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grandmastergm

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Everything posted by grandmastergm

  1. I thought knockback did 1d6 per hex if you hit something, and 1d6 per 2 hexes if you hit the ground or a less solid object. Correct me if I'm wrong?
  2. Thanks guys- I'm the player that DJ is talking about in the first post. I was satisfied with the solution he came up with. I'll let you know how it goes in the next session.
  3. The PCs ended up surprisingly surviving, although most of them got knocked unconscious during the fight.
  4. I ended up letting players purchase their weapons upgrades for $1,000 per 1 real equipment point. It seems to have worked out rather well- inflating the weapons costs simulated the additional effect of lifestyle costs as well.
  5. Hello everyone, I know the MHI book gives a list of PUFF bounties per monster, but I was wondering when the players get the cash- what could they spend it on? How would you calculate expenses like lifestyle, rent, etc? And how much should weapons cost? Drones, ammo, vehicles, buildings, etc? Let me know how you resolved this dilemma in the past.
  6. I plan on running "Death of a Fixer." The PCs are freelancers hired by a mysterious party to provide security for a gathering at a bar. They discover that the gathering is a group of fixers who are haggling over the data and possessions of a recently deceased fixer- which happens to include a lot of valuable and compromising information. Predictably, they have to contend with some party crashers sent by some parties that want the information seized or destroyed, as well as the fact some fixers are willing to use any means necessary to get what they want.
  7. Hello everyone, I just wanted to see how people would build a commercial surveillance drone. One of the PCs wants to make one that can also deliver explosive bombs. How should I go about building it? Should it be a vehicle or a focus? If any of you have built one in the past, let me know how you built it.
  8. Hello everyone, I borrowed a friend's copy of Michael Surbrook's awesome Anime-Cyberpunk campaign setting Kazei 5. I'm thinking of running a campaign in that setting, but I do need ideas for adventurers and characters. Has anyone else run or played in campaigns in the setting? Please let me know, Grandmaster GM
  9. Hello everyone, Did anyone make xenomorphs, yautja and colonial marines for HERO System? I would love to run an Alien vs Predator game, run like the way I imagined the movie to be instead of the horrifically lame movies from 2004 and 2007. I would also like to see Ellen Riley and Dutch team up, so if anyone ever stated them out- that would be a big help! Let me know, Grandmaster GM
  10. Hey guys, Does anyone have MHI character sheet pdfs or export templates for hero designer? I would like to convert my MHI pcs into the proper format, as the standard pdfs don't include things like encumbrance. Please let me know.
  11. Hello everyone, I inspired my good friend Pat Ransom to run a HERO/Champions game adapting the Necessary Evil storyline for the Marvel Universe, with the Kree replacing the V'Sori. I'm thinking of playing Spider-Venom, which will be Peter Parker but with the Venom symbiote. Basically, the Kree wiped out his entire supporting cast (well, save most of his rogues gallery and J. Jonah Jameson, the latter of whom is now a propagandist for the Kree)- and Eddie Brock sacrificed himself to save Parker. He goes by Venom, pretending that Spider-Man is dead and has given into the symbiote, although he is haunted by memories of his old life as a hero. Please go ahead and build him (as I'm not quite sure how to build him), let's say 425 +100 pts of matching complications for a total of 500. I look forward to seeing what you guys all come up with.
  12. Did you stat out any of the characters from the books?
  13. It's a shame those folks have never been statted out- save for Samhain and Cateran in the Villains books, and the London Watch in Kingdom of Champions (although their designs are a wee bit dated). Someone really should take the initiative and do so.
  14. So how do you balance out weapons? I'm working on my own game now and I want to figure out why heroes would want to wield pistols instead of tommy guns or rifles? Did you give the Grimnoir a particular template?
  15. I did a conversion of the book a while back, but I lost all of the characters. If anyone wants to work with me on updating it, I would love to do so. I saw that they suggested further heroes and villains in the Champions Universe books.
