Report Plucking Out Eyes in HERO System Discussion Posted January 29, 2007 Re: Plucking Out Eyes Has anyone though of using: Darkness, Sight Group, 1" + Accurate(?) + Zero END(+.5), Persistent(+.5), Uncontrolled(Lasts Until Eyes are Restored; +.5), Useable As Attack(+1) I don't have my book with me now, so this was done from memory, and might not include all the needed Power Modifiers. The only problem I would see would be the list of defenses required by UAA. This is a clever option that's inexpensive, but avoids the problem of the damage required for a Disabling wound. It's good at simulating a double (multiple?) eye pluck, but not an attack that leaves the target with one good eye (or more). As an area effect power, I think it would require Mobile (+1). I'm not sure if UAA is necessary.