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Thia Halmades

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Everything posted by Thia Halmades

  1. I say this without rancor or sarcasm: You’ve lost me. If I can help, let me know. I want to help, and I thought I had helped, clearly I did not. If I can help with this question in the future, you know. Holla.
  2. Crusty, I’m slightly rusty. Your answer is Trigger, does not control activation of personal trigger, whenever she gets properly pissed off. Then set it as a psych lim. Remember that enraged doesn’t necessarily mean “throws plates at walls,” it can be any heightened emotional state. This is going to require some cooperation to make it look & feel right, but I would place the weight on the psych complications and make sure the character’s personality is well defined. It can be down purely to role playing, with the GM being trusted to highlight moments they think are appropriate for the trans
  3. Nah. I wear the helmet because I kept losing my sunglasses.
  4. Holy rabbit holes, Batman! What? These rabbits. They dig holes. All over the yard. Massey kind of nailed this, actually, and you have caught onto the gist of it; a power, in a very real sense, “is” its special effect. When we talk about reason from effect, this is precisely what we mean. If it gives your ego a boost, and I hope it does, when I built my dragon transformer, I did it in the exact same way you did. Bought a bunch of growth, flight, and he can shoot lasers from his mouth (I based him on the “race” of Bahamut from FF VII). When those powers activa
  5. Yawns, reads. Takes another sip of coffee. Re-reads. Cracks knuckles. Okay. I see the disconnect. In this post I’m going to try and address the confusion, rather than dive into rules citations. The following appears to be true based on what I’m reading thus far: Sveta8, you seem to be trying to fully understand both how Trigger works, and, (apologies if I’m not precisely spot on here) why Linked is a Limitation, as opposed to a subset of Trigger, which is an advantage. For the sake of discussion, we’re agreeing that all definitions and examples provided by Simon are cor
  6. I think this question is better suited for the forums, as this isn’t a rules question per se, but more about errata. I would agree (without referencing Champions or seeing the build you’ve referenced) that based on your description, the printed build may contain errors, and I can independently confirm that what you built is sound. Remember, it isn’t about “right” and “wrong” but more “accurate & valid” vs “needs work.” Nice build there, by the way.
  7. Ah, good question. The answer is, in short: ”WhyIoughta...” <Rata-tat-tat!> *kzzzzzK* *thud* *thud* Autofire goes off per the attack and the player resolves. Remember that in the rules, there’s no lag from shot A to shot B, it’s all special effects, and moreover, AF is an Advantage. That’s a big thing, this is a traditional “get what you pay for” scenario. Paid for full auto fists, get full auto fists. But Damage McShieldy paid for Damage Shield. Resolve AF normally, then once “the attack” is completed, again, it’s a single attack that’s
  8. Two things. Size is relative. Yep, it’s more work when it comes up, meaning, most of the time, you’re fighting human or larger opponents and the halfling gets all applicable bonuses, but should they encounter something their own size, zip. Those are gone. Yes, to reiterate, more work, but it’s work you can easily prep for and honestly makes way, way more sense. Second. This is HERO. There’s a whole cereal box full of nothing but really weird tattoos of how to do things, including giving all halflings a super skill/special ability/power that lets them cloak out. However,
  9. I have something to add here. That answer was freakin’ epic. *slow clap* @mallet Bloody good show. Get it? Vampire? Bloody? Because they drink blood? Amirite? Guys? Where are you going? Hey wait up!! Moving on! If I’m understanding the rule right, upon summon you get assignable tasks based on EGO, your Necromancer can purchase EGO, Only to Assign Tasks to Summoned Creatures, (-1). Why -1? Because he’s going to use it freaking constantly. As an aside to that aside, I generally don’t allow purchasing of stats over and above
  10. That would be interesting, actually, a Flash > Trigger > Massive Damage. ”I Literally Punched That Guy’s Lights Out,” Flash/Sight 6d6, Trigger, roll damage equal to or greater than 50 STUN, Linked: HTH attack, Attack must be Type: Blunt (-1/4), 0 END (+1/2(?)), Area of Effect: One Hex/Single Target. That build is probably wobbly and needs tweaked, but the idea is perfectly sound. More importantly. I giggled. Hadn’t thought of that one before. Mechanically representing punching someone so hard they temporarily see stars. God —- I love this game.
  11. I had some spare points, so I bought some campaign appropriate psychic abilities. Low grade telepathy (No Conscious Control), Precognition (...No Conscious Control) and so on. When it works, it’s always right, but it never, ever, works on demand.
