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DasBroot

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Everything posted by DasBroot

  1. I thought about it but wasn't sure it would do that... if you throw a fireball at a thug standing beside a wall do you blast the poor civilians hiding on the other side of the wall too? I thought Indirect would just let you target the other side of the wall if you had a way to perceive a spot to target there? So... what I added indirect (source is character, any path), selective to the AoE and... Detect Humans 17- (Sight Group), Increased Arc Of Perception (360 Degrees), Penetrative, Telescopic: +70 The power just threw the empty bottle out the window and activated the hood mounted super-charger while heading towards a snake turn in the mountains.
  2. *whistles innocently* Life Support (Immunity: All terrestrial diseases), Area Of Effect (1m Radius; +1/4), MegaArea (1m = 10 km; +1 1/4), Usable Simultaneously (up to 2,147,483,647 people at once (actually 17 billion - 33 doublings. Generator broke); +8 3/4) (56 Active Points) I am Innoculation Man. I spend my life going to sports arenas, malls, concerts, and other large gatherings where I can make everyone in Line of Effect (sorry Bob..bad time to be on the portapotty) within 20 KM of me immune to the effects of disease for the rest of their lives.... until I reach having inoculated 17 billion people. (Side note - this power construct roars through stop signs at a hundred and twenty five miles an hour at night with its shades on while guzzling whiskey straight from the bottle with every police cruiser in Californa in hot pursuit)
  3. I've actually had the telepathy one come up because psychic powers are relatively common in my campaign setting - even the police use psychics (but not invasively - Mental Awareness to see if a suspect is under the influence of a mental power, breaking the hold of a hostile power on targets, providing mental defense to their non-psychic officers, mind blast to subdue suspects, mind scan to locate missing children, telepathy only at the communication level to warn people to get out of the building, etc). My 'legal' rules for their use (the ones that I bothered defining) are as follows: - Telepathically gained evidence cannot substitute a confession and is not directly admissible. - However, if a Samaritan (what legalised supers are called in my setting) happened to mention that the murder weapon was buried in a dumpster on 43rd street the police might not question how he came across that knowledge and file it under / argue 'inevitable discovery'. I'm certain the defense attorney might have some things to say about it. - Be that as it may *any* non-consensual telepathy deeper than communication is an Invasion of Privacy so said Samaritan better be careful about how they present this knowledge. Communication level telepathy is mostly handled like normal speech - but due to the inability of the target to leave the conversation easily 'Harassment' and 'stalking' has a much lower threshold in the eyes of the law. - Like lie detectors a defendant can choose to have their mind read and have their lawyer try and get it admitted (off the record, however, the police might start considering other suspects if you're innocent) - A person controlling a mind is responsible for all actions taken by their victim, and open themselves up to a slew of human trafficking and slavery charges depending on what they have them do. Basically psychic evidence is an of itself is inadmissible but the evidence it might lead to is (you might not be able to establish an alibi but you know you didn't do it, they scan your mind and know you didn't do it, and are more inclined to look for evidence that establishes you were not at the scene of the crime based on what they learned). I don't know how realistic that is.
  4. Hmm.. Interesting and cute. I don't feel well: Drain BODY 1d6 (standard effect: 3 points), Persistent (+1/4), Inherent (+1/4), Constant (+1/2), Reduced Endurance (0 END; +1/2), Expanded Effect (x2 Characteristics or Powers simultaneously) (Body, Con; +1/2), Uncontrolled (+1/2), Delayed Return Rate (points return at the rate of 5 per Week; +2 1/2) (60 Active Points); One Use At A Time (-1), Attack Versus Alternate Defense (Life Support (Immune to spefiic or all disease); All Or Nothing; -1/2) That would drain 1 body (3 halved rounded in favour of character targeted) and con for a week and couldn't be positively or negatively adjusted (inherrent). It targets disease immunity instead of power defense, and can only affect a character once (instead of whenever the attacker feels like due to constant/attacking on its own (Uncontrolled)). All for the low low cost of 60 AP to mildly annoy someone. (And it's probably not rules legal - just because the builder LET me build it doesn't mean it works how I planned it...)
  5. I have always just defined them, and all medical ailments, as drains against different stats with delayed return rate on them for non-lethal ones and NND that do body over long time increments for terminal illnesses. I'm tinkering with other ways because it will play a plot point in my current game and I'm not sure I want it resolved as easily as a wizard saying 'I've got this' and using his VPP to create Heal (whatever attributes are being affected) and calling it a day (or DIspel for the damage over time. "Dispel Cancer") so I'm interested in where this thread may go.
