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DasBroot

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Everything posted by DasBroot

  1. And in Hero he would have paid points for each and every thing he swiped to use long term as a wannabe hero.
  2. It sounds to me like a lot of blind teleporting with Gestures and Extra time to whatever level desired (to reflect having to draw a door). It could also be something like Desolid combined with Megascale flight with No Turn Mode - you step through the 'door' and appear almost instantly anywhere you desire. It has the advantage that you aren't teleporting blindly and only leaping and teleport require a 'target' to use. You just fly at ludicrous speed to wherever you want and stop: seemingly like a step or two for the character would be a roleplay effect. I'm not a fan of stacking stop signs like that (or megascale in general) but it works.
  3. Those arguments never cease to annoy me: In a true firefight even a regular person who goes to the range once or twice a week is more likely to panic and shoot their own foot (if they're lucky) than do anything useful. The first time we get an 'everyone is armed' example of one of these shootings (someone shoots up a gun show or something) I think you'd see twice the fatalities and causalities - only a third of which could be attributed to the attacker's weapon.
  4. The first one is pretty straightforward: Limited Power: Maximum strength of 30. As for how much it's worth... I would say no more than -1/4 (perhaps even 0). The reasoning behind the 0 is simple - if a character buys this power then why would they buy it to pass the 30? Even if you apply a -1/4 it's cheaper for a 20 str character to buy a +10 version of this harness instead. (Barely. Which is why it seriously shouldn't be more than a quarter - lest you get sheningans like buying +15 strength that actually only gives you 10 but because it limits you to 10 is cheaper than just buying 10. That's not cool.) If it's on some sort of universal focus so it can be passed around then it's ALSO not particularly limiting to the person who paid for the focus in the first place to only be giving +5 or 10 strength to exceptionally strong team members. Once again presumably he gets the full +15 out of it and he's who it was bought for: he shouldn't get much of a rebate for avoiding Usable by Others by passing out his Universal focus as needed. The second is trickier but is basically bought the same way (but at +20 str instead so even a 10 str character gets a 30) - unless it can lower someones strength to 30. (at which point it's a Supress and either a) should be bought as one if you want to use it offensively or b ) shouldn't be worth anything more than Hulk saying 'ugh. Don't loan me that amulet again. That was terrible.' out of combat.
  5. This all comes down to GM style and play group. I personally would never introduce a Universal focus that I wasn't ready for the players to use because if I did I wouldn't expect them to pay for it.* The bad guy's magic sword is only usable by him. Simple as that. If a player takes it and wants to use it as anything more than a mundane 1d6 killing attack they're going to have to pay XP to 'attune it' to themselves (or overcome the proprietary encryption on the villain's teleportation belt, etc). IMO evolution IS xp. Green Arrow finding a magic quiver is within theme - but he paid for it in Champion's terms. The player saved up XP before hand, told their GM 'I want a magic quiver', and the GM put a villain in the game to be beaten that had a magic quiver for Green Arrow to 'take'. It's a justification for spending the XP. * In my current game the players have taken a Viper base as their own. I suspected they would so the base, as is, is 'free'. Any improvements they want to make from now on are starting at 5 points per character point - they just have a 200 point head start on making it awesome.
  6. Off topic but since the Build was capitalized I thought this was about a character named Doctor Strange Build, so I was curious. (He's the one they call Dr Strangebuild, he's the one that's going to make you feel alright, he's the one they call Dr Strangebuild, he's gonna be your Frankenstein... /motley crue)
  7. It's not a mental attack so basically whatever works on the sense the 'sensor' is trying to relay: Privacy Field: Invisibility to Sight, Smell/Taste and Hearing Groups , No Fringe, UOO: Usable Nearby (+1) (80 Active Points); Limited Power: Power loses almost all of its effectiveness (Only vs Clairsentience sensors) (-2) (27 RC) They can drop the 'sensor' in but it can't see anything. Drop a fuel charge on it and put it in your base to keep people from watching you in the bathroom. Darkness might be slightly cheaper and is less messy than UOO: Darkness to Sight, Hearing and Smell/Taste Groups 5m radius (35 Active Points); Limited Power Power loses almost all of its effectiveness (Only vs Clairsentience sensors) (-2) (12 RC) It skirts the 'limitation as advantage' danger zone in my mind - using a limitation as a targeting restriction, like taking "Doesn't affect humans' on a fireball spell so you don't blast your party without having to take selective - but at the end of the day it gets the price closer to Clairsentience AND it's hard to deny that a darkness field you can see through with anything except for one rare stop sign power is pretty limited.
  8. Fans are fun. That's the first trailer I've seen for the movie that I liked.
  9. I don't really like the Amarr ships overall. They're smooth but maybe... too smooth? The other factions ships just seem more unique. For a while I was salvaging as I went in a Dominix to try and speed things up for a bit, back years and years ago when drone just didn't really pull aggro so I'd 'pull' and range-tank for them, sacrificing two weapon hardpoints for salvage beams. I'd still need to go back for my salvage setup, though, if I wanted to clear the entire mission in any semblance of reasonable time (destroyer. 4 salvage, 4 tractor, All internal space to extra cargo capacity.) After a patch, though, drones started pulling fair aggro and it got expensive to try and do that - losing a single drone of the quality I used could cost half (or more) of what I'd make salvaging the mission.
