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grandmastergm

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  1. Vlad the Impaler Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 20 13- OCV: 7/DCV: 7 25 CON 15 14- 15 INT 5 12- PER Roll 12- 20 EGO 10 13- ECV: 7 - 7 25 PRE 15 14- PRE Attack: 5d6 7 OCV 20 7 DCV 20 7 OMCV 12 7 DMCV 12 5 SPD 30 Phases: 3, 5, 8, 10, 12 24 PD 10 Total: 24 PD (12 rPD) 24 ED 10 Total: 24 ED (12 rED) 10 REC 6 50 END 6 20 BODY 10 44 STUN 12 Total Characteristic Cost: 223 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 40 Energy Absorption: Absorption 20 BODY (energy, STR, PD, ED and END), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 ½) (70 Active Points); Only Works at Night (-½), Does Not Work Against Light-Based Attacks (-¼) 47 Kinetic Absorption: Absorption 20 BODY (physical, STR, PD, ED and END), Delayed Return Rate (points return at the rate of 5 per Minute; +1), Expanded Effect (x4 Characteristics or Powers simultaneously) (+1 ½) (70 Active Points); Only Works at Night (-½) 36 Inhuman Toughness: Resistant Protection (12 PD/12 ED) 0 5 Darkvision: Nightvision 6 Swift: Running +6m (18m total) END 2 48 Unusual Vitality: Regeneration (3 BODY per Turn) 55 Vampiric Touch: Drain CON, BODY, STUN 4d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (110 Active Points); No Range (-½), Only Works at Night (-½) END 5 36 Vampiric Touch: Aid CON, BODY and STUN 4d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1), Trigger (Activating the Trigger is an Action that takes no time, Trigger resets automatically, immediately after it activates; +1) (90 Active Points); Only to Aid Self (-1), Only Works At Night (-½) END 4 Talents 15 Combat Sense 12- 3 Simulate Death 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 16 +2 with HTH Combat 5 AK: Carpathian mountains 14- 3 Breakfall 13- 3 Charm 14- 3 Climbing 13- 3 Concealment 12- 3 Conversation 14- 3 High Society 14- 3 Linguist 1 1) Language: Bulgarian (fluent conversation) (2 Active Points) 1 2) Language: English (fluent conversation) (2 Active Points) 1 3) Language: German (fluent conversation) (2 Active Points) 1 4) Language: Hungarian (fluent conversation) (2 Active Points) 0 5) Language: Romanian (idiomatic) (4 Active Points) 1 6) Language: Russian (fluent conversation) (2 Active Points) 3 Shadowing 12- 3 Stealth 13- Total Powers & Skill Cost: 350 Total Cost: 573 Pts Complications 10 Distinctive Features: Mutant; (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 15 Hunted: Dracula (Actual Vampires); Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 25 Hunted: Romanian Government; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture/Kill) 15 Negative Reputation: Vampire, Frequently (Extreme) 10 Hunted: Vampire Hunters; Infrequently (As Pow; Kill) 25 Psychological Complication: Believes He Is A Vampire; (Very Common; Total) 15 Psychological Complication: Repelled by Mirrors; (Common; Strong) 15 Social Complication: Public ID; Frequently, Major 5 Unluck: 1d6 135 Total Complications Total Experience Points: 573
  2. The Napoleon of Crime Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 23 DEX 26 14- OCV: 8/DCV: 8 20 CON 10 13- 20 INT 10 13- PER Roll 13- 23 EGO 13 14- ECV: 8 - 8 30 PRE 20 15- PRE Attack: 6d6 8 OCV 25 8 DCV 25 8 OMCV 15 8 DMCV 15 5 SPD 30 Phases: 3, 5, 8, 10, 12 6+10 PD 4 Total: 6/16 PD (0/10 rPD) 6+10 ED 4 Total: 6/16 ED (0/10 rED) 8 REC 4 45 END 5 10 BODY 0 30 STUN 5 Total Characteristic Cost: 216 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 75 Mental Powers: Multipower, 75-point reserve 5f 1) Mind Blast: Mental Blast 5d6 (Human class of minds) (50 Active Points) END 5 7f 2) Mental Control: Mind Control 10d6 (Human class of minds), Telepathic (+¼), Reduced