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Redmenace

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Everything posted by Redmenace

  1. Thank you for the replies and clarification. To Lord Liaden, Can I assume that you could have Allied supers operating in say Britain during the Blitz or earlier during the Battle of Britain before the majority of the US got involved? Does it effect supers from neutral countries? and to Christopher R. Taylor How low a level would you recommend? Would Roy Thomas' Invaders retcon be about right? Do I understand right that while our heroes can't set foot on Axis controlled territory without becoming fascist supporters that the Axis supers are running around unchecked or are they deployed against the Allied supers on the homefront? The latter obviously mandating supers staying on domestic deployment and preserving the genre as it was most often depicted in GA comics. Thanks again in advance
  2. Back in the day when this book was being discussed it was to be set exclusively in the U.S. Is that still the case or are the Allies able to send supers into axis controlled territory without the Axis taking control of them?
  3. Invincible/invincible Universe The Elementals but Bill Willingham does't seem to think he will get the rights back The Power Factor and I'm not sure if it is part of DC or not, the Dakotavers/Milestone
  4. Virago - literally meaning woman of warrior virtues Termagant - Female brawler
  5. She could get a sample of his dna, however you want that to work, and with ill gotten gains set up a genetics testing lab. With another female accomplice she could frame him for having a child out of wedlock, which of course he will deny. Then a day or two after the story breaks and any TMZ-esque media have reported it she could have the "Mom" present a falsified paternity test showing the child's lineage. Cut to a little while later and several other faux lovers come forward with stories of illicit liaisons and hush money to keep them quiet. As long as the salacious details keep coming the public will try him in the court of public opinion long before the testing lab could be thoroughly researched and the tests debunked. Maybe he gets denounced by media pundits looking to rile up there listeners and the whole thing snowballs till his reputation is smeared beyond easy repair. The real problem might be how you would have him ever recover his good name. I suppose if he has a secret ID he could just switch costumed identities but shrinking is semi rare.
  6. Assuming your players are all new to hero 1.) Keep the Speed of the pregens at the lower end. it makes the player's phase come up that much quicker. 2.) I might plan for two combats and have the third ready if you should need it. Good luck, stay loose and have fun
  7. Returning after a long time. How did you come up with your 'handle' (forum name) During college I had a job which included coming in on weekends and running Virex and pulling all the porn off of the various work stations. There was a group who came in for LAN parties gaming Lucasarts X-Wing combat flight sim. We all had call signs based on our squadron,: Red Leader, Red 2, etc. Since I was in every weekend I got good and after I got lucky and took out a particularly tough Imperial Ace one of the guys gave me the nickname. Also I'm a redhead. What was the first tabletop RPG you played? D&D 2nd edition. What was the first tabletop RPG you GMed? The same guy who introduced me to D&D had a homebrewed superhero game based on D&D mechanics. I took it over to give him a break. What are you currently playing/GMing? Playing: Trail of Cthulhu Running: Prepping for a 6th ed, Champions campaign based around a super team working for UNTIL.
  8. Someone with Flash/light or darkness based powers maybe?
  9. Thank you very much for the reply LL, It is good to be back.
  10. I've been away for a looong time and everything 6th edition is new to me. Other than restating the characters for the current edition are there any differences in the characters from the 5th ed books? Are they the versions from the MMO? Thanks in advance
  11. Suprheroica isn't always limited to the US mmedia. Kuwait has a huge superteam, the 99. https://en.wikipedia.org/wiki/The_99 http://comicvine.gamespot.com/the-99/4050-22548/characters/ http://www.the99kids.com/ There should be plenty of minable ideas there.
  12. Damn. I just heard about his passing this morning. I fondly remember reading his review of Champions for the Space Gamer that got me to try the game that would become our house system ever since. Never met the man but no game writer has influenced me more. Ken Hite and Robin Laws podcast has a very nice tribute and analysis to Aaron this week. http://www.kenandrobintalkaboutstuff.com/?cat=3 Bye Aaron, wish I could have sat at your table.
  13. Re: Brooklyn Superhero Supply Company They just got their website and forum back up http://www.tritacgames.com/
  14. Re: Get 'em while they're hot! Proditor's Pad V&V conversions closing down Thanks for all the work converting them in the first place.
  15. Re: My Tank is Fight! by Zack Parsons When I was reading "MTIF?" for material in my G Age campaign, I thought of Habakuk as more of a semi mobile base. It's almost a mobile island. Are you planning on statting them out as functionally useful or straight as is? The reason I ask is that when I made a pass through, the various projects kept falling into three broad categories: The plausible ala vampire scopes and sub cruiser, the crazy, the flying tank, and great plot device, ala the Landkreuzer, superguns and Silbervogel. I'm looking forward to your take on the flying tank.
  16. Re: My Tank is Fight! by Zack Parsons I loved that book. Looking forward to your write ups. Are you planning on doing the whole book or just selected items?