  10. I liked the missions in hisec for EVE as well... but the sheer amount of physical playtime I spent on them did me in. It wasn't uncommon for my ship - tough enough to take the level... 3 and 4? - missions to take a half hour or so to clear one. After that going back dropping a warp marker for myself and going to get my destroyer kitted out for salvage (salvagers and tractor beams galore) and cleaning every single wreck could take another 20 minutes or more. Add that each and every mission played the same and... yeah, it was a chatroom while things exploded sometimes. Beautiful ships, though. I loved, loved, loved my Minmater ships.
  11. I liked the double rule and still use it, conceptually, for both HKA and HA (and martial arts DC levels) - A character I make who wants to do 12d6 normal damage, for example, has at least a 30 str (6d6). If I want a mystical old monk who has a 10 strength but can break through a brick wall with the best of them I use Blast (No Range). That said if I can see the reason they changed it: If Hulk picks up an unbreakable sword from legend that does 2d6 why *should* he be limited to 4d6 killing? Or if he learns Killing Blow... he fingers aren't going to break when he knifehands someone in the throat but he's definitely going to knifehand them a lot harder than a soldier using the same move.
  12. This looks like another job for Clinging - the unsung 10 point hero of the Hero system.
  13. I've played SWTOR for years but unless you like pvp or ops it's definitely a 'burst game' - where you can sub for a month every year or so, do all the non-end game content, and move on. (I like the pvp but it has THE MOST TOXIC playerbase I've ever seen in an MMO, ever. And I've played EVE.)
  14. Nope. That basically also sums up the mutant extinction crisis from a few years ago.
  15. This is by far the best reason to allow it (depending on special effect of how you're viewing the data, as mentioned). What are Walls in the rules besides darkness to sight or Barriers with Opaque? Half the point (if not more) of taking Clairsentience is to see what's inside something.
  16. With the charges out there in the ether and soon to hit the news cycles in full force the optics on that would be terrible for the Republican party. Truly - perhaps fatally for the moderates among their voter base - terrible. All this time and effort in a probe only to have their highest executive representative say 'nothing to see here'? It would prove every corruption accusing pundit right. They'd have no choice but to act in some way. If the roles were reversed 'concerned citizen' Trump would be leading the charge to tear down whatever Democratic president even thought about doing so. He should expect nothing less if he chooses to go down that route - and I think even he would learn (the hard way) that just because you're the one doing it doesn't make it OK.
  17. Frankly I wouldn't shed a tear if they found something in the investigation that indites her or the Democratic party leadership as well. Investigate away. Be thorough and let justice reign without partisanship bias if justice is needed to be meted out.
  18. Yeah, but he only killed half because if he killed everyone nobody would be left to die for his beloved Death. So basically he killed half the life in the universe instead of buying her chocolates. The glass half full would be 'think of how much calmer the commute will be'?
  19. In my mind it does but it's one of the most common ones my players will dig their heels in about - it's hard to argue that making a permanent power non-permanent isn't limiting in some way so I've compromised that if they put it on a slot instead of a pool / non-pool power itself I'm not going to give them much grief. I personally feel that it should have had a much lower value cap - like a -1/4 for anything less than an hour and a -0 for anything more - but it's one of those 'balancing in a vacuum' limitations: If they're using it on a barrier that is currently holding up a basement ceiling and they only have a minute to find a way out before it comes down on the civilians they're protecting then it does sound limiting. If they have a non-limited power in a pool that will hold the house up forever and only use the limited one as a combat distraction it doesn't. Assuming what other powers they have or do not have makes for poor balance, though - 'Jane gets a -1 because it's the only barrier she has, you get nothing because you could have used another power from the pool'? It's the 'unified on a character with power defense' argument - a judgement call as to how much is too much before deciding that their limitation is no longer limiting.
  20. Which is, indeed, exactly what I do. Players in my games almost always take standard effect on adjustment powers - they like to know that they're going to get +10 to a stat, not some range between +5 and +15. Unfortunate that a useful line like that got left out of CC. All the examples that use it as an 'advantage' deal with the startup complications but the description for use as a disadvantage is pretty sparse.
  21. Hi Steve, Aid requires an attack action to use (with all the comes with that). As such does Aid fulfil the criteria to count as an attack for the purposes of 'Multiple Attack' or is it just a power that takes an 'attack action'? For example could a character expend double endurance to Multiple Attack (2 attacks) a Standard Effect Aid to get to their full Aid potential in single phase instead of two? Could they combine it with something else - an aid strength on themselves with one attack and a strike action against a foe with a second? Thank you
  22. "Fear the furious fumes of Foxbat's flaming - fingfong falls? Dammit, I almost pulled off a V for Vendetta there! Wait here, I'll be back after I check my villain thesaurus app...."
  23. I wouldn't have minded the Monitor either but pulling an obscure member of Flash's wild and crazy rogue gallery and doing something cool with it IS more in line with how they operate. I'm just hoping that either a) not everyone who got powers on the bus turns into a supervillain. That's just silly. or b ) If they do it's because the big bad set it up that way somehow
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