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grandmastergm

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Everything posted by grandmastergm

  1. I have the same problem. Argh as well!
  2. Thank you. I'm not having any luck with logging on. For some reason my gmail isn't getting any emails from Rpol. How would I correct this?
  3. Gotcha. All right, how is this? Fair enough that the weapons pool should be OIF instead of OAF. Gotcha. So I kept the Tonfa, pepper spray and handcuffs- that's what she will keep out of her job. Detective Betty Wong.hdc Detective Wong.pdf
  4. I agree on the Guardians team. Unfortunately the movie had a $5 million budget instead of the $50 million it needed for decent-looking special effects and needed more character development for the heroes.
  5. All right here is a de-powered version of her as a police detective before she underwent the super-soldier process and training regimen. Detective Wong.pdf Detective Betty Wong.hdc
  6. Unfortunately I didn't post a sheet for the character, but she's built on 475 XP in 6e. I will have to power her down significantly. Here is her 6e version. Dragon Lady.pdf
  7. I'm interested. I have an old character from a standard-powered Champions game that could fit in such a world.
  8. I wish you had posted this when I ran the campaign last year. I think I ended up coming up with $1,000-2,000 per Real Cost of the equipment points. So like if a weapon cost 20 equipment points, it could cost $20,000 or $40,000. Do you have any kind of spreadsheet with these costs?
  9. Nice, I wonder if he was inspired by Larry Correia's series. Have you read that series phydaux?
  10. Here are the optional maneuvers: Maneuver Phase OCV DCV Effects Multifire 1 -2 -2 Use multiple shots to increase the DCs of the Firearm, only with non-autofire weapon (for every "hit" as if it were an autofire attack, add +1 DC) Precise Autofire 1 var ½ Gain bonuses to hit single target once with Autofire (for instance +1 to +5 if you have auotofire 5) Rapid Fire 1 -2/x ½ Shoot one or more targets multiple times (works like multiattack and rapid autofire) Ricocheted Shot ½ var +0 Use CSLs to “bounce” a shot to hit protected target Snap Shot 1 -1 +0 Lets character duck back behind cover after shooting Strafe ½ -v/6 -2 Make Ranged attack while moving Suppression Fire 1 -2 +0 Continuous fire on area, only with autofire weapon Consult pages 204-205 of the MHI Handbook for details
  11. I highly recommend that you use the MHI rules for firearms. The Monster Hunter International setting for HERO has a list of firearms maneuvers that really help the game, especially the Multifire rules which make pistols far more useful than in the base game. The book series by Larry Correia is also excellent too.
  12. I download the adventure. I like it, and I think I could use some of it for an adventure. Thank you Lord Liaden. Are there are any African superheroes from the Digital Hero books? Just curious as I need one more. I'm thinking that I will do a female gadgeteer (I changed Pridemaster back to male).
  13. There is Origins (in June) , and then also Washingcon (in September). There may be others.
  14. Hello, I plan on running a few HERO games at Origins this year. I will require a sponsor, and am working on getting one. I will probably run the following (subject to your recommendation): Revelations 1001 (HERO System, Fantasy HERO): The End Times of Book of Revelation are literally coming true in 1001 A.D. Six heroes have been gathered by the forces of light, some of them far more reluctantly than others, to gather sacred artifacts that will help defeat the Anti-Christ and his forces. They must brave terrible monsters and great evil to acquire them, and then shall face the Anti-Christ and his army on the plains of Megiddo. This game is intended to be an entertaining and thought-provoking game, and every effort has been made to treat faith with the utmost respect, and no offense is intended towards anyone's individual beliefs. RPG. 4-6 Players. The Temple of the Three Valleys (HERO System, Martial Arts HERO): Set in late-16th century China, a group of heroes from all over the world have come to a village to find a long-lost temple that contains the secrets of martial arts and great riches. They must also use their martial arts skill and superhuman wu shu abilities to defeat a ferocious tyrant and his minions. RPG. 4-6 Players. Con-Flagration (HERO System, Monster Hunter International): Set in the action-packed world of Larry Correia's Monster Hunter International, you are part of a team of monster hunters who wanted to go to an ordinary gaming convention to sit back, relax, and roll some dice. Unfortunately, two warring factions of monsters just decided to crash the convention in search of a powerful artifact. It's time for to cowboy up, grab your gun, kill some monsters, and hopefully get paid! RPG. 4-6 Players.
