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Everything posted by grandmastergm

  1. Unfortunately it didn't post. Please email him to me.
  2. She actually works for a MHI campaign too.
  3. Cool. I think I'll do something for it as well.
  4. Do you have backstory, personality, power/tactics, and appearance? And thank you for posting her- she will be a playable character!
  5. I only see the pdf, I don't see the hero designer file. Sorry!
  6. Thank you Storn! I'll work on revising her for Michael Satran's Tsunami and David Webb's All That Glitters Is Gold campaign. Do you have any other character information? What's Hope's real name? Like First Name and Last Name?
  7. Got it, thank you very much Death Tribble!
  8. Revised backstory for Artemis: ARTEMIS (Cailtyn Rose Mathis) Created by John Sampson Background/History: An orphan who grew up in the foster care system in Metro City, Caitlyn was injured when a war erupted in her neighborhood between the Italian mafia and Chinese tongs. Her family’s home was under the protection of the mafia, so a tong soldier threw a grenade into it. Caitlyn managed to push her foster brother to safety when the grenade went off, showering her with fragments. Some of the fragments struck her in the head, doing damage to her eyes, optic nerves and taking away her sight. The Protectors arrived, put a stop to the gang war, and brought her to a hospital. Huntsman (aka Wayne Savage) vowed to do everything he could for the little girl. He arranged for her to be adopted by a loving couple: the Mathis family (Robert and Jennifer). Robert was a high-level engineer and a designer on the “Sonic Sight” project at Savage’s company ORWELL Industries. Her benefactor also paid for her schooling and approved for her foster father to use her as a candidate for the Sonic Sight program. The experimental therapy and drugs that she took managed to replicate a bat’s sonar abilities, but even improve upon it by allowing her to pick up as much detail as if she could see, perceive through non-soundproof materials and to see in a 360 degree arc. It also enhanced her hearing as well. Caitlyn took up archery as a sport, finding that she had a natural talent for it. Plus her new super-hearing and sonar ability made her even better than her extensive training would allow. Although she had decent enough grades to go to college, Caitlyn decided instead to go into the workforce as a fitness trainer and instructor. She kept in touch with her old benefactor, who offered her a job at his company. She turned him down and proposed a counter-offer: that he would train her as his protégé. Impressed at her audacity, Wayne Savage trained her to become a superhero. She decided to take on the name of Artemis, after the Greek goddess of archery, and began patrolling the streets. The Huntsman accepted that she would take his place on the new Protectors team. Personality: Caitlyn Rose is a down to earth, focused woman. Once she sets her mind on a goal, she'll stick to it until she accomplishes it. She is outgoing and extremely loyal to those she calls friends. She has more of a vigilante mentality compared to other heroes due to her rough childhood, but knows when to restrain herself. Powers/Tactics: Artemis prefers to start off the fight by either blinding/deafening foes or entangling them; then switching to other arrow attacks when appropriate. Appearance: Caitlyn Rose Mathis is an attractive, young woman in her early 30s. She is tall and slender, but athletically built. She stands 5'9" tall and weighs 138 lbs. She has long, dark brown hair and grey-blue eyes. She normally dresses in current Californian fashions. Her costume consists of a Kelly green bodysuit accented with gold wrist bracers and buckles. Her eyes are covered by a silver cloth sash tied around her head. Her gloves, boots, and belts match the ‘mask’, as do the pouches on her left arm and thigh. She uses a longbow, and on her right hip she wears a dual-tiered quiver containing a large number of green-feathered arrows.
  9. I'd say either let the PCs watch it on the media or see it in person; or perhaps they're the ones that find out that the main superhero is dead. Then they can continue investigating the gang war and find out where the weapons are coming from. Then it concludes with a showdown between them and the villain. I do like the RoboCop-esque storyline of a corrupt corporate executive working with the criminal elements. It could even be his effort to ensure that his company gets to take over the police using their new robots or superbeings.
