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Thia Halmades last won the day on October 2 2020
Thia Halmades had the most liked content!
About Thia Halmades
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Rank
Rules Maven
- Birthday 06/24/1975
Profile Information
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Gender
Male
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Location
: New House, Who Dis?
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Biography
Full time DM, hockey wachin', gamer junkie. Married. With toddler.
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Occupation
Learning, and re-learning, my job over and over again.
Recent Profile Visitors
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SteveZilla reacted to an answer to a question: +0 Advantage -0 Limitation
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PennDOT. They may be the hardest working road crew in the 48, but no one would know it. Sinkholes are like their own hydra. Fill in one, and two more take its place.
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Like terraforming, but without all the messy science!
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Hey E; Sorry, I’m not actually following you here. I don’t mean to be difficult, I’m just not certain “what I’m looking at.” I see maps and trees, and I would assume that if I’m behind a tree I have some measure of cover. Am I just being dense? Am I missing something?
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Chris Goodwin reacted to a post in a topic: Creating or fixing roads
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And if Chris doesn’t answer it first, I will, and odds are good I’ll go to the text exactly, rather than rely on a previously supplied answer. Bear in mind that CE is just that — it changes environment. If for some reason you have a CE +20 degrees, and it’s currently frozen, you could theoretically unfreeze it. But we’re talking super fringe cases. That aside. Where’s my hat? Ah, here we are. You’re talking about a Transform; damaged road to road, minor. Rough path to road is probably major, and “nothin’” to “road” is whatever 15 points is (I always forget the nomenclat
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drunkonduty reacted to a post in a topic: Is it wrong to power game?
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1) Absolutely not. Mainly because, it’s not in the rules and there’s no need to create a handwave/house rule that does this, it would be wacky bonkers unbalanced. The closest you could get would be if a bunch of summoned creatures cooperated with the mage, but just casting on its own? Nah. 2) Yes, because everyone is either using spells or innate abilities that operate like spells. I also use LTE because being in the Metaverse is draining.
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In this case I’m specifically using the skill as a spell. Oh, I forgot; Only to Find Water (-1/2). That was important. But ultimately it’s a spell that finds water, and I used Survival as the most reasonable way to get there. Not actually a skill, but a spell the uses the mechanic of the skill to generate results. Although, this is HERO; you can call it whatever you want as long as you pay the points for it and adhere to the special effect, but the IDEA was “write me a spell that summons water.” So that’s what I did.
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This is one of those topics, having GM’d almost weekly for the better part of 30 years, that I could go on about and still not have established my thesis. So instead of doing that, I’ll answer the question posed. Bear in mind, this is my answer, and I’m not poisoning the well by reading other people’s responses, which are no doubt many and varied. To a certain level, I expect it, and certainly I’m all for optimization. When optimization turns to cheese, I get annoyed. And when I offer a compromise and get an argument, I get flustered. And when the point gets pressed — and pressed.
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Matt the Bruins reacted to a post in a topic: Political Discussion Thread (With Rules)
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Matt the Bruins reacted to a post in a topic: Political Discussion Thread (With Rules)
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So this is actual “Magic,” right? You are effectively, mechanically, calling something out of nothing. Like. Bang. There’s water now. Both of the canonical ways to do it have already been covered: LS & Transform. And of course, neither of those is how I would do it. Call Forth the Wetness: Skill, Survival (14-). This spell allows you to call forth wetness from the ground, or in certain cases, from the very air around you. The wetness you call forth is specifically potable water; container sold separately. For every point the roll succeeds by, X amount of water is called forth (
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Chris Goodwin reacted to a post in a topic: Political Discussion Thread (With Rules)
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Does anyone use hidden die rolls?
Thia Halmades replied to Brian Stanfield's topic in HERO System Discussion
Amusingly, I do the complete opposite; I make all my rolls on the table because I’m too prone to altering the outcome; I’ve found that having the result be public out of the gate to be sufficiently terrifying, and having done it that way for so long I wouldn’t go back. One of my players was on a streak, slinging his powers, attacks bouncing off, he got brave, and hard charged a boss. I rolled a 3 to hit — with a power that I legitimately unknowingly exploited his weakness. In the game in question, everyone always has at least one fundamental vulnerability; Slash, Pierce, Bash, Fire -
Does anyone use hidden die rolls?
Thia Halmades replied to Brian Stanfield's topic in HERO System Discussion
If I understood your question, does anyone make hidden rolls on behalf of the player. I’ve honestly never even heard of this. When I need to keep someone in the dark regarding success or failure, I ask for the roll without providing a target number. Oh. I use the alternative Target Number system, so every roll the players make is actually an “attack roll.” That’s just a me thing, because I found the whole “11 unless” system didn’t really work for me. Works for the vast majority of people, but I needed something more dynamic. So my solution was to toss the entire system -
Grailknight reacted to a post in a topic: Political Discussion Thread (With Rules)
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Grailknight reacted to a post in a topic: Political Discussion Thread (With Rules)
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aylwin13 reacted to a post in a topic: Political Discussion Thread (With Rules)
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aylwin13 reacted to a post in a topic: Political Discussion Thread (With Rules)
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Thia Halmades reacted to a post in a topic: Political Discussion Thread (With Rules)
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Political Discussion Thread (With Rules)
Thia Halmades replied to Simon's topic in Non-Gaming Discussion
@unclevlad I just want to go on the record saying “I agree with you that in terms of a legal case, take the win without muddying the water,” but I also want to point out, separately, if you will, that this is causal. Again, for the record: I am agreeing with your conclusion, but holding the line that this was related. -
Thia Halmades reacted to a post in a topic: Political Discussion Thread (With Rules)
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Political Discussion Thread (With Rules)
Thia Halmades replied to Simon's topic in Non-Gaming Discussion
Six deaths, including the suicide of Officer Liebengood. I mention this because I know the family personally and it’s an A to A correlation. He was not killed by the rioters, but his death is directly attributable to the events that transpired. -
Thanks for saying what my brain was not able to organize. I was getting frustrated but couldn’t organize a cogent argument. Much obliged.
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Thia Halmades reacted to a post in a topic: Political Discussion Thread (With Rules)
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Political Discussion Thread (With Rules)
Thia Halmades replied to Simon's topic in Non-Gaming Discussion
@unclevlad That’s the point I was making — that they have committed crimes, I just wrote it in an illogical order. -
Political Discussion Thread (With Rules)
Thia Halmades replied to Simon's topic in Non-Gaming Discussion
I never asked for vengeance. I want justice. By the State. Despite they are seditionists, I want them treated fairly under the law. Actually, I want them treated like people of color, but that’s another thread. And no one is being punished through stigmatization; this is normal. These are people against whom charges were brought. It’s not just a list of people. They have been arrested and charged with one or more crimes, there’s no stigmatization as you’re framing it, this is the normal process of the law; they stand accused and that — specifically — is public informat