  16. Enigma Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 7/DCV: 7 15 CON 5 12- 20 INT 10 13- PER Roll 13- 20 EGO 10 13- ECV: 7 - 7 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 7 DCV 20 7 OMCV 12 7 DMCV 12 5 SPD 30 Phases: 3, 5, 8, 10, 12 19 PD 5 Total: 19 PD (12 rPD) 19 ED 5 Total: 19 ED (12 rED) 10 REC 6 40 END 4 15 BODY 5 40 STUN 10 Total Characteristic Cost: 180 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 29 Armored Coat: Resistant Protection (12 PD/12 ED) (36 Active Points); IIF (-¼) 0 48 Gloves: Drain INT 6d6 (60 Active Points); IIF (-¼) 6 40 Hat: Mental Illusions 12d6 (Human class of minds) (60 Active Points); IAF (-½) 6 18 Coat: Invisibility to Sight Group and Danger Sense (23 Active Points); IIF (-¼) 2 37 Stun Blaster: Blast 6d6, Reduced Endurance (0 END; +½), Attack Versus Alternate Defense (Resistant ED defined as a force-field; All Or Nothing; +1) (75 Active Points); OAF (-1) 0 Skills 32 +4 with Ranged Combat 3 Conversation 12- 3 Disguise 13- 3 Inventor 13- 5 KS: History 15- 3 KS: The Mystic World 13- 3 KS: The Superhuman World 13- 3 Linguist 1 1) Language: Arabic (fluent conversation) (2 Active Points) 1 2) Language: Chinese (fluent conversation) (2 Active Points) 0 3) Language: English (idiomatic) (4 Active Points) 1 4) Language: French (fluent conversation) (2 Active Points) 1 5) Language: German (fluent conversation) (2 Active Points) 1 6) Language: Greek (fluent conversation) (2 Active Points) 1 7) Language: Russian (fluent conversation) (2 Active Points) 1 8) Language: Spanish (fluent conversation) (2 Active Points) 1 9) Language: Thai (fluent conversation) (2 Active Points) 3 Stealth 13- 3 Streetwise 12- 3 Systems Operation 13- 3 Traveler 2 1) AK: Europe (3 Active Points) 13- 2 2) AK: Torremolinos, Spain (3 Active Points) 13- 2 3) CK: Bangkok (3 Active Points) 13- 2 4) CK: London (3 Active Points) 13- 2 5) CK: Moscow (3 Active Points) 13- 2 6) CK: Paris (3 Active Points) 13- Total Powers & Skill Cost: 259 Total Cost: 439 Pts Complications 20 Hunted: DEMON; 10 Psychological Complication: Code Versus Killing 20 Psychological Complication: Obsessed with averting apocalyptic future; 15 Psychological Complication: Protective of Eclipse; 15 Social Complication: Secret Identity; 20 Vulnerability: Magic; 39 Experience Points Total Experience Points: 439
  17. Godfather Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [3] 25 DEX 30 14- OCV: 8/DCV: 8 23 CON 13 14- 20 INT 10 13- PER Roll 13- 15 EGO 5 12- ECV: 3 - 5 25 PRE 15 14- PRE Attack: 5d6 8 OCV 25 8 DCV 25 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 22 PD 8 Total: 22 PD (12 rPD) 22 ED 8 Total: 22 ED (12 rED) 12 REC 8 45 END 5 18 BODY 8 40 STUN 10 Total Characteristic Cost: 236 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 45 Electric Rifle: Killing Attack - Ranged 3d6, Autofire (5 shots; +½) (90 Active Points); OAF (-1), 4 clips of 32 Charges (+½) [32] 29 Concealed Body Armor: Resistant Protection (12 PD/12 ED) (36 Active Points); IIF (-¼) 0 8 Group Radio Comlink: Radio Perception/Transmission (Radio Group) (10 Active Points); IIF (-¼) 0 Dirty Infighting Maneuver