Jump to content

Thia Halmades

HERO Member
  • Content Count

    8,623
  • Joined

  • Last visited

  • Days Won

    3

Everything posted by Thia Halmades

  1. I apologize, I’m with Spence on this; I can’t focus on the rewards because, in effect, I’m three rooms away back at the white board going “Nah, this isn’t right” and you’re trying to talk to marketing about how people should be rewarded for a system that I’m not ready to let out of the room, much less move onto reward design. I gave you my best answer based on what you’re saying, and I think Hugh said something similar, but beyond that I won’t be much help here.
  2. I mean. I am CHArming and Impressive. It’s my 2nd highest stat. So I’ll play the face, but I’m not very nice. Heroic, but not nice, so then am I being punished because my play style, while amazing, isn’t in line with this sort of Arthurian/Chivalric vibe? I played paladins my whole career. I’d rather laugh with the sinners than cry with the saints; the sinners have much more fun. So where’s the reward for dancing on that edge? You know? Chaotic Good?
  3. Note: the following explanation is for those unfamiliar with 5th: Huh. This is an effect that’s unique to 5e, because of the way it handles action economy. In HERO you have two half phases, one half phase is commonly used to move, the other is used to act. Alternatively, you can open with an attack, but I believe that taking an attack action ends the turn. Broadly speaking, HERO doesn’t “take away” things, it just adds challenges to completing them. 5th, however, has each action as a sub-type; Movement, Action, and commonly Bonus Action (particularly for Rogues). The thing is, in H
  4. Oh, oh. Got it. The drugs are completely normal except they are part of a unique trial that’s being given to soldiers through the VA. This thing goes all the way... TO THE TOP!! The two abnormal ones will only work when both are taken, one is a primer and one is an activator — the order they’re taken is irrelevant, and the timing is irrelevant, it can be active for up to 3 months (because science). When BOTH hit the system, it turns people into... what? What’s the actual effect of having both of these things in your system at once?
  5. However, hidden in every bottle, are two tablets of a new designer drug, which you wouldn’t know just by looking; only after exposing them to black light do the highlighted drugs pop. While this may seem exceptionally complex and obtuse, it’s at the height of the war on drugs. It’s critical that the odds of them being caught mid-shipment are minimized and that they can pass muster by all except the most dedicated investigator. They want to use standard routes then get them into the hands of local pharmacists with whom they have their network. From pharmacist to street pharmacist.
  6. That’s exactly what I came away with, but was desperately trying to veer away from it. And yet. Here we are.
  7. Where the disconnect lies isn’t in your idea; “Mentor” is a well established trope, Galahad was I believe the most loyal of all the Knights of the Round, etc. It’s that you’re taking something that is broadly embedded in the “who” of a person, and making a mechanic around it, and calling it a “what.” Who is Jean-Luc Picard? (You can wiki it). WHAT is Jean-Luc Picard? He’s a Starfleet Officer, specializing in Sciences, and helms what was at the time, the pride of the fleet, and its flagship, the NCC-1701-D, “Enterprise.” So if I’m building Picard, I’m going to be focusing on the wh
  8. I never understood why people got so hung up on the whole STUN/BODY “he’s not dead?!” ...thing. Monsters die when they hit 0 BODY. That’s just a thing that happens. Only major NPCs get the same benefits of PCs in terms of not being gacked at 0 BODY. It isn’t 15 napping goblins, it’s 15 very dead goblins, including at least one decapitation.
  9. Sound effects, for example, a specific tap pattern on the underside of your desk/table to indicate that head crabs are coming, then pause. Give it a random number of turns, then a perception check as one is literally flying through the air. For their face. Remember: Fear is purely the unknown. The less they know, the more unfamiliar a situation with the right queues, the more they’ll start to freak out. Horror, however, is what happens when you wish you could back to not knowing. You have plenty of great contributions here already, I wanted to point out what else is possible just
  10. ...wat? Who’re you? I must have missed something. Glad it helped!
  11. Unbeknownst to the players, the assassin is still lurking in the rafters of the church, clad in black body armor with twin katanas on her back. She moves with Olympic level agility, capable of clinging and swinging in near silence. She killed the deacon, but she has her reasons — that tip he gave the players wasn’t exactly out of the goodness of his heart. As she evaluates the situation, the screech of tires and the yammering of voices shouting orders come from outside, and bullets start blasting holes of light through the front doors along with the chatter of uzi and AK fire.