Endurance (½ END; +¼) (75 Active Points) END 3 5f 3) Read Minds: Telepathy 10d6 (Human class of minds) (50 Active Points) END 5 12 Electrified Saber: Killing Attack - Hand-To-Hand 1 ½d6 (2 ½d6 w/STR) (25 Active Points); OAF (-1) END 2 18 Electrified Saber: Blast 5d6, Attack Versus Alternate Defense (insulated Resistant ED or rED defined as force-field; All Or Nothing; +1) (50 Active Points); OAF (-1), No Range (-½), Linked (Electrified Saber; -¼), 16 Charges (-0) [16] 24 Mental Force-Field: Resistant Protection (10 PD/10 ED) (30 Active Points); Costs Half Endurance (-¼) END 1 15 Mental Shields: Mental Defense (15 points total) 6 Fast on his Feet: Running +6m (18m total) END 2 Martial Arts: Fencing Maneuver OCV DCV Notes 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 4 Disarm -1 +1 Disarm; 25 STR to Disarm 4 Parry +2 +2 Block, Abort 5 Plunging Strike -2 +1 Weapon +4 DC Strike 4 Slash +0 +2 Weapon +2 DC Strike 5 Thrust +1 +3 Weapon Strike 1 Weapon Element: Blades Perks 1 Fringe Benefit: Passport 3 Fringe Benefit: Federal/National Police Powers 15 Money: Filthy Rich Talents 3 Absolute Time Sense 15 Danger Sense (self only, in combat) 13- 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 6 +3 OCV with Saber 3 Acting 15- 3 AK: France 13- 3 Bureaucratics 15- 3 Conversation 15- 10 Defense Maneuver I-IV 3 Fast Draw: Blades 14- 3 High Society 15- 3 Scholar 2 1) KS: European Politics (3 Active Points) 13- 2 2) KS: European Underworld (3 Active Points) 13- 2 3) KS: Fencing (3 Active Points) 13- 2 4) KS: History (3 Active Points) 13- 2 5) KS: Military Strategy (3 Active Points) 13- 2 6) KS: The Law Enforcement World (3 Active Points) 13- 2 7) KS: The Military/Mercenary/Terrorist World (3 Active Points) 13- 0 Language: French (idiomatic) (4 Active Points) 1 Language: English (basic conversation) 3 Oratory 15- 3 Persuasion 15- 3 Riding 14- 7 Tactics 15- 0 TF: Equines 5 WF: Early Firearms, Small Arms, Blades Total Powers & Skill Cost: 307 Total Cost: 523 Pts Complications 5 Dependent NPC: Twin Brother: Andre Kloseau (French Detective) Frequently (As powerful as the PC) 30 Enraged: if mocked or insulted; (Common), go 14-, recover 8- 20 Hunted: French Government; Infrequently (Mo Pow; NCI; Capture) 20 Psychological Complication: Megalomaniac; (Common; Total) 20 Psychological Complication: Code of Honor; (Common; Total) 20 Psychological Complication: Thinks He's Napoleon Bonaparte; (Common; Total) 15 Social Complication: Secret ID; Frequently, Major 130 Total Complications Total Experience Points: 523
  3. Yeah, it should say BODY. Silly me. Glacier is actually in the Champions 6e Villains books, in the Solo Villains book more precisely. He's pretty much the only character from European Enemies to appear in later editions, I think. I like the build for him far better there.
  4. Glacier Val Char Cost Roll Notes 75 STR 65 24- Lift 819.2tons; 15d6 [7] 15 DEX 10 12- OCV: 6/DCV: 6 50 CON 40 19- 5 INT -5 10- PER Roll 10- 10 EGO 20 11- ECV: 3 - 3 40 PRE 30 17- PRE Attack: 8d6 6 OCV 15 6 DCV 15 3 OMCV 9 3 DMCV 9 4 SPD 20 Phases: 3, 6, 9, 12 30 PD 27 Total: 30 PD (20 rPD) 30 ED 27 Total: 30 ED (20 rED) 25 REC 21 100 END 16 36 BODY 26 Total Characteristic Cost: 345 Movement: Running: 24m/48m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 19 Immense Fists: Area Of Effect (1m Radius; +¼) for up to 75 Active Points of STR (19 Active Points) END 2 17 Body Of Ice: Blast 2d6, Area Of Effect Personal Surface Damage Shield (1m Surface; +¼), Persistent (+¼), Reduced Endurance (0 END; +½), Constant (+½), Attack Versus Alternate Defense (Life Support (Safe Environment [intense Cold]); All Or Nothing; +1) (35 Active Points); No Range (-½), Always On (-½) 53 Freezing Blast: Killing Attack - Ranged 3d6, Area