OCV DCV Notes 4 Disarm -1 +1 Disarm; 50 STR to Disarm 4 Kidney Punch -2 +0 HKA 3d6 +1 4 Low Blow -1 +1 3d6 NND 4 Punch +0 +2 10d6 Strike 5 Roundhouse/Curb Stomp -2 +1 12d6 Strike 8 +2 HTH Damage Class(es) Perks 45 Follower: 32 Followers built on 100 BP 11 Fringe Benefit: Diplomatic Immunity, Organized crime group overall leader, Passport 10 Money: Wealthy Talents 32 Danger Sense (immediate vicinity, any danger, Function as a Sense) 13- 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 40 +4 with All Attacks 3 Bureaucratics 14- 3 Charm 14- 3 Combat Driving 14- 3 Conversation 14- 5 Defense Maneuver I-II 3 Demolitions 13- 3 Fast Draw: Small Arms 14- 3 Scholar 2 1) KS: European Politics (3 Active Points) 13- 2 2) KS: European Superhumans (3 Active Points) 13- 2 3) KS: European Underworld (3 Active Points) 13- 4 4) KS: Italian Mafia (5 Active Points) 15- 2 5) KS: The Military/Mercenary/Terrorist World (3 Active Points) 13- 3 Interrogation 14- 0 Language: Italian (idiomatic) (4 Active Points) 3 Language: French (completely fluent) 3 Language: English (completely fluent) 3 Persuasion 14- 3 Sleight Of Hand 14- 3 Stealth 14- 3 Streetwise 14- 3 Tactics 13- 2 TF: Common Motorized Ground Vehicles, Two-Wheeled Motorized Ground Vehicles 4 WF: Common Melee Weapons, Small Arms Total Powers & Skill Cost: 323 Total Cost: 559 Pts Complications 20 Hunted: UNTIL; 20 Negative Reputation: Rumored Crime Lord 15 Psychological Complication: Arrogant; 15 Psychological Complication: Cruel; 15 Psychological Complication: Overconfident; 15 Psychological Complication: Thrillseeker; 15 Rivalry: 15 Social Complication: Secret ID; 130 Total Complications Total Experience Points: 559
  18. White Rose Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 25 DEX 30 14- OCV: 8/DCV: 8 18 CON 8 13- 14 INT 4 12- PER Roll 12- 10 EGO 0 11- ECV: 3 - 3 15 PRE 5 12- PRE Attack: 3d6 8 OCV 25 8 DCV 25 3 OMCV 0 3 DMCV 0 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 16 PD 6 Total: 16 PD (8 rPD) 16 ED 6 Total: 16 ED (8 rED) 8 REC 4 60 END 8 10 BODY 0 30 STUN 5 Total Characteristic Cost: 171 Movement: Running: 12m/24m Flight: 40m/80m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 54 Shrinking: Shrinking (0.0255 m tall, 0.0002 kg mass, -12 PER Rolls to perceive character, +12 DCV, takes +36m KB), Reduced Endurance (0 END; +½) (54 Active Points) 0 62 Energy Thorns: Multipower, 62-point reserve 6f 1) Energy Thorn: Blast 10d6, Armor Piercing (+¼) (62 Active Points) 6 6f 2) Energy Thorn Barrage: Blast 8d6, Autofire (5 shots; +½) (60 Active Points) 6 33 Small But Speedy: Flight 40m, Reduced Endurance (½ END; +¼) (50 Active Points); Linked (Shrinking; -½) 2 16 Armored Costume: Resistant Protection (8 PD/8 ED) (24 Active Points); OIF (-½) 0 Perks 3 Fringe Benefit: Federal/National Police Powers Talents 3 Ambidexterity (no Off Hand penalty) 4 Double Jointed 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 12 +4 with Energy Thorns 18 +3 with all Agility Skills 3 Acrobatics 14- 3 AK: Bulgaria 12- 3 Breakfall 14- 3 Bugging 12- 3 Contortionist 14- 3 Disguise 12- 3 Forgery 12- 3 KS: Gymnastics 12- 3 KS: The