  12. Deep down, I like the idea of a Descent: Freespace meets MechWarrior vibe; It’s after the war. Mankind has been busy rebuilding. Despite what we expected, we didn’t get bombed back to the Stone Age, but the deconstruction of super powers gave rise to new leadership, focused heavily on science and the technological advancements required to save our planet. The mechs started as more efficient excavation machines, drilling, moving earth, lifting heavy objects. That sort of thing. It wasn’t long, though, before patterns re-emerged. Market leaders were approached by new governments who
  13. And you were right to do so, except I saw “combined attack” and immediately thought of “team work,” so I gave it a miss. Good catch!
  14. @ChaosDrgn Yes, but NCM is usually waived when you aren’t playing a human; NCM should be based on racial modifiers. Normal stats for a human (which I cap at 15 in my heroic campaigns) are not the same as NCM for an Oni, Troll, Ogre, Sprite, etc. Just a thought.
  15. And down we go through the rabbit hole! Historically an average person with reasonable training could wear heavy armor; the weight is distributed across the body and yes, it’s heavy as hell, but they moved and fought in it just fine. However, it was very tiring, which is why I use LTE to represent this. You can also add an END cost based on weight class, each class adding 1 END to a given STR based action. Swing sword for half cost, but add 3. You can buy this off/counter it with training, an END battery and so on.
  16. Great question, and props to @Sveta8 for getting the concept right out of the box. One thing I would point out in the build he posted, having both HTH Attack AND No Range is redundant. Without diving into every possible permutation of how it can be done, the core of your answer is “However your campaign does it.” In HERO, IIRC, attack ends a turn, a rule I scrapped a long time ago and if it still exists, chalk it up to faulty memory. What that means is that regardless of how you run it, be consistent. In 5th Ed D&D, a cantrip I use constantly is Green Flame Blade, which changes
  17. The canon from Hero System Martial Arts (6th), pg 92 as my PDF runs, is written in such a way that each maneuver is very specific and locked in, and new maneuvers should be purchased rather than existing ones altered, creating the need for multiple maneuvers to develop a well rounded martial arts style for a given character, school, etc. This is reinforced by the structure, explaining how each maneuver is built and the thoughtfulness required to get it right. It represents a set ”object,” that is purchased by the character but exists on its own as part of the martial art.
  18. I apologize as I don’t think I have the text you’re referencing; the possible answers are: 1) It’s a typo, those happen, or, 2) 22 includes base ED which stacked with 20 points of purchased defenses If neither of those work, please post back with the specifics of the example and I’d be happy to break it down as best as possible.
  19. The easiest/best way to determine this is by looking at the dramatic effect, so while the rules don’t address ice per se, we know that ice is brittle and subject to heat damage. I recommend selecting something with similar properties and then assigning its PD/ED (and any resistances) based on your campaign, for example, you could reason a low PD as ice shatters very easily, but a higher ED against non-heat sources. In terms of a direct correlation, you could look at something like plywood, 3/2, or home brew it to 3/3, etc.
  20. This is actually my point; I believe in this post, somewhere, I pointed out that it’s just as interesting if not more so to watch the protagonist meander about without their OIFs while talking to a volleyball. If the points are paid, then that’s that, and I agree its one of the “absolutes” in HERO. What is often unsaid is that it’s a game; things can change, points can be refunded or redistributed. But if you just fell out of a plane and miraculously survived by your parachute catching on a tree, and your stuff is scattered hither and yon, I mean. Good luck finding it. That’s also
  21. @Ninja-Bear Remember, there are a lot of ways in HERO to mitigate damage, from being a dodge tank (DCV? Have some) to aggressive use of the Counter Martial Art maneuver. It’s down to what you want to represent and the level you want it; I would start doing some number crunching and come up with a sliding scale. Another thing I did in Persona was add a new abort maneuver, Soak. Abort to Soak: Raise a specific defense value by 1.5 for the duration. It functions like any abort, but the player has to identify which defense value they’re using.
  22. I believe what I said, was, “Mama, I got seats! (-0)” — much more specific than “Y’all a car now!” Sir. *cough*
  23. Which brings up a whole separate point, which is this: Are we debating whether its possible, as a special effect (good news, it is) or, Are we debating the very specific how because it’s an ongoing power use? Or. Are we debating how many “car traits” you inherited in your transform. Or. Are NONE of these things fully capturing the question? In the first scenario, I’m fine with extra limbs and strength — exactly as I said in the beginning. If we’re really going into the more granular space of “how do I build seat belts and life support?” That’s almost a se
  24. Another option is allowing for “speed healing” in limited circumstances, an idea I’d toyed with but not committed to. In dramatic cinema, the protagonist takes “hospitalization levels” of damage ... and uh... keeps going. Limping in one scene, running full tilt in the next. This is usually attributed to STUN (or in Palladium, SDC). Okay, what if it’s not? What if instead the hero (and all heroes, as applicable) have a power called “From the Brink. Regeneration, (Only up to 1/3rd total BODY, Trigger: only activates when BODY drops below 1/4 (-1), Extra Time,), and if you want to mak
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