  6. I would have a hard time ruling that doing so doesn't protect the illness - after all, being cooked by a fireball in the game doesn't cure diseases: they're part of the character, like the billions of fauna that live in their guts, which is why I'm jumping through hoops to separate them as entities for elimination. Really the 'foreign bodies only' limitation should eliminate the need for selective (just a regular AoE against DCV 3) - I'm always just wary of limitations used as advantages. It's like making a Fireball spell with a limitation 'Doesn't affect humans' in a standard fantasy setting filled with monsters - it's *technically* a limitation when you DO occasionally need to fireball some humans (evil cultists, bandits, etc) so it doesn't quite fall into the 'a limitation that doesn't limit a power is worth no points' category but most of the time it would actually benefit your human team ("a selective that actually refunds you points *and* doesn't use the target's full DCV? Sign me up!") I like the 'accurate selective' +3/4 advantage idea from the splatbook. It works around that nicely.
  7. It's just as well that I have two toddlers and get to see maybe one movie a year (Logan was this years) - there's such a saturation right now that I doubt I could even keep up.
  8. I've always liked the 'resurrection' black costume from Death of Superman and think that looks great - so long as he doesn't wear it in future movies. Though could that poster GET any more Mesiah-ish? Back from the dead, sun illuminating him from behind to show that hope has returned, even rocking a beard.
  9. That's an important factor as well in my own games - the smarter villains will actively avoid killing precisely so that when and if they're confronted the heroes will hopefully do the same: The agency in charge of superhuman affairs in my game has exactly zero sympathy for a super powered serial killer who was killed while being apprehended. I just make it clear when they get in a fight that the villains are Pulling their Punches (at least until they get an idea of what the hero can take ... just like the heroes). Lots of 'But you can take it can't you, big guy?' moments before the full body damage hits, Pushes, and Haymakers begin.
  10. I wanted to spin this off into a new thread instead of threadjack the 'in battle' thread. I know we have some lawyers (real lawyers) kicking around the forums - in a world where Cellular Shapeshifting was a possibility, no matter how remotely, how difficult would it be to ever get a conviction on anyone that wasn't immediately apprehended at the scene and placed under 24 hour surveilance for the duration of all legal proceedings? How about mind control? It's pretty clear (I would think) that the controller should be the one at legal fault for all actions taken by the victim ... but what if they were never really controlled and are just trying to use that they were as a defense? How would they prove they 'were'? How could the prosecutors prove they weren't? How about telepathically gained evidence? Valid or protected by the right against self-incrimination? How about a person who uses a cosmetic transform or shapechange not to imitate anyone but just to look better / not have to hit the gym? If they didn't reveal themselves as looking like SLoth from the Goonies beforehand would any relations they enter into be considered rape by deception?
  11. In my games a hero's responsibilities / accepted responses are based not just on what they can deal out but also on what they can take. in the absence of innocents to protect a hero with 30 rPD would be in *big* trouble for killing someone who pulled a 1d6 or 2d6 rka pistol on them. That gun was no threat to them: They can claim self defense no more than a man who shoots a toddler who swung a nerf sword or pillow at them can. (edit: if it's clearly identifiable as such / been proven to be unable to harm them. Massey's point about unknown weapons, like Doctor Deathtrap pulling out his new raygun and pointing it at the hero, is 100% agreed with. It's more like the hero is hit in combat, realises it can't break his skin/armor/whatever, and then decides to beat the attacker to death anyways.) On the other side of the law, though, shooting a gun at Superman still gets you charged with Attempted Murder. You were clearly hoping that this one time, miraculously, it would kill or incapacitate him.
  12. That should have been survivable by the agent (though it's hospital time). Did you remember to add their normal human 2 PD to the 3rPD (5 total)? 17 body rolled = 12 body taken = -2 body. 8 left to death. 10 inches of knockback, even if they were standing flush against said wall and took the full 5d6 amount, could not have done 8 body through 5 PD even if you rolled max (10 body on a 5d6 damage roll - 5 = 5. -7). If they had to move 2 or 3 inches before they hit the wall (more realistic if they were just getting out of car) they would take 3 or 4d6 instead - no threat at all. So you're definitely within your rights to say something like 'I forgot to add <x> - they're actually in a hospital.' and have PRIMUS give them the lecture on watching their strength (ONLY if you remove the penalty to Pull a Punch, in my opinion - it's not fair to penalise people for trying to do the right thing).