  17. Re: Good Dogfight sources I've never seen the anime, but I loved the Manga. A number of situations from it found their way into a Star Wars game I ran in the mid 90s.
  18. Re: Good Dogfight sources Watched "633 Squadron" last night, just perfect pulp inspiration. Thanks Shadowcat 1313 Found the following at FRY's, have yet to watch them. I think they are all from Alpha Video and run about $4.99 per disc. Sky Raiders (Chapters 1-12) Starring Robert Armstrong, Billy Halop & Donald Woods Directed by Ford Beebe & Ray Taylor Enemy agents are after a new fighter plane invented by a famous aviator in this action-packed Universal serial. Serial DVD - Released October 26, 2004 The Mystery Squadron (Chapters 1-12) Starring Bob Steele Directed by Colbert Clark & David Howard The "Black Ace" engages is air war over the western plains in twelve cliff-hanging chapters. Serial DVD - Released January 31, 2006 Ace Drummond, Volume 1 (Chapters 1-6) Starring John King, Jean Rogers, Lon Chaney & Jr. Directed by Ford Beebe The evil-saboteur "The Dragon" threatens the world and hero pilot Ace Drummond must thwart his insidious plans. Serial DVD - Released December 9, 2003 Ace Drummond, Volume 2 (Chapters 7-13) Starring John King, Jean Rogers, Lon Chaney & Jr. Directed by Ford Beebe The evil-saboteur "The Dragon" threatens the world and hero pilot Ace Drummond must thwart his insidious plans. Serial DVD - Released December 9, 2003 The Adventures of Smilin' Jack, Volume 1 (Chapters 1-6) Starring Keye Luke, Turhan Bey & Sidney Toler Directed by Ray Taylor & Lewis D. Collins An American stunt pilot faces international intrigue in the orient. Serial DVD - Released May 25, 2004 The Adventures of Smilin' Jack, Volume 2 (Chapters 7-13) Starring Keye Luke, Turhan Bey & Sidney Toler Directed by Ray Taylor & Lewis D. Collins An American stunt pilot faces international intrigue in the orient. Serial DVD - Released May 25, 2004
  19. Re: Good Dogfight sources Thanks much everyone, that is exactly what I needed. All I came up with on my own was Dogfight and Talespin. Sky Captain was on my list but if it gets a pass on a pulp board I guess I'll look elsewhere.
  20. I'm planning a WW2 all ACEs squadron campaign, think a cross between the Blackhawks and Crimson Skies. Can anyone reccomend some good source material. I would really appreciate some good movies and or TV shows. Thanks in advance.
  21. Re: Mercenary Supervillains Along similar lines as "not everyone is cut out to be a mastermind", a punk with super powers is still a punk. The would be super criminal uses these powers for a quick smash and grab before they know what they are doing and gets nabbed by an experienced hero. After a stay in Stronghold the criminal now has a rap sheet, his or her fingerprints are in the Justice Department's database, and what legit business wants to take a risk on a SUPER POWERED ex-con? Then they hear that someone is hiring special talent, high pay, low risk and the plan is to get in and out before the superheroes show. Take that job or pick up a job application at Burger King. They may not plan too far in advance, taking a few jobs till they can make enough money to get out of the country and live the good life in a country with no extradition treaty with the United States. Honduras might make you a good deal right about now. Or maybe the Job is a try out for an agency with a high super talent turn over rate. If it goes well maybe there will be more work, maybe even a steady gig for Viper, or the Mafia with big bucks, back up and high priced criminal defense lawyers.
  22. Re: Supers: How'd they get that way (and why do so many of them wear long johns?) I always thought that super powers had to have been designed by someone. Electric eels have specialized cells to generate electricity but supers rarely have anything like that. Fire, lightning or chunks of ice just appear, rocketing away from their fingertips. So what I figured was that someone designed all these abilities for combat and espionage, that we are being developed as soldiers in their war or wars. The general superhuman proclivity for preservation or destruction or dominance flowed out of that. The greatest of the supersoldiers were psychically programmed to defend a planet so they develop superman like altruism and a drive to keep the status quo. The offensive alternative is to destroy or capture a planetary target so they got the world conqueror set. The costume part is also created by genetic suggestion but to a much, much lesser extent. Pyros usually wear reds, oranges. yellows and maybe black, cryos wear blues and whites. At some point in the future when super- humanitie's population is high enough they get drafted into the conflict and their costume colors become the insignia for either their ability specialization or, if they are super-superhumans, the color of their battalion under a Dr. Destroyer like commander.
  23. Re: I need help making.... Link it to an entangle, ego based?
  24. Re: Mutants and Masterminds: Iron Age Opinions? Normally I like their material, but Iron Age really wasn't anything special. If you are a fan of the subgenre you'll know everything that is in there anyway. Save your cash.
  25. Re: Foxbat for President You've made me happy.
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