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Jhamin's Achievements

  1. This reminds me of all the mileage I got out of The Flashmen from the old 4th edition Allies book. They were basically a bunch of superpowered conmen that decided it was easier to play hero and pocket some of the loot they "saved" than it was to keep fighting superheroes all the time. They had a team vehicle with smuggling compartments, a foundation they administered for charity (and a reasonable handling fee), were paid guests of honor at all kinds of events (fees for charity, honest!) Two of them even disguised what their powers actually were (they were actually a telekinetic and a gadgeteer who combined their efforts to look like they were a living video game character and a Ninja) The PCs *Hated* these guys, and could never prove anything, but if they pushed too hard the leader of the Flashmen (This foppish cyrano de bergerac type who used drugs to fight at a superhuman level) would shame them publicly for having such delicate egos they couldn't handle another superteam in town when it was clear that they needed the help with all the crime going on.
  2. A noble goal to be sure, but it always seems to fall apart for more complex characters with more powers or longer power writeups. I notice you don't include her everyman skills for example. Powergirl is relatively simple next to a version of Batman that has martial arts, a utility belt bought as a multipower, paid points for the batmobile, and a long list of skills and contacts. How would your template work if a character had to bleed over to a 2nd page? Not trying to be negative, I'm curious as I feel that my character sheets always go off the rails because the PCs have too much info to fit on one page. This is one of my character sheets (Made in MS Publisher). It manages to hold enough info for me to actually put a whole PC onto one page, but I'm the first to admit it isn't as pretty as yours. The character is a 300 point starting Teen Champions character.
  3. I suspect that there is someone out there who is still a little irritated that the best remembered Marvel RPG is called the "FACERIP" system.
  4. While Bond hasn't been lighting fires with their franchise for a long time now, I think their biggest problem isn't Jason Bourne, it's Austin Powers. Those movies not only made a zillion dollars they skewered the Bond conventions so successfully that the people making Bond movies are afraid of using their own tropes.
  5. This is kinda sorta the plot for the "Lower Decks" animated Trek that aired last year. "First contact is a delicate, high-stakes operation of diplomacy. One must be ready for anything when Humanity is interacting with alien race for the first time. But we don't do that. Our specialty is second contact. Still pretty important. We get all the paperwork signed, make sure we're spelling the name of the planet right, get to know all the good places to eat." - Ensign Boimler, USS Cerritos
  6. Isn't there a new Marvel Superhero RPG every 5-10 years or so? There was the classic FACERIP, the SAGA one that used cards instead of dice, the Marvel Universe one from 2003, Marvel HEROIC from 2012, .. I'm honestly kind of amazed the MCU didn't get its own yet.
  7. 5) The new Warden of Stronghold is abusing the prisoners in the name of "keeping them in line". The Villians actually try to reach out to the Heros for help. (See the "Lockup" episode from Batman: TAS)
  8. For what it's worth, one of the Cyberknights from the old 4th edition Allies book had a hovercycle that he flew around on while shooting bad guys with his super-crossbow. (He was basically an even-higher tech Hawkeye/Green Arrow type) I remember thinking it looked fairly balanced, sort of a goblin-glider in motorcycle form.
  9. It probably dilutes what you are doing, but the Murder in Stronghold adventure from Champions Presents 2 would be an awesome add. Masquerade is basically a direct 6th edition replacement for Proteus. But I'm probably biased because that was such a well-liked adventure by my players back in the day.
  10. I think this and Swarm are the real answer to pest control in a superhuman world. The genre convention isn't that they become super-organized pests that we have to live with (ala Joes Apartment, if anyone remembers that) its that once a swarm gets intelligent enough it gets a cape, organizes into a humanoid shape and starts making supervillian speeches.
  11. Way back in 4th edition (which also takes us back to the 80s and 90s) the 4th edition universe had magazines named HeroTalk, MetaMag, Villainy Unbound (Which was apparently bought by the same sorts of people who collect serial killer trading cards), SuperHype and Super Star that were all monthly print magazines devoted to Superhumans and a "Compu-Board" named HeroNet. (I say again, the book that mentioned that came out in '92). There was a "DNPC Wannabe" in one of the books that had a side business selling VHS compilation tapes of various Supers in action. My Teen Champions campaign has a whole subculture of "Super-Influencers" that try to get famous for broadcasting their antics on the Internet. The PCs keep running into them while they are trying to stop actual villains only to hear that their Super-Identities are way more famous among their schoolmates because Alpha-Geek Prime badmouthed them on his channel than for saving people. I should also mention one of the NPCs from Teen Champions who is a superhuman teen pop sensation (Think Brittney Spears/Taylor Swift/Selena Gomez) who is actually a vat-grown genetically perfect pawn of Telios. His evil plan is to let her get more and more famous, more and more influential, and basically take over the pop-music business. The great thing is that she doesn't actually know she is a clone or that her entire entourage are also clones loyal to Telios.
  12. The question I keep coming back too is how much of all this stuff would be available? PRIMUS gets energy blasters, but the US Military still uses Assault Rifles that fire bullets. There may be force field generators and teleport beams in various labs, but do they actually show up at earthquake sites? If so, what is the mix of super-science and victim sniffing dogs like we have in the real world? On the one hand, the Champions universe is, as Lord Liaden points out, a lot higher tech than ours, but there also seems to be an effort by Hero Games to keep it from being too different than the world we live in. On the other hand, with all the Super-Fights the CU probably get a lot more buildings flattened than our world does so their response might be a lot better developed. I might also expect that Millennium City would have better resources than most other urban areas given how high tech the rest of their infrastructure is. I don't think that (say) Omaha Nebraska has legions of Robots to clean up flood damage.
  13. I suspect there is some truth to this. I have several friends who make a living doing boardgames, and several came from RPG backgrounds. Folks who create this stuff tend to have a very different view of content than those of us who play. It is a job and they have nostalgia for it the way you remember a good boss. Nice, you may have stories, but you don't remember all the details decades later. As for making this a product, outside of the people on this forum, how many people would care about the stats for the guy on the cover of a book 5 editions and 40 years out of date? Hero can barely get people to buy 6th.
  14. Jhamin


    That is more or less what happened in the old Batman Beyond cartoon that was set in the future of the 90s Batman/Justice League cartoons. The Jokerz were clown themed street gangs that roamed the blade runner future Gotham after Joker died.
  15. The thing about the old Marvel FACERIP was that there was *no* consistency from those optional character creation rules. You might roll up Rick Jones with a shotgun, you might roll up Colossus, you might roll up The Invisible Woman (at least as far as power levels went). They defended it at the time by pointing out that Thor and the Black Widow were on the same team so you should be able to play with widely disparate power levels in the group. I knew no one who did that. Most the FACERIP games I saw back in the day that had original characters have everyone roll, but then basically "normalized" power levels by letting everyone reset their main power to whatever the group had agreed on beforehand for power level. I wouldn't read a Hero book or discover the concept of OAF gear for years to come, but looking back on it, I might let people reset a couple powers to a higher level than "normal" for the group in exchange for them being OAF.
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