Of Effect (20m Cone; +¾) (79 Active Points); No Range (-½) END 8 32 Freezing Blast: Killing Attack - Ranged 3d6, Area Of Effect (20m Cone; +¾) (79 Active Points); Linked (Freezing Blast; -½), Only Versus Non-Living Objects (-½), No Range (-½) END 8 40 Aura Of Freezing Cold: Change Environment (+3 Points of Damage, -4 Temperature Level Adjustment), Persistent (+¼), Reduced Endurance (0 END; +½), Area Of Effect (64m Radius; +1 ¼) (81 Active Points); No Range (-½), Always On (-½) 48 Body Of Ice: Regeneration (3 BODY per Turn) 4 Long Arms: Stretching 4m, Reduced Endurance (0 END; +½) (6 Active Points); Always Direct (-¼), no Noncombat Stretching (-¼) 12 Long Stride: Running +12m (24m total) 1 180 Body Of Ice: Resistant Protection (20 PD/20 ED) 30 Body Of Ice: Sight Group Flash Defense (10 points) 30 Body Of Ice: Hearing Group Flash Defense (10 points) 60 Body of Ice: Takes No STUN 31 Body of Ice: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in Intense Cold; Self-Contained Breathing) 10 Body Of Ice: No Hit Locations 72 Immense Weight: Knockback Resistance -24m Skills 16 +2 with HTH Combat Total Powers & Skill Cost: 654 Total Cost: 999 Pts Complications 25 Distinctive Features: Hulking Ice Monster; (Not Concealable; Extreme Reaction (fear); Detectable By Commonly-Used Senses) 30 Enraged: Berserk if hit with a Fire/Heat attack (Common), go 11-, recover 11- 30 Hunted: UNTIL; Very Frequently (Mo Pow; NCI; Harshly Punish) 10 Physical Complication: Large (12 feet tall; +2 OCV for others to hit, +2 to PER Rolls for others to perceive); (Infrequently; Slightly Impairing) 25 Psychological Complication: Lives To Ravage And Destroy, Particularly Sources Of Warmth; (Very Common; Total) 20 Vulnerability: 2 x BODY from Fire/Heat (Common) 140 Total Complications Total Experience Points: 999
  5. Sir Gawain Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 30 DEX 40 15- OCV: 10/DCV: 10 23 CON 13 14- 13 INT 3 12- PER Roll 12- 18 EGO 8 13- ECV: 3 - 6 30 PRE 20 15- PRE Attack: 6d6 10 OCV 35 10 DCV 35 3 OMCV 0 6 DMCV 9 7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12 24 PD 8 Total: 24 PD (14 rPD) 24 ED 8 Total: 24 ED (14 rED) 10 REC 6 50 END 6 12 BODY 2 38 STUN 9 Total Characteristic Cost: 267 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 66 Sir Gawain's Curse: Multiform (585 Character Points in the most expensive form) (Instant Change, x4 Number Of Forms) (132 Active Points); No Conscious Control (Only Circumstance of Transformation) (-1) 20 Sword: Killing Attack - Hand-To-Hand 2 ½d6 (4d6+1 w/STR) (40 Active Points); OAF (-1) 4 16 Sword: Detect Enemies 12- (no Sense Group), Discriminatory, Range, Sense, Targeting (32 Active Points); OAF (-1) 35 Mystic Armor: Resistant Protection (14 PD/14 ED), Hardened (+¼) (52 Active Points); OIF (-½) 7 Mystic Armor: Mental Defense (10 points total) (10 Active Points); OIF (-½) 7 Mystic Armor: Power Defense (10 points) (10 Active Points); OIF (-½) 6 Swift-Limbed: Running +6m (18m total) 1 Martial Arts: Swordfighting Maneuver OCV DCV Notes 4 Counterstrike +2 +2 Weapon +2 DC Strike, Must Follow Block 4 Disarm -1 +1 Disarm; 35 STR to Disarm 4 Parry +2 +2 Block, Abort 5 Plunging Strike -2 +1 Weapon +4 DC Strike 4 Slash +0 +2 Weapon +2 DC Strike 5 Thrust +1 +3 Weapon Strike Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 24 +3 with HTH Combat 3 AK: United Kingdom 12- 3 High Society 15- 4 KS: Heraldry 13- 3 KS: Medieval Culture 12- 3 KS: Medieval History 12- 0 Language: Old English (idiomatic) (4 Active Points) 4 Language: Welsh (idiomatic) 2 Language: English (fluent conversation) 3 Oratory 15- 3 Riding 15- 2 Survival (Temperate/Subtropical) 12- 3 Tactics 12- 2 WF: Common Melee Weapons Total Powers & Skill Cost: 245 Total Cost: 512 Pts Complications 10 