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Oruncrest

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  1. Thanks
    Oruncrest reacted to dmjalund in APG Shrinking   
    the name is Duo Damsel
  2. Like
    Oruncrest reacted to Christopher R Taylor in Mutants: Why does this idea work?   
    Yeah, like I stated earlier, there's a huge jump between "i dislike you because you look different/talk different etc" and "I dislike you because you are powerful enough to melt my brain"
     
    Mutants aren't just odd looking or unusual.  They are actually, materially dangerous.  And they are going to supplant and replace non mutants according to Marvel Evolutionary Theory.  That's a huge difference from "I don't like you because you're from Nebraska".  That's an actual threat to my peoples' existence.
     
    There's good reason and logical basis for fear of mutants in the Marvel universe, its not just mindless, content less, irrational hate.  Especially when you factor in all the thousands of times mutants actually have threatened huge bodies of people, if not the entire planet.
     
    And at the same time, because almost no mutants look any different than anyone else, there's no reason why people should hate them and embrace other superheroes as happens constantly in the Marvel Universe.  In this context, there's no difference between Captain America and Dazzler: both have done great things and protected people, both are attractive and noble, both are consistently heroic (with a few mind control bad moments).  Cap is beloved and honored, Dazzler is hated.  For no other reason than "we want to push the anti mutant thing for plot reasons."
     
    See, what I'm saying here is that no matter how much propaganda you put out, or what cool slogans you whipped up, people would not differentiate between mutant and non-mutant.  They'd fear and hate every superhero.
  3. Haha
    Oruncrest reacted to archer in "Normal games" for cosmic-level heroes   
    If you meant on my part, it was completely intentional.
  4. Haha
    Oruncrest reacted to archer in "Normal games" for cosmic-level heroes   
    Judges at a beauty pageant.
     
    Participants in a spaceship race.
     
    Mysterious time travel event with no apparent motive.
     
    Heist at a space museum where the security guard steals a flight ring and a flying security robot then tries to flee into the past.
  5. Like
    Oruncrest got a reaction from Duke Bushido in Question: Only in Hero ID & Focus   
    From reading your OP, I gather that this fellow is like He-Man: Pulls out the Sword of Eternia, says "By The Power of Grayskull!" and transforms, keeping the sword around to use on his enemies. If that's the case, then here's my ideas:
     
    1) First, build the power that transforms the PC into their HID with the Focus. Like so:
     
     
    Activating this power turns Adam into He-Man, deactivating it changes He-Man back into Prince Adam.
     
    DO NOT put this power in any frameworks that also have OIHID. In fact I'd recommend not putting it in any frameworks at all.
     
    Any powers that can be used after the PC transforms should use Restrainable instead of Focus:
     
     
    This power can be put in a framework.
  6. Like
    Oruncrest got a reaction from Derek Hiemforth in Question: Only in Hero ID & Focus   
    From reading your OP, I gather that this fellow is like He-Man: Pulls out the Sword of Eternia, says "By The Power of Grayskull!" and transforms, keeping the sword around to use on his enemies. If that's the case, then here's my ideas:
     
    1) First, build the power that transforms the PC into their HID with the Focus. Like so:
     
     
    Activating this power turns Adam into He-Man, deactivating it changes He-Man back into Prince Adam.
     
    DO NOT put this power in any frameworks that also have OIHID. In fact I'd recommend not putting it in any frameworks at all.
     
    Any powers that can be used after the PC transforms should use Restrainable instead of Focus:
     
     
    This power can be put in a framework.
  7. Like
    Oruncrest got a reaction from Enforcer84 in Alien Race: The T'Shol (WIP)   
    When the T'Shol made their Invasion attempt, were they met by The Solution (I bet that would one time Ultra Woman kept her mouth shut )?
  8. Thanks
    Oruncrest reacted to massey in How do YOU handle limitations that are advantageous?   
    I think I know what he means.
     
    Limitations affect powers, and should be priced based on how they affect the power they're applied to, generally without regard to other things the character can do.  For example, if Superman purchases a hang-glider (10" of Gliding, OAF bulky, big turn mode, lots of other restrictions), then he still gets the full value of the limitations on the Gliding power, even though he's got 50" of Flight x250 noncombat.  His Gliding isn't more expensive just because he's got a backup power that's just as good if not better.  He's paying points for both powers.  His limitations don't become less limiting overall just because he spent more points elsewhere.
     
