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Utech

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About Utech

  • Birthday 02/16/1971

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  1. Re: Encyclopedic General Knowledge That would work. Honestly, I hadn't thought it through.
  2. Re: Drivers, start your engines! You might consider Tactics, various flavors of Analyze, some sort of Gadeteering or the like for improvising some sort of equipment change in the pit stop..? Before the race, you could use Acting, Seduction, various flavors of Analyze, Gambling, Streetwise, Contacts, or (of course!) roll playing some encounters among the various drivers and crew members. All this could add to or subtract from the starting rolls. Teamwork might allow something like dirty tricks if you've got more than one car on the course for each team...
  3. Re: Encyclopedic General Knowledge I'd probably allow the Computer Access Perk to cover most of this. I'd allow any character with access to the Internet to have . . . access to the Internet. If you want that access to be perfect, instant, and/or impossible to be taken away, that's gonna cost some extra points.
  4. Re: Single Most Powerful Super Hero EVER!!! It really depends on the book, doesn't it? Having said that, I like all the choices so far. Two I haven't seen mentioned that I always had a soft spot for: Lobo Martial Law Is either the most powerful out of all mentioned so far? No. But in their own stories, they were kick-butt.
  5. Re: GM conundrum - CSLs To return to the first post, I'll just toss in a couple of yen: I don't think your player will get exceptional mileage out of all those CSLs. I'd recommend that you try it out and see what happens. If he does happen to hit everything he aims at . . . so what? Sounds very cinematic and exciting to me. He won't be great at everything so why not let him be a heck of a great shot?
  6. Re: Create Light and the 17 Point Light Spell that isn't Just so. If a new Light Power ought to cost 1 point and that's it, that's what it will cost. As I explained in the post sketching in a Light Power, I just tossed some numbers in there. Frankly, I think the new Power is a lot simpler than all the backflips I've seen so far to do something quite simple.
  7. Re: Create Light and the 17 Point Light Spell that isn't CE certainly makes more sense to me. Another option is to make a new Power: Light. (written up quickly and with absolutely no playtesting) Light Type: Standard Power/Sense-Affecting Power Duration: Constant Target: Hex Range: Self Costs END: Yes Cost: See Light Summary Table A character with Light can create a field that floods an area with the carrier of information (usually light) that allows one Sense Group (usually the Sight Group) to function normally. Some examples of Light include candles, flashlights, a match, and a neon sign for your favorite hops-based beverage. Light makes the covered area accessible to Senses that would otherwise be blind. Light does not counteract Darkness by default, but a GM may rule that the Power with more Active Points is dominant. Light Summary Table: Cost To Fill One Hex: 5 for one Targeting Sense Group; 3 for one Nontargeting Sense Group Cost Per +2 Meter Radius: +5 for one Targeting Sense Group; +3 for one Nontargeting Sense Group Extra Senses: +5 for one Targeting Sense Group; +3 for one Targeting Sense; +3 for one Nontargeting Sense Group; +1 for one Nontargeting Sense
  8. Re: How to understand the SuperHero Genre I think any genre requires a certain amount of buy-in. If you're not willing to pay that price, no worries. The superhero genre asks us to believe that we can have people capable of breaking the laws of physics all the time. They might be utterly invulnerable or strong enough to shift a tectonic plate, or able to outfit a legion of thugs with laser guns. But, basically, the world is as you and I know it. (exception, exception, yeah yeah yeah) The fantasy genre asks us to believe that in a world with fireball spells and a zillion different ways to fly, people would still build castles that look pretty much like a standard European castle we could visit in our world. A lot of the genre revolves around things being more or less the way they were in Medieval Times (both the era and the establishment). Why are there farmers when the same people could become clerics and make food and drink for the city every day? Why are there inky shadows for the thieves to hide in when permanent light spells should have the city blazing like Las Vegas? The space opera genre asks us to believe that combat in space is pretty much like combat on the high seas. They even talk about "ships" and "torpedoes" and "marines" and all that nonsense... You can see where I'm going with this, so I'll leave it. Almost. I think I really ought to point out one more thing: if you don't like the tropes of a given genre, you can change them. Everything you like about fantasy roleplaying can be done with superheroes. It'll take a little fiddling. But it's doable.
  9. Utech

    Riddles

    Re: Riddles The question you need to ask yourself is this: Are the answers to the riddles essential for completing the adventure? No: Make up any riddle you like! Pick some from the Internet. Be funny or risque or cruel depending on the riddler and the sort of game you're playing. Yes: Be prepared to give them the answer. It doesn't matter what riddles you use, but it does matter that they solve them. Make sure that they've got the Skills, Contacts, or other background necessary to answer your riddles.
  10. Re: Regarding Snipers and Spotters If you're looking for something simple, you might assign extra CSLs or PSLs for use only when you have a spotter -- or have a Naked Advantage to buy off Limitations only when you have a spotter.
  11. Re: Create a Villain Theme Team! He's cold. He's arrogant. He's an egotistical megalomaniac with a penchant for crime, rhymes, and some very distinctive pants. Able to become frictionless at will and possessed of a flow that lets him spit lyrics like no one else on the planet . . . let's face it: He's untouchable. Yes, Unus Burrell goes by Unus the Untouchable. He is widely believed to have been the masked man who walked into offices belonging to Marvel Comics and stolen original drawings of his namesake in X-Men vol.1 #8. His cover of Hammer's U Can't Touch This included music that appears to be have been copied from the original. But his well-paid legion of lawyers have made it clear that Unus is innocent of all wrong doing. And he's frankly Too Legit To Quit. That's only half-right. Unus has no intention of quitting, but he sure as heck ain't legit. He just loves to commit crimes.
  12. Re: How to Build: True Duplication It is also possible to have "duplication" simply be the sfx of a variety of powers, skills, contacts, etc. You still have to worry about the original character, so that's probably not the answer to your problem here. It does, however, let you have an infinite number of "duplicates".
  13. Re: More Blockages I'd call that a failed block with a low damage roll, myself. A successful block shouldn't hurt.
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