  15. Joyeuse: Killing Attack - Hand-To-Hand 1 1/2d6, Reduced Endurance (0 END; +1/2); OAF Unbreakable (-1), STR Minimum 8 (-1/4) Holy Lance: (Total: 49 Active Cost, 17 Real Cost) Killing Attack - Hand-To-Hand 2d6, Reduced Endurance (0 END; +1/2) (45 Active Points); OAF Unbreakable (-1), STR Minimum 10 (-1/2), Real Weapon (-1/4) (Real Cost: 16) <b>plus</b> Stretching 3m, Reduced Endurance (0 END; +1/2) (4 Active Points); OAF Unbreakable (-1), Linked (Killing Attack - Hand-To-Hand; -1/2), Always Direct (-1/4), no Noncombat Stretching (-1/4) (Real Cost: 1) Holy Grail: Multipower, 60-point reserve, (60 Active Points); all slots 1 Charge (-2), OAF Unbreakable (-1), Requires Water (-1/2) 1) Cure Disease: Major Transform 6d6 (sick person into well person, heals back through any normal means that would cause character to contract another disease) (60 Active Points); OAF Unbreakable (-1), No Range (-1/2), Requires Water (-1/2) 2) Remove Blindness: Major Transform 6d6 (being into sighted being, heals back through any natural means that would cause loss of sight) (60 Active Points); OAF Unbreakable (-1), No Range (-1/2), Requires Water (-1/2) 3) Cure Poison: Major Transform 6d6 (poisoned person into non-poisoned person,, heals back through being poisoned again) (60 Active Points); OAF Unbreakable (-1), No Range (-1/2), Requires Water (-1/2) 4) Grant Eternal Life: Major Transform 6d6 (person without LS: Immortality into person with LS: Immortality, heals back by various magical means) (60 Active Points); OAF Unbreakable (-1), No Range (-1/2), Requires Water (-1/2) 5) Healing Water: Simplified Healing 6d6 (60 Active Points); OAF Unbreakable (-1), Requires Water (-1/2) Ark of the Covenant: Killing Attack - Ranged 6d6, +1 Increased STUN Multiplier (+1/4), Area Of Effect (16m Radius; +3/4) (180 Active Points); OAF (-1), Side Effects (if Faith roll failed, attack goes off but it becomes No Range and affects everyone in the same radius size; -1), STR Minimum 15 (-3/4), Requires A Roll (Faith roll; -1/2), Required Multiple Users (2 people; -1/4), Costs x2 END (-1/2) The Ark has enough energy for one use, but the PCs can charge it up by using their own END. Shroud of Turin: (Total: 54 Active Cost, 37 Real Cost) Resistant Protection 8 PD/8 ED (24 Active Points), OIF (-1/2) (Real Cost: 16); +10 Mental Defense (10 points total) (10 Active Points); OIF (-1/2) (Real Cost: 7) plus Power Defense (10 points) (10 Active Points); OIF (-1/2) (Real Cost: 7) <b>plus</b> Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases) (10 Active Points); OIF (-1/2) (Real Cost: 7) Reliquary of the True Cross: (Total: 60 Active Cost, 30 Real Cost) Energy Damage Reduction, Resistant, 50% (30 Active Points); OAF (-1), 1 Continuing Charge lasting 1 Day (-0) (Real Cost: 15) plus Energy Damage Reduction, Resistant, 50% (30 Active Points); OAF (-1), 1 Continuing Charge lasting 1 Day (-0) (Real Cost: 15)
  16. Unfortunately Tyanna has basically the same abilities as Pridemaster. I did like the idea so much that I combined the characters and gave Pridemaster (who is the daughter of the late Dedan Ouko) the name "Zuri Ouko". The ape character sounds interesting, but there is already a canonical ape superhero in the Champions Universe named Dr. Silverback. Silverback could be the 6th character, although he would need to be reduced to 500 points.
  17. I ended up running a one-shot/test run of the Revelations 1001 setting with a local gaming group. The test run went really well, as I deliberately tried to imitate DnD class features as much as possible- and the players survived. I also built a bunch of different artifacts and relics that they used int he game. I ended up having to build the Anti-Christ on more than 666 points to make him more of a challenge for the party, but he ended up having 666 experience. And great work on the setting Darren! I might even try to write up some kind of adventure or even campaign for it if you'd like (similar to what the late Michael Satran did with a bunch of his works).
  18. Sure, I have 5 hero options listed. I need one more. Ma'at: Avatar of an Egyptian goddess Gazelle: A South African policeman with speedster powers Ogun: A Nigerian engineer with metal control powers TBD: I need a superhero concept and name Pridemaster: A Kenyan vigilante with the power of the lion White Rhino: reluctant Ugandan hero with the power of the rhino
  19. I did do a game with Otanga as a villain 5 years ago, but I wouldn't mind having him as the main villain again. Do you have any recommendations for the 6th hero option?
  20. Hello everyone, I'm going to run a Champions game over at Origins this year. I was going to set it in a non-USA setting, and I think that given the popularity of Black Panther that I should set the game in Africa. I'm not sure who I want to throw up for the game. Let me know which villain I should throw at the PCs. The PCs will be: Ma'at: Avatar of an Egyptian goddess Gazelle: A South African policeman with speedster powers Ogun: A Nigerian engineer with metal control powers TBD: I need a superhero concept and name Pridemaster: A Kenyan vigilante with the power of the lion White Rhino: reluctant Ugandan hero with the power of the rhino
  21. Hey Bolo of Earth, I actually played in a friend's Champions campaign where he took characters from various HERO system source material and set it in 2001 Champions Russia. I first played The Bishop, and then Ivan (after the Bishop's sad demise). I loved the campaign, but had a falling out with the GM (over a storyline I detested) and a couple players (personality and play style clashes). I did a short campaign in tribute to the campaign back in 2013, but haven't done much with it since then. I did think about trying to write down his campaign into a campaign/adventure book (much like those written by the late Michael Satran) called "Russian Winter." I would change the RL timeline, set it in the Champions world, and set the game 25 years after the Soviet Union fell. Let me know if you would be up for working on it- as well as perhaps fleshing out the Russian Defenders. Red Winter, The Bishop, and Spektr would all play a role.
  22. Could you please do Swamp Thing or The Toxic Avenger?
  23. Hello Majinonifox1, I would most certainly be willing to run an online HERO system 6th edition game for 2-3 players. I might even be able to get another player if you'd like.
  24. I'm one of the regular attendees at the Ashburn/toward Sterling game. I'll let you know if I run another game out in Arlington.
  25. Hello everyone, Upon reading the 6th edition Martial Arts HERO book, I noticed that there is a power called Summon Ancestral Spirit (pg. 163) that describes a summon power, but never stats out exactly what the ancestral spirit is. Does anyone have the stats or information for the Ancestral Spirit? If so, please let me know where to find it- or post it here.
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