Distinctive Features: Mystic Aura; (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 20 Enraged: if code of honor is insulted; (Common), go 11-, recover 11- 20 Hunted: Black Paladin; Infrequently (As Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture/Kill) 20 Psychological Complication: Code of Chivalry; (Common; Total) 15 Psychological Complication: Vengeful; (Common; Strong) 15 Social Complication: Public ID; Frequently, Major 10 Unluck: 2d6 20 Vulnerability: 2 x STUN from Magic (Common) 20 Vulnerability: 2 x BODY from Magic (Common) 150 Total Complications Total Experience Points: 512 Multi-Form Notes: 9 AM-3 PM: Same as Above 3-8 AM/4-9 PM: STR 40, DEX 26, CON 28, PD/ED 29/28 (r17/r16), SPD 6, REC 14, END 60, BODY 15, STUN 50 8-11 AM/1-4 PM: STR 65, DEX 23, CON 33, PD/ED 34/32 (r22/r20), SPD 5, REC 20, END 70, BODY 18, STUN 68 11 AM-1 PM: STR 80, DEX 20, CON 38, PD/ED 38/36 (r26/r24), SPD 4, REC 24, END 80, BODY 21, STUN 80
  6. The Despoiler Val Char Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 [5] 25 DEX 30 14- OCV: 8/DCV: 8 28 CON 18 15- 21 INT 11 13- PER Roll 13- 30 EGO 20 15- ECV: 3 - 10 30 PRE 20 15- PRE Attack: 6d6 8 OCV 25 8 DCV 25 3 OMCV 0 10 DMCV 21 5 SPD 30 Phases: 3, 5, 8, 10, 12 42 PD 10 Total: 42 PD (30 rPD) 40 ED 8 Total: 40 ED (30 rED) 16 REC 12 70 END 10 30 BODY 20 70 STUN 25 Total Characteristic Cost: 325 Movement: Running: 12m/24m Leaping: 40m/80m Swimming: 4m/8m Cost Powers END 112 Destructive Powers: Multipower, 112-point reserve 10f 1) Destructive Blast: Blast 14d6, Area Of Effect (8m Radius; +½) (105 Active Points) 10 9f 2) Phased Blast: Blast 12d6, Affects Desolidified Any form of Desolidification (+½) (90 Active Points) 9 9f 3) The Despoiler Effect: Killing Attack - Ranged 3d6+1, Armor Piercing (+¼), Constant (+½), Uncontrolled (+½) (112 Active Points); No Knockback (-¼) 11 110 Destructive Energy Field: Blast 12d6, Personal Immunity (+¼), Area Of Effect (8m Radius; +½), Constant (+½), Reduced Endurance (0 END; +½) (165 Active Points); No Range (-½) 0 112 Destructive Energy Field: Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points) 0 40 Super-Dense Body: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity All terrestrial poisons; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 0 10 Super-Dense Body: Knockback Resistance -10m 0 10 Super-Dense Body: Power Defense (10 points) 0 25 Despoiler Senses: Increased Arc Of Perception (360 Degrees) with all Sense Groups 0 5 Despoiler Senses: Infrared Perception (Sight Group) 0 3 Despoiler Senses: Ultrasonic Perception (Hearing Group) 0 5 Despoiler Senses: Ultraviolet Perception (Sight Group) 0 23 Super-Leaping: Leaping +36m (40m forward, 20m upward) (Accurate) 2 Skills 40 +4 with All Attacks 3 Demolitions 13- 3 KS: Artifacts Of Destruction 13- 3 KS: Farming 13- 3 KS: Structural Integrity 13- 3 Linguist 0 1) Language: Czech (idiomatic) (4 Active Points) 2 2) Language: English (completely fluent) (3 Active Points) 2 3) Language: German (completely fluent) (3 Active Points) 2 4) Language: Italian (completely fluent) (3 Active Points) 2 5) Language: Polish (completely fluent) (3 Active Points) 2 6) Language: Russian (completely fluent) (3 Active Points) 1 7) Language: Slovak (fluent conversation) (2 Active Points) 3 PS: Farmer 13- Total Powers & Skill Cost: 552 Total Cost: 877 Pts Matching Complications 25 Distinctive Features: humanoid of black matter, surrounded by field of destructive energy; (Not Concealable; Extreme Reaction fear); Detectable By Commonly-Used Senses) 25 Enraged: Berserk when wounded (takes BODY) (Uncommon), go 11-, recover 11- 20 Enraged: if attacked; (Very Common), go 11-, recover 14- 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 10 Physical Complication: Weighty (weighs 400 kg); (Infrequently; Slightly Impairing) 25 Psychological Complication: Determined To Destroy Everything; (Very Common; Total) 15 Psychological Complication: Overconfident; (Common; Strong) 10 Psychological Complication: Vengeful; (Common; Moderate) 150 Total Complications Total Experience Points: 877