    If Captain Swordsman has 5 different magic swords, each with its own weird limitations (only affects evil creatures, only vs vampires, does not affect those blessed by a priest, only vs dragons, etc), it doesn't matter that he's got backup weapons.  Those limitations are still real.  He bought each of those weapons individually, and they all cost points.  He shouldn't be paying full price for 5 different swords.  That's way worse than just paying for one sword that does everything.
     
    Now... there are certain circumstances where a character is obviously designed with powers that negate his limitations.  The Mind Mole has 10" of Tunneling through 10 Def material (with the ability to close the hole behind him), N-Ray Vision, and an Ego Attack.  His tactic is that he tunnels down into the ground, looks up at you through the Earth with N-Ray, and then brain-zaps you over and over again.  He has an OAF magic wand that lets him do this, and an OAF magic hat that gives him 30 points of Mental Defense.  Unless he runs into a very specific enemy build, his limitations will probably never come into play.  This is a situation in which the GM is justified in saying "I can't think of any way this limitation will ever come up, so for you it isn't worth any points".  Doctor Destroyer's powers all come through his armor, but because it can't be damaged and he never takes it off, he doesn't get any points back.
  9. Like
    Oruncrest reacted to Hugh Neilson in How do YOU handle limitations that are advantageous?   
    I see a few common threads emerging which I concur with, and steriaca touches on most of them here.
     
    By default, the attack works on anyone the character targets and hits.  He can already choose not to attack some targets.  He is limiting viable targets, and that means there is a limitation.  Now we need to value it.
     
    The question is how often he will target, or will wish he could target, someone or something that the KA will not work on,  That depends on exactly who it will, and will not, work on, which the player needs to detail.  Object, automatons, animals, entities that believe they are doing good/evil ("this is necessary for my people to survive"), entities that believe they are doing evil ("even if it meant I would starve, I should never have eaten an animal - truly I am irredeemably Evil").  It requires defining exactly what is, and is not, "evil" for this purpose.
     
    Next, the GM has to assess how common that "evil" will be in his game.  That may be active ("I have ten years of games planned out, so based on that, your limitation is worth -1/2") or passive ("he took a -1 limitation, so I need to work in a lot of situations where there is a target he'd like to use the sword on, but it won't work").
     
    In the course of this, we need to talk to the player - how do you envision this working?  How will your character use the sword?  Don't speculate - ASK the player.  "You don't plan on just randomly stabbing people to figure out who is evil, I hope."  If he does, maybe we need a discussion on campaign tone more than we need a discussion over differentiating a -1/4 and a -2 limitation.
     
    Overall, the GM and the player need to get on the same page and understand the vision of this ability FIRST.  Then we can scope out how it interacts with the specific campaign SECOND.  Mechanical design is the THIRD step.
     
    Many players, and even Hero posters, are used to games that will have "Weapon Property:  Only Works on Evil Things" already priced out on a list of other abilities.  In those games, the game designer has already set a campaign structure, so he knows how common "evil" will be.  The writeup of the property will (if done well) explain who it will, and will not, damage, and may even discuss the ramifications of random stabbings to determine alignment.  The game designer already has HIS vision for how this will work, so he will design the mechanics around that, and that is what you get. 
     
    You wanted a different vision?
     
    Welcome to Hero, my friend, where you get to design YOUR vision.  But that means you have to go through all of those steps above, because in Hero, YOU - the player and the GM - are the game designer.  Hero just gives you the tools to build your design, and realize your vision.
  10. Haha
    Oruncrest reacted to massey in Boy/Girl Gun -- Cosmetic or Major transform   
  11. Like
    Oruncrest reacted to Duke Bushido in Boy/Girl Gun -- Cosmetic or Major transform   
    Given the "heals back" mandate of Transform, I don't see it becoming a years-long problem.  Socially, I don't see it-- _as suggested in the first post_ being too much of a serious problem, either:
     
    OP Didn't say "turns them into someone else," but "swaps their genders."  Immediately springing to mind is the fact that I don't think anyone has failed to recognize Eric Idle as being Eric Idle even when in drag.  Yes; playing a woman, not being a woman, but still: as suggested, that's about the level of effect I understand:  Johnny!  You've gone and grown bewbies!  What happened, Mate?"
     
