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allen

HERO Member
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About allen

  • Birthday 09/29/1973

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  1. Re: Anybody playing Valdorian Age? It was my intent that an elementalist could summon any of the four types of elementals.
  2. Re: HERO GAMES staff - What are some of your favorites? Ah, let's see... Of the ones I've created, superhero-wise my favorites are the Motor City Defenders in Teen Champions and The Answer in Dark Champions: The Animated Series, and of the villains, Luther Black and the Inverted Trinity in DEMON: Servants Of Darkness, the Teen Dream from Teen Champions, and the Lemurians in Hidden Lands. Of the others, some of my favorites in no particular order: The Black Paladin, GRAB (because too many villain books have too few villains who aren't trying to conquer the world), the moon-sized Mechanon's Head (from Galactic Champions; but I think I'd make it planet-sized), the Slug, Tesseract, Zorran the Aritficer, the Monster, Dr. Macabre, and Captain Chronos. Of the heroes, I like the whole Black Mask thing, and Mentiac from UNTIL: Defenders Of Freedom. EDIT: Shucks, I totally forgot Tappan Arkwright and Lamplighter from Arcane Adversaries
  3. Re: Everyman - What Do *You* Want To See? Hugh's got it -- what I mean by write-up is Background/History; Personality/Motivation; Quote; Campaign Use; Appearance; and a Sidebar for plot seeds. As for the Package Deals, I'll definitely keep it in mind. Usually there's blank pages at the end of a book to make it enough pages to complete a signature, so I'm thinking Package Deals or something similar would go well there.
  4. Re: Everyman - What Do *You* Want To See? Each character will have a character brief -- three lines for stats, a section for important abilities, and a section for pertinent Disadvantages -- a portrait, and a write up. Each will be a page long, with a handful taking two pages if necessary.
  5. Re: John Sable: Freelance
  6. Re: valdorian age sorcery system Just to reiterate what Eosin said.... If the Mind Control is a slot on the sorcerer's Multipower, then use the sorcerer's ECV and SPD. On the other hand.... If the sorcerer Summons a demon with the Mind Control Power, then use the demon's ECV and SPD. Hope that helps.
  7. allen

    Valdorian Age

    Re: Valdorian Age Funny... I was thinking the same thing Many of the campaign ideas can easily be translated into the Valdorian Age, and rules-wise, I think there's stuff you could do with the Resource Points from Dark Champions that could be neat. It didn't occur to me to explore Resource Points until late in writing the Valdorian Age, so I didn't have time to fully develop the ideas, but definitely some potential there so long as the campaign is centered in Elweir.
  8. allen

    Valdorian Age

    Re: Valdorian Age hmmm... made it to: "Prepare to embrace your creators in the stygian haunts of hell, barbarian", gasped the first soldier." without laughing out loud. That's pretty brutal; Eye of Argon has got to be published by Leisure Books.
  9. allen

    Valdorian Age

    Re: Valdorian Age Ah ha! And here I thought it was some kind of Danish thing... Anyway, thanks for the kind words about VA, guys, and those of you planning to get it, hope you enjoy.
  10. Re: Valdorian Age Elweir City Guard Question Individual residents of the Foreign Quarter are responsible for hiring guards for protection and agents to investigate crimes, and these might include members of the city guard depending on the resident's importantce. Of course, Magistrates from Gibberish and Uphill East would be more than happy to assist prominent residents of the Foreign Quarter, while those residents in the Prince's dog house or who are no longer that important (for political reasons or whatever) are on their own. Hope that helps
  11. Re: Storage and transport of minis I'll second pistol cases as a cheap (relatively) alternative to miniature cases. Just be aware that some folk might think you're carrying around a handgun, and if you leave the cases in the car, you'll want to move them to your trunk or at least get them out of sight. If you attach magnets to the bases of your minis, you can use pretty much any old box by sticking a flat piece of metal on the bottom of it. This might be a little hard core, though. For taking a handful of minis back and forth to an RPG or something else low key, you can just use a box and toilet paper (I like the USPS "video casette" boxes for this). Primitive, I know, and you do run a high risk of chipping the paint job, but low investment.
  12. allen

    Psychic Wars

    Re: Psychic Wars Thanks for all the recommendations, guys; keep 'em coming. I took a trip down to the used bookstore last night and picked up Psi-Man by Peter David (David Peters, actually -- gotta love having two first and last names, surely a sign of a superior person too... haha...). Sadly it's Volume Five of the series, but I figured what the heck. So, Sketchpad, anything I need to know before diving into this? I looked at a Lumley book... Blood Wars, I think, or maybe Blood Kingdom. Whichever it was, it was the third in a trilogy. Judging by the back cover text, it wasn't really appropriate. Are the other Necroscope books less Wampyri (I think that's how it was spelled), more psychic stuff? Some other stuff I picked up, which I don't think have been recommended yet: Psychic Warrior by Robert Doherty. Old Soviet psi-project (remote viewing/aportation) leads to creation of evil super psychic. It falls to a hastily assembled team of Green Berets with cursory training in psychic warfare methods to stop the evil psychic. I'm about fifty pages into it -- the writing's kind of bland, but the plot is a good one for [/i]Psychic Wars[/i]. Mindhopper by James B. Johnson. I haven't started reading this one yet. From the back cover: "THE MIND MASTER-- Manuel was a small boy gifted with mental powers that just might be the next step in human evolution. And now, Special Security, the secret arm of the government of what had once been the United States of America, wanted Manny and the secrets his brain contained." A couple of recommendations of my own that I haven't seen mentioned: More Than Human by Theodore Sturgeon. Easily one of my favorite science fiction novels. Thematically it fits pretty well into what I conceive going on in Psychic Wars. The novel To Marry Medusa has some good hive mind stuff. Someone already mentioned The Demolished Man by Alfred Bester. The Stars My Destination is also well worth reading (although, as I recall, it's too far future for Psychic Wars -- I need to re-read it). The Three Stigmate of Palmer Eldritch by Philip K. Dick. It's probably too surreal for (most) roleplaying games, but the use the corporation has for precogs is interesting. Some random comments concerning other people's posts: Accreting ectoplasm to change shape is an interesting idea. I'll have to look into the Manly Wade Wellman stuff -- I've only read some of the John the Balladeer stories. I do plan to look at other RPGs eventually, QuestionMan, but I prefer to look at that stuff when I'm further along in a project and have a more concrete idea about what I'm doing. I also prefer to rely on "primary texts" than roleplaying games for information.
  13. Re: Psychic Wars You mean the FGU game, right? Star Hero thread for discussion of Psychic Wars here: http://www.herogames.com/forums/showthread.php?t=28257
  14. Re: Psychic Wars No... Star Hero thread for discussion of Psychic Wars here: http://www.herogames.com/forums/showthread.php?t=28257
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