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zbrendon

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  1. How would you handle this: Character A has the Power Change Environment, -12M of Mode of Movement (Leaping), Area of Effect 12M Radius, Personal Immunity, No Range. This Character also has Flight (24M). Character B has 34M leaping (Accurate). Character A is flying directly in front of (20M away) and slightly above (6 M UP) Character B. Character B can see a weird warped area around Character A, but does not know the exact effect of the power. Character B decides to do a move through on Character A by leaping into the air and moving through him to attack. As I understand this leap, it would take all 32M of Character B’s leap to make this attack (20m for forward movement, and 12 for the 6M up distance). Leaving 2 M to move through. I would assume an arced leaping path to accomplish this. When Character B hits Character A’s movement suppression field, I would assume he has moved 8 M forward, and roughly 4 M up (costing 8M or the leap), so he has already moved a total of 16M. The change environment reduces his move by 12, leaving him with 8 M of movement. What happens next? Does Character B simply move 6 M closer to Character A, Stop (Failing to connect with the move through), then land Next phase on his DEX, directly below where his movement ended? Would this premature ending of a leaping path cause Character B to “Fall” out of the air? How about if there were no change environment effect, and character B was successful with the move through. Would he simply land on the next phase, or would he “fall” the 6M down (possibly taking damage, or being prone). Ignore it if I calculated distances wrong in my examples, I am really just after the just of what happens at the end of a mid air leap in different situations. Thanks for your input!
  2. I have been wondering the same thing. Looke din the books, and i think the only reason to assign Matching Complications is color and role playing (at least in 6e). I seem to recall WAY back when i played 3e, that disadvantages could be applied to vehicles and such, for a point credit (i.e. 50 points in disadvantages netted 50 points in abilities). That seems to make sense, but if i understand correctly, in 6e complications are just a required part of character creation for flavor and storyteller use... But, i just got 6e a few weeks ago and am working through the rule books, so i may be misinformed.
  3. I think I can accomplish what I am looking for by using the vehicles "Complications". I was under the impression tht in 6e, "Matching Complications" do not reduce the cost of vehicles, they were there only to provide flavor and role playing opportunity. Am I misunderstanding how "Matching Complications" work?
  4. Can Vehicles (or bases I guess) be purchased with limitations? I would normally say "no", but someone had an interesting idea to have a vehicle linked to themselves through a damage feedback loop... Whenever the vehicle takes damage, so do they. Whenever they take damage, so does the vehicle. I think this is worth some points, but I think giving limitations to vehicles can make a single CP go way too far. What do you think? Sorry if this has been discussed, but I could not find a thread on the topic.
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