starting value? What I'm trying to say is that if my character has lost 10 stun, and I drain 15 points from an enemy (thereby increasing my stun by 5 extra points) when that fades, do I lose all 15 points of stun or just the 5 that are over and above my maximum stun?
  10. Re: Scions of a New Age... (Long) Thank you so much for that - I've been thinking of this game for some time, but never had a group of players willing to play Champions (one of a very limited group of games that could do the concept justice) - finally found a group willing to give it a go (Yay!) The players are very interested, and once I've written up a few more things (like a timeline, the known Aeons and their deaths, notable Aeon acts, etc) I'll have to write up how the PC's meet, and what sort-of things they'll be doing.
  11. Re: Scions of a New Age... (Long) As this is Champion 5th, I've decided to go with the base 250+150 for all PC's. The numbers of Scions will be quite low (only about 1 in every 10 million) and fairly evenly scattered about the world. There is no known way to predict a Scion, nor is there any basis for Race, Religion, Creed, Nationality, or anything else that can affect it. There will be a 'third generation' emerging soon after the game starts, with considerably less power than Scions, but more than humans (150+100). To differentiate PC's even further from normal humans, they all have to take Regen (1 Body/Day) minimum, and there is a unique 'energy' that identifies every Scion (which is only detectable either by other Scions (with GM permission) or via expensive, bulky machinery (a-la Cerebro type complexes maintained by the government). A lot of money was thrown at the Aeon problem in 2000 - so much so that a few governments (US, British, Russian, etc) already have the capability to detect Scion signatures. They can't analyse them, or pinpoint them (yet) but they don't have a lot of willing subjects to help them refine the tech either. As to PC origins - almost anything is allowable, except those that are purely technological. Iron Man/Power Armor type characters are not strictly allowable, due to the setting. However, that said, if a player can come up with a plausible explanation (even if it's mostly pseudo-scientific gobble-degook) I'll probably allow it - with the proviso that all their 'tech' is personal and cannot overly affect the world. Given that it is set in 'real'-world 2010, with the total lack of blasters and similar 'non'-lethal options, I'm subtly suggesting most players have some form of resistant defences, or some form of 'not-getting-hit' defence (higher DCV, invisibility, deflection, etc). PC's and NPC's already designed are interesting - Kali (looks like the Indian goddess, complete with blue skin and four arms) has publicly revealed she is a Scion (not too much choice in that, really) - Brick-type (NPC converted to PC); Ares - self styled as The Lord of War - weapon creating (firearms) with awesome skill at using them (NPC); Taras Federov - Mentalist & Russian Industrialist (very, very Rich) - Has publicly revealed that he is a Scion (in game pre-history) - able to detect other Scions, able to use other minds in his vicinity to augment his own intelligence (PC) The Iron Chef - able to prepare meals that can heal anything short of death, shoots fire, can literally turn into 'iron', and can telekinetically restrain his opponents (PC) Warpath - able to generate a psychokinetic 'battlesuit' with some awesome guns, can fly, and lift a tank (NPC) Richocet - sociopathic speedster - likes to kill 'slobbs (slow bodies)' by running into them (NPC)
  12. Hi All, I'm in the process of writing a game for my group, and i was wanting some feedback on the background/world, etc. In this world, superhumans have never existed, except for a very short period (the year 2000). In this year, incredibly powerful beings suddenly came into existence. These beings had the power to affect huge areas and millions of people at a single time. Their powers were literally limitless - they could do it all, fly, teleport, raise the dead, travel to other worlds, read minds, project energy from their bodies, etc. You name, it, they could do it, though most tended to focus their abilities in certain directions... Unfortunately, their power was inherently unstable, and when they finally lost control, they often exploded with the force of a nuclear weapon (though without the radiation). The first of these beings to lose control was known as Rising Sun, a Japanese man who often exhibited flight, fire manipulation, solar-like abilities, etc. It was very early in the morning on 7 February 2000 (after a night of being feted by the city of Nagasaki) that Rising Sun lost control. The resultant explosion was greater than that of the atomic bomb dropped in WWII - utterly devastating Japan, and destroying the majority of the Parliament and the Imperial Family. Of course, this caused world-wide panic - firstly because it was believed that the destruction of Nagasaki was deliberate, then because it was discovered that it was an accident. It was about this time that a newspaper article used the word Aeon to collectively describe these beings, and the name stuck. A German blogger used the word Verhängnis (disaster) when discussing Nagasaki, and the word stuck for the death-throes of an Aeon. Some Aeons retreated to isolated areas where, if they too lost control, they would cause minimal casualties. Others threatened whole cities (and even some countries) and blackmailed them into helping the Aeon in controlling their powers (and thereby postponing their demise). Other Aeons, determined to leave something good to be remembered by, embarked upon great works - one greened the Sahara desert, recreating thousands of extinct species and another created dozens of spherical 'shells' in geo-synchronous orbit (ranging in size from 100m diameter to over 2000m). Some Aeons even left earth entirely to save it from their eventual Verhängnis, while others didn't have much choice. The Verhängnis of an unknown Aeon over the Antarctic created millions of tonnes of 'permanent' ice - ice that didn't melt until temperatures over 100 degrees were reached. The Verhängnis of the last known Aeon was observed by optical telescope just before midnight on December 31, 2000. Since that date there have been a rare few super-powered beings born in the world. Universally, they have been feared, hated and outcast; even if they didn't have the raw power of the Aeons, they still have power greater than everyone else. The year is now 2010. In the last few months (from about October 2009) the numbers of this new generation of superhumans have been dramatically increasing. When one of them publicly revealed his powers, a reporter used the word: 'Scion' to describe his ultimate origins - he was a Scion of the Aeons. This is the world that the PC's exist in - no history of super humans (except a brief, very bad memory). Comments or feedback?
  13. Re: Character that keeps on going, even if in pieces... Thank you Gideon!! This was just the hint I was looking for - Triggered Summon to represent bits getting hacked off or ripped out, many possibilities for entertaining combats as bits of the villain wrap about the PC's... Glorious!! Thanks again for all the suggestions!
  14. Re: Character that keeps on going, even if in pieces... Strangely enough, yes, yes it does. Would I need to add the 'uncontrolled' modifier to represent the fact that the character can't initiate the 'stretching' himself? Also, how would I model the fact the after he get's 'broken' into enough pieces, he gets 5 or 10 or 50 attacks in a round (admittedly, some aren't going to have much effect)?
  15. (5th Edition) What I'd like is a character that even when ripped or blasted into pieces will still keep on going, even the pieces of him will keep on going. Hack of an arm, and it will crawl after the character and grab a leg... Cut of his head and it will roll towards you and bite you on the ankle... Even his entrails will try to wrap around your legs, trying to trip you up... How would I model this? I had a thought of making a lot of his powers Indirect and maybe AoE, but that doesn't really cut it. Any thoughts?
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