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Erkenfresh

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About Erkenfresh

  • Birthday 06/20/1978

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    http://www.erkenfresh.com

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  • Occupation
    Firmware engineer at Lexmark

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  1. Oh yeah those touch sensitive gaming tables look pretty sweet. Me wants!
  2. I've thought about (recently) attaching my laptop to my friend's TV and then GM'ing it that way instead of the tabletop. Each player could then bring their own laptop and control their character. Then again, why even be in the same room...
  3. I wish I had done such an analysis myself! LOL Right so the dice to roll for an effect is based on the number before the d6 inside the power effect. If you read the included PDF it will give you some simple steps to create and import a character so you can try it out. It's easy to add more dice to the roll by right-clicking once you have the dice picked up. This is great for Haymaker's or other sources of added DCs. What's a real pain is if you need to roll less dice. The only way to do that would be to edit the power description... Ugh... FG is kinda hard to get the hang of. The roll has to be packaged up, which includes the actor and the target(s). After rolling, there's a results handler which includes the number shown on every die. This lets you count up normal damage body and stun separately. I included other info in the roll like attack type and damage type to help determine which defenses to apply and such. I think this is in "damageHandler" or some such function. Also, FG allows ruleset layering. The CoreRPG ruleset already had a lot of what I needed just to get started. So, I based it off of that. This provides two benefits: lower ruleset size and automatic updates from CoreRPG. If you can't find where a function ends up from my ruleset code, try searching for it in the CoreRPG ruleset instead. Good luck!
  4. The demo for FG is free and you can connect one other person on that to try it out. I'll be honest. Hero doesn't lend itself well to a computer game of any type, due to it's enormous flexibility and "shoot from the hip" mentality. But if you had good success with Hero over Roll20, then it might work out well for you on FG. I wrote the ruleset with Champions in mind, but it could be adapted for Fantasy Hero as well. The only things that are really missing that would be nice for FH are Hit Locations and Sectioned Armor. Anyways, enjoy!
  5. It's funny how a custom limitation like "PD, only works against bullets (-1/2)" is pretty much impossible to code. I'm not saying it's totally impossible, just highly impractical for the user so much as to make it useless. That being said, I think I got all the damage calculations correct for "normalish" attacks without any funky advantages or limitations. If anybody decides to pick this up and use it, I'd really like to know what they think of it.
  6. It was my pleasure. I learned a lot about the LUA scripting language which I had no prior experience with. The amount of customization possible with Fantasy Grounds is mind-boggling too. Fantasy Grounds is certainly a lot more expensive than Roll20 (which is free), but it works pretty well. At the very least, you could try out the demo with one other player for free. It might grow on you.
  7. Hi everybody! I got Fantasy Grounds earlier this year to run a Champions game using 6th edition. Someone over at Fantasy Grounds has been working on a 5th edition ruleset for... a long time. I decided not to wait for him to not finish and besides, I wanted to run 6th edition instead. It's not perfect, but it does a whole lot for you. If you're interested, simply download the ruleset here. There is a document on how to use it inside. Just unzip it like you would any ZIP file: http://www.erkenfresh.com/Champions6e.pak My plans are not to support this further. It does about 75% of the things you'll need it to do and the other 25% are going to get very difficult to code. If a courageous programmer wants to take this and put it on Github and get a development community behind it, then by all means, take it away. I only ask that you look back and remember this ruleset's father. Edit: Looks like I am not permitted to attach "this kind of file".
  8. I am publishing my version of the 6th edition FG ruleset now in the Hero System Discussion forum. Enjoy!
  9. Thanks man! I hadn't done much with overland maps until yesterday but found great tutorial on how to do a nice looking one here: It's really all about the sheet effects. It makes a very dull, flat looking map magically aesthetic.
  10. Today I made a Supervillain hidden base island. This is an overland map. I included a player version that shows only the obvious stuff and then one for the GM. It's not a big island, only about 20 miles across, but this is big enough to house one heck of a supervillainous army, laboratory, or what not. Enjoy! https://www.dropbox.com/s/popy0hnw06rcuy1/Shadowcrest%20Island.zip?dl=0
  11. Nooo those statues are precious. And what would happen if the swing set was destroyed. Where would the kids play?
  12. Thanks! I might throw a few more maps up too as I make them. Do you like the dual format? One with the hex grid on it and one without? The little blue hex in the upper left is for programs like Fantasy Ground where you overlay a hex grid on top of the image.
  13. I made a small VIPER base with just a few rooms but this is my second go round. Thanks for the compliment.
  14. Alright, how about a Dropbox link? Let me know what you think! https://www.dropbox.com/s/4hb89dca4x15dqp/Millenium%20City%20Memorial%20Park.zip?dl=0
  15. Hmm it got compressed way down in size so it looks crummy. Let me try to figure out how to fix that... Does this work?
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