  13. If the brick is throwing around enough damage to flat kill even a normal human - let alone a Viper agent, who tend to have more body in a single hit (even factoring hitting a really solid object 0 meters away with knockback) then as GM I would suggest removing the OCV penalty for pulling a punch (the book even suggests as much for superhero games) and encouraging your players to use it It doesn't affect the stun damage done, just body (and knockback), so unless you're going all out against a robot that takes no stun, breaking something, or are hoping for extra distance (and/or damage for hitting an object) from knockback there's little reason to not pull your punch as a hero (until you're sure your foe can take it). In this particular case, especially with a new player, I would either mulligan the fight or ret-con (this is comics, after all) that the agent was actually wearing an experimental force field generator that did *just enough* to put them in a coma instead of kill them, or an experimental healing serum (Someone coming in to see the hero in jail saying 'Looks like it's your lucky day - they escaped. Our agents thing they had some sort of healing tech: it put them some sort of healing hiberation that even fooled our doctors and when it came time to do the autopsy they were gone. Now, let's talk about proportionate response for a second before you go after them....")
  14. Yeah, the more I think about it the more I think I like the 'kill it with fire' approach from my earlier post... Step 1. Detect Ailment (Large class of things (very large?), sight based, microscopic, partially penetrating (organic matter only) ) Step 2. Remove Affliction (1d6 RKA, aoe 2m, selective, fully indirect, foreign bodies only). One snag being the size based dcv of a microscopic objects (since you're using selective) - but I'm hoping a rational GM who would allow microscopic on the sense to counter that (since... it doesn't look like it does? Am I missing something? I thought it would.) Step 3. Heal (body, con, dex, int). Regrow limbs if you want your character, if they're possessed of a conscience, spend the rest of his life only doing this and nothing else. You can 'see' and target the disease (poison, shrapnel? depends on what the gm will accept as a 'large' or 'very large' class of things), hit every cell with an AoE, and then heal up any attribute damage it had done. And... retire your character, because if they're not spending their entire day bouncing between the cities largest children, veteran and general hospitals there's something wrong with them
  15. That sounds suspiciously close to something a drop bear would say to cover its tracks.
  16. I mentally add a screenshot of the comments section of a political video to the scene right before he says "Oh no" when he first comes into existence.
  17. Warning, incoming text block. Warning, incoming text block.... Bless Weapon: (Total: 47 Active Cost, 18 Real Cost) Weapon Master: +1d6 ([very limited group]), Usable Simultaneously (up to 16 people at once; +3/4), Grantor must grant power one Recipient at a time., Grantor pays the END whenever the power is used (21 Active Points); IAF Arrangement (-3/4), Gestures (-1/4), Incantations (-1/4), Real Spell (-1/4), Limited Power Power loses less than a fourth of its effectiveness (Each target gets one turn use only; -0) (Real Cost: 8) <b>plus</b> +5 with a small group of attacks, Usable Simultaneously (up to 16 people at once; +3/4), Grantor must grant power one Recipient at a time., Grantor pays the END whenever the power is used (26 Active Points); IAF Arrangement (-3/4), Gestures (-1/4), Incantations (-1/4), Real Spell (-1/4), Limited Power Power loses less than a fourth of its effectiveness (Each target gets one turn use only; -0) (Real Cost: 10)
  18. Ow. My head. Why not just create/use "Limited power: Can only be used for (x) turns" and apply it to a UOO?
  19. I felt the same way at first about Sheridan from Babylon 5 being from Scarecrow and Mrs King - glad I got over it though.
  20. "Automatic voter registration? They're giving votes to the robots now? That's just stupid... don't they know that robots can be hacked and ..." *Upon being informed what it means* Pre-2000: "Oh. Uh. I stand corrected." Post-2000: "Whatever. I stand by what I said. If they're not giving votes to the robots now, you know they're planning to! They took our jobs, they'll take our democracy!"
  21. But he's determined to win it - and he can't be ejected from the game for challenging every single call a ref makes so he'll keep on doing so. He only really cares about his supporters (in so much as he cares about anyone) - that's why he's still acting like he's on the campaign trail: he doesn't care about the presidency - he only cares about being (re)elected to it. This has been obvious the entire time and yet here we are.
  22. I see your 'bad thing' and raise you the Kingdom's Hearts playstation RPG series. Which was really fun (well, the first game. .. it's the only one I played - the rest looked ok, though).
  23. I can't stand most reality tv but talent shows (and Masterchef) I make exceptions for. It was a great performance and the 'bonus' she received was an automatic pass to the semi-finals (and often, but not always, preferential placement on the night of their semi-final - such as last act of the evening for a chance to leave a large impression right before the phone lines open to vote).
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