    Going to something more close to the source of the inspiration:
     
    The cast of Ranma 1/2 was freakin' _huge_!  Even for a cartoon, there was a shocking number of characters over the years.
     
    Only _one_ of them failed to recognize Ranma as Ranma when he swapped genders.
     
    In a world with super powers, green-and-purple skinned monsters, aliens, mole people, and lost lands of dinosaurs, the "well, my fingerprints are still mine; my DNA is still mine save that extra leg on the Y chromosome..."   In a world of stuff like this?   This is a straight-up joke power.
     
    I have no idea what the nature of OP's campaign is, though, and that's the heart of the problem:  only OP does know.
     
     
  12. Like
    Oruncrest reacted to Duke Bushido in Legal status of non-humans   
    Strangely enough, you don't actually have to be severely autistic to have difficulty with emotion.  Granted, it's a hallmark of autism, so we tend to go straight there for examples, but there are others both more severe (sociopathy and psychopathy) and far less (some Aspergers patients and an "on again, off again" diagnosis occasionally called "Literalism").  And it's not just emotion: a lot of these folks (autistics included) also have trouble with sarcasm, double-entendre, and even simple jokes.
     
    It's actually frightening how much emphasis we put on the "humanity" of emotion when there are so many people collectively who have difficulty even _appreciating_ emotion, let alone understanding it.  The same goes with empathy: we talk about how it's a touchstone feature of being a living, sentient being-----   but there is an appreciable number of folks who simply aren't capable of it.  Stressing it as part of the "diagnosis" of being a "real human" becomes just a bit frightening....
     

     
     
    Well great. I've gone and made myself sad...
     
     
  13. Haha
    Oruncrest reacted to Cygnia in Coronavirus   
  14. Haha
    Oruncrest reacted to Starlord in Coronavirus   
  15. Haha
    Oruncrest reacted to Starlord in Coronavirus   
  16. Thanks
    Oruncrest reacted to Cygnia in Coronavirus   
    Coronavirus: The County Tyrone hay bale superheroes
     

  17. Haha
    Oruncrest reacted to Starlord in Coronavirus   
  18. Haha
    Oruncrest reacted to Cygnia in Coronavirus   
  19. Haha
    Oruncrest reacted to BoloOfEarth in Coronavirus   
    This was too good not to share.  I found it at https://notalwaysright.com/they-might-be-coming-on-to-something/207328/
     
    A bit of backstory for anyone reading old stories years from now: there’s a global health crisis going on, and a lot of people are acting like it’s either fake or no big deal. I’m waiting for an x-ray, and I overhear some medical workers talking.
     
    Worker #1: “Did you hear that [disease] causes a loss of ability to orgasm?”
    Worker #2: “No! Where did you hear that?”
    Worker #1: “My girlfriend and I made it up, but if we spread that around, maybe people would actually care.”
  20. Haha
    Oruncrest reacted to Cygnia in Coronavirus   
  21. Like
    Oruncrest got a reaction from dialNforNinja in PRE attacks - making a display vs just buying more PRE   
    In combat, I'd have you make 2 rolls: Roll-to-Hit, because the target very likely won't stand there and let you do the "Shave and a Haircut" gag. And a PS: Jedi Knight Roll (no minuses unless the target figures out what you doing and makes a DEX roll to avoid it (but if he's never seen you do it before, how would he know?)) because while it's cool, it's not worth a huge outlay of points for the effect, and a Jedi should have spent a few points for the PS if only to fake being a Jedi...
  22. Like
    Oruncrest reacted to Chris Goodwin in Entangle in a Multipower   
    Entangle is ordinarily an Instant Power with continuing effect, so the Entangle would remain even when the points are switched elsewhere, unless the Entangle is built to require some kind of maintenance through END cost or otherwise. 
  23. Like
    Oruncrest reacted to Cygnia in "Neat" Pictures   
  24. Like
    Oruncrest reacted to Enforcer84 in "Neat" Pictures   
    And then PETA joined Child Protective Services as hunteds for the man of Ass.
  25. Like
    Oruncrest reacted to Enforcer84 in "Neat" Pictures   
    Not sure if any of you watch Critical Role, but the fan art from that weekly D&D game is some of the best. 
     
    Here's an artist's interpretation of Vox Machina's druid and rogue doing their best Barda and Scott Free Impression. Her smile just makes me giggle.

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