  10. I might do it. We'll see.
  11. Wow! Yes, he got all of them from this adventure! Thank you for alerting me to this!
  12. Log-Man did that version. The shoulders-behind-shoulders originated from some versions of Grond, so Taghuso used it for Gronda (he's an ex-Champions player).
  13. Huntsman is actually a NPC mentioned in Dave's campaign along with SaveCo. What source material did he get it from?
  14. Awesome! Did you play with DJ Webb?
  15. Yeah, I know. I'll take whatever you got, please!
  16. Do any of you guys have any ideas for a remote convention game that you'd like to see? Or do you have any sample adventures?
  17. Hello everyone, Right now I'm working on a convention game that will feature a group of starting superheroes (400 points in 6e, 75 complication). All are based in Metro City, a campaign city created by the late DJ Webb. The twist is that all need to be characters drawn by Storn Cook. Please post character information of any character you created that Storn Cook drew.
  18. The original version was just Sheeva from Mortal Kombat colored green, but the covert art was closer to the she-hulk so we went with that.
  19. You can find it here. She's called Gronda in Haymaker #56. She's also described as such in her profile. Ray Lowery created her.
  20. grandmastergm


    Hello everyone, I noticed issue #56 of Haymaker featured a female Grond named Gronda. I created a version of her that is a bit more playable that will be an option at a couple of convention games that I'm going to run this year. I also just commissioned a piece of her by Taghuso, an artist on deviantart. Here she is: Val Char Cost 60 STR 50 15 DEX 10 35 CON 25 20 BODY 10 8 INT -2 10 EGO 0 30 PRE 20 35 PD 8 30 ED 3 4 SPD 20 20 REC 16 70 END 10 70 STUN 25 12m RUN 0 4m SWIM 0 44m LEAP 0 6 OCV 15 6 DCV 15 3 DMCV 0 3 DMCV 0 Characteristics Cost: 225 Cost Power END 13 Very Skilled Four-Armed Combat: Autofire (4 shots; +1/2) for up to 60 Active Points of STR; Requires A Roll (12- roll; Must be made each Phase/use; -3/4), Extra Time (Full Phase, -1/2) [Notes: costs 9 END per Attack] 3 6 Four Arms: Extra Limbs (4), Inherent (+1/4) 0 8 Big and Heavy: Knockback Resistance -8m 0 94 Super-Tough Skin: Resistant Protection (25 PD/25 ED), Hardened (+1/4) 0 8 Rapid Healing: Regeneration (1 BODY per Hour) 0 20 Super-Strong Legs: Leaping +40m (44m forward, 22m upward) 2 7 Surprising Self-Control: Mental Defense (7 points total) 0 Powers Cost: 156 Cost Skill 16 +2 with HTH Combat 3 Breakfall 12- 3 Conversation 15- 2 KS: The Superhuman World 11- 3 Oratory 15- 3 Persuasion 15- 3 PS: TV Reporter 12- 5 Rapid Attack ; HTH Multiple Attacks Only (-1) 3 Stealth 12- 3 Tactics 11- Skills Cost: 44 Total Character Cost: 425 Val Disadvantages 20 Distinctive Features: 10-foot tall, 4- armed, green-skinned (Not Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 25 Enraged: Berserk If she takes BODY or gets Stunned from an Attack (Uncommon), go 11-, recover 11- 10 Physical Complication: Big And Heavy (is always 10 feet tall and weighs approximately 800 kg; +2 OCV for others to hit, +2 to PER Rolls for others to perceive (Infrequently; Slightly Impairing) 15 Psychological Complication: Split-Personality; (Common; Strong) 5 Unluck: 1d6 10 Vulnerability: 1 1/2 x Effect from Drains (Common) 15 Vulnerability: 1 1/2 x Effect from Fire Attacks (Very Common) Disadvantage Points: 100 Base Points: 400 Experience Required: 25 Total Experience Available: 25 Experience Unspent: 0 Gronda.hdc
  21. A 1m surface personal damage shield, or how about a cone effect no range that has the same features? Also, would it be 0 END?
  22. He should have an OCV, DCV, OMCV, and DMCV of 7. There was an error with the HTML sheet I copied.
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