Espionage World 12- 3 KS: The Military/Mercenary/Terrorist World 12- 3 KS: The Olympics 12- 0 Language: Bularian (idiomatic) (4 Active Points) 1 Language: English (basic conversation) 3 Language: Russian (completely fluent) 2 Science Skill: Botany 11- 3 Shadowing 12- 3 Stealth 14- Total Powers & Skill Cost: 268 Total Cost: 439 Pts Complications 25 Hunted: PRIMUS; 15 Psychological Complication: Hates Americans; 15 Psychological Complication: Vengeful; 15 Social Complication: Public ID; 15 Social Complication: Subject to Orders; 5 Unluck: 1d6: 10 Vulnerability: Sonic Attacks; 100 Total Complications Total Experience Points: 439
  19. Thespian Val Char Cost Roll Notes 23 STR 13 14- Lift 606.3kg; 4 ½d6 [2] 21 DEX 22 13- OCV: 7/DCV: 7 18 CON 8 13- 14 INT 4 12- PER Roll 12- 25 EGO 15 14- ECV: 9 - 9 30 PRE 20 15- PRE Attack: 6d6 7 OCV 20 7 DCV 20 9 OMCV 18 9 DMCV 18 5 SPD 30 Phases: 3, 5, 8, 10, 12 21 PD 7 Total: 21 PD (12 rPD) 21 ED 7 Total: 21 ED (12 rED) 9 REC 5 40 END 4 12 BODY 2 34 STUN 7 Total Characteristic Cost: 220 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 105 Mental Powers: Multipower, 105-point reserve 8f 1) Painful Performance: Mental Blast 5d6 (Human class of minds), Reduced Endurance (½ END; +¼), Area Of Effect (32m Cone; +¾) (100 Active Points); Incantations (-¼) 4 8f 2) Commanding Performance: Mind Control 12d6 (Human class of minds), Reduced Endurance (½ END; +¼), Area Of Effect (8m Radius; +½) (105 Active Points); Incantations (-¼) 4 12 Rapier: Killing Attack - Hand-To-Hand 1d6+1 (2d6+1 w/STR), Armor Piercing (+¼) (25 Active Points); OAF (-1) 2 25 Powerful Mental Shields: Mental Defense (25 points total) 0 36 Mental Force-Field: Resistant Protection (12 PD/12 ED) 0 Fencing Maneuver OCV DCV Notes 4 Disarm -1 +1 Disarm; 33 STR to Disarm 4 Parry +2 +2 Block, Abort 5 Plunging Strike -2 +1 Weapon +4 DC Strike 4 Slash +0 +2 Weapon +2 DC Strike 5 Thrust +1 +3 Weapon Strike Talents 5 Eidetic Memory Skills 20 +4 with Fencing 3 Acting 15- 3 Breakfall 13- 3 Charm 15- 3 Conversation 15- 5 Cramming 3 Disguise 12- 3 Fast Draw: Blades 13- 3 High Society 15- 3 KS: English Literature 12- 6 KS: Shakespeare Plays 15- 3 KS: The Theater/Performance World 12- 0 Language: Danish (idiomatic) (4 Active Points) 5 Language: English (imitate dialects) 4 Language: Norwegian (idiomatic) 4 Language: Swedish (idiomatic) 3 Mimicry 12- 3 Oratory 15- 3 Persuasion 15- 3 Sleight Of Hand 13- Total Powers & Skill Cost: 304 Total Cost: 524 Pts Complications 10 Distinctive Features: Mutant 5 Distinctive Features: Voice; 20 Enraged: if his acting is insulted or mocked; 15 Hunted: Eurostar; 30 Hunted: UNTIL; 5 Negative Reputation: Bad Actor 20 Psychological Complication: Enjoys Humiliating and Manipulating Others; 15 Social Complication: Public ID; 120 Total Complications Total Experience Points: 524
  20. Interesting. There are differences in backstory and design, but yeah they're rather similar. I had a hard drive crash recently so I'm borrowing my friend's computer to finish the conversions.
  21. You could go with Walkiria for a code-name.
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