  12. I mean, you can build everything yourself regardless, but for me? 6th. I came in with 5th. I loved 5th. 6th is bigger, broader, messier in some ways if for no other reason than its scope, but it’s possibly the most refined of all the editions, and hands down my favorite. That said, if you like 4, do 4. If you have 5th & 6th and there’s a rule that you want to import, you know, do that. Contemplating further, Persona would not be capable to its level of refinement outside of 5th or 6th. I twisted a lot of rules into new shapes but the ground work for those change
  13. To quote the above, “Would it work? Yes.” Would I do it? No, never. I think you would be better served by holding onto their characters, and waiting to see how each person starts to play with their “50 points,” then as their personalities become clear, hand them the pre-generated character that fits best. Alternatively, draft up a series of cards (similarly to what you might see in Descent, Gloomhaven, or the like) and when it comes time to “level,” offer them one of two or three cards, if this is Dark Champions, you can have the hacker, thief, street samurai, etc. (depending on t
  14. ...why, what else are they doing with their time? That’s called “going to work,” and for most people, 10 years is when they started to get to the point of consistent recognition. They may not want to put in that time, but there are very few prodigies, and even they hit a limit where they need someone to provide new information.
  15. I’ve read through it, but what I see is kind of a mess. The reason for the D&D archetypes — your “four core” and their subclasses — is because they’re drawn from history, or the story gestalt, or the collective subconscious, and then sufficiently romanticized to have a look and feel, then mechanically built to reinforce that. HERO, of course, unless you build those class packages everyone can kind of do their own thing within the boundaries of the campaign. First, campaign limits, good idea. ALWAYS a good idea. But. Your idea, on the whole, isn’t resonating with me. I’m not see
  16. *flips through channels, sighs heavily.* Your powers grow weak, @Old Man.
  17. @Scott Ruggels Yes, that is clearer. I agree in principle, that if two people are using the exact same spell, they should absolutely get the same results. I think, for me, I saw the loop as being more about the higher power overall, rather than the specifics of, say, “Summon Monster III.” But I understand that for you, Summon isn’t your jam, and I respect that.
  18. Why stop there? Why not stage an entire photo-op? https://mashable.com/article/donald-trump-working-walter-reed-photos/
  19. I’ve said it, I’ll say it again, “always set limits.” You can also set your ceiling/basement for a given skill or effect. For me, Persona was the first time I did this so specifically and aggressively, including capping added Damage Levels. It created a give/take mechanic, because they could certainly buy everything up to the max with base levels, but they lose flexibility. They can commit them all to flex levels, but that consumes a mess of points, so they ended up having this sort of default where they capped themselves at 6 OCV/6 DCV and used the rest. The exception to the rule were any mod
  20. I apologize. I’ve read through this reply but my interpretation has it as self-contradictory. GMs can build Galactus, but special powers is too much like D&D? To me, Summon is about calling temporary allies, and this sets the mechanical limit. You could certainly bake in a “command refresh,” upon recasting, but other than saying you don’t like it, which I acknowledge, I’m not following a specific objection.
  21. Something something history, something something repeat it:
  22. If we are in the same camp, @TrickstaPriest, and I believe we are, you might get some enjoyment from a Podcast called Knowledge Fight. Parental Advisory. Explicit Content. I have no affiliation to the podcast, just calling it out as something I enjoy and think you might as well.
  23. I disagree, your math is off; it’s not whether they voted 3rd party, it’s the system. In other words, if all the people who voted 3rd party instead voted democrat, then the State could potentially flip. This bears out my assertion, that in this environment, because it is first past the post, step one is breaking through that. Step two is changing the mechanics of voting. Because the State was split, it voted red. We can agree to disagree but I’m not convinced by your argument, I see it as reinforcement of my point.
×
×
  • Create New...