  7. I think you can convert him fairly easily into the new edition. I'll take a stab at it. Rictus Val Char Cost Roll Notes 45 STR 35 18- Lift 12.8tons; 9d6 [4] 25 DEX 30 14- OCV: 8/DCV: 8 30 CON 20 15- 20 INT 10 13- PER Roll 13- 26 EGO 16 14- ECV: 9 - 9 30 PRE 20 15- PRE Attack: 6d6 8 OCV 25 8 DCV 25 9 OMCV 18 9 DMCV 18 5 SPD 30 Phases: 3, 5, 8, 10, 12 20 PD -2 Total: 20 PD (20 rPD) 20 ED -2 Total: 20 ED (20 rED) 15 REC 11 80 END 12 20 BODY 10 60 STUN 20 Total Characteristic Cost: 296 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 290 Summoning The Dead: Variable Power Pool, 264 base + 132 control cost, (330 Active Points); Only For Summoning Zombies (-1); all slots Extra Time (Full Phase, -½) 75 Psychic Powers: Multipower, 75-point reserve 6f 1) Your Will Is Mine: Mind Control 12d6 (Human class of minds) (60 Active Points) END 6 6f 2) Overwhelming Psychic Force: Mental Blast 6d6 (Human class of minds) (60 Active Points) END 6 5f 3) Images From Beyond: Mental Illusions 15d6 (Human class of minds) (75 Active Points); Can Only Create Horrifying Or Unpleasant Images (-½) END 7 6f 4) My Will On The World: Telekinesis (35 STR), Fine Manipulation (64 Active Points) END 6 7f 5) Mystical Shield: Barrier 10 PD/10 ED/8 Mental Defense, 0 BODY (up to 4m long, 2m tall, and ½m thick), Non-Anchored, Mobile (+¼) (74 Active Points) END 7 30 Diabolic Vitality: +20 PD, Resistant (+½) (30 Active Points) 30 Diabolic Vitality: +20 ED, Resistant (+½) (30 Active Points) 20 Powerful Mind: Mental Defense (20 points total) 10 Diabolic Defenses: Power Defense (10 points) 34 Diabolic Vitality: Life Support (Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing) 37 Diabolic Vitality: Regeneration (2 BODY per Turn), Can Heal Limbs 5 Loves The Night: Nightvision Talents 6 Terrifying Appearance: +2/+2d6 Striking Appearance (vs. all characters) 22 Universal Translator 15- Skills 30 +3 with All Attacks 30 +15 with EGO Rolls 3 Acting 15- 3 Breakfall 14- 3 Conversation 15- 3 KS: Arcane And Occult Lore 13- 1 KS: The Mystic World 8- 6 KS: Necromancy 16- 3 KS: The Superhuman World 13- 3 KS: World History 13- 3 Oratory 15- 15 Power: Necromancy 20- 3 Stealth 14- 3 Tactics 13- Total Powers & Skill Cost: 698 Total Cost: 994 Pts Complications 20 Distinctive Features: Powerful Necromantic Magical Aura (Not Concealable; Extreme Reaction; Detectable By Uncommonly-Used Senses) 20 Hunted: Trismegistus Council; Frequently (As Pow; NCI; Capture) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 15 Negative Reputation: disruptor of the cosmic balance, Very Frequently (Extreme; Known Only To A Small Group) 25 Psychological Complication: Worships Death; Wants To Destroy The World Of The Living; (Very Common; Total) 15 Psychological Complication: Tries To Avoid Direct Physical Confrontation; Prefers To Manipulate People From Behind The Scenes; (Common; Strong) 115 Total Complications Total Experience Points: 994
  8. The Wall Val Char Cost Roll Notes 60 STR 50 21- Lift 102.4tons; 12d6 [6] 18 DEX 16 13- OCV: 6/DCV: 6 40 CON 30 17- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 - 3 20 PRE 10 13- PRE Attack: 4d6 6 OCV 15 6 DCV 15 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 40 PD 8 Total: 40 PD (30 rPD) 40 ED 8 Total: 40 ED (30 rED) 20 REC 16 80 END 12 24 BODY 14 76 STUN 28 Total Characteristic Cost: 252 Movement: Running: 26m/52m Leaping: 40m/80m Swimming: 4m/8m Cost Powers END 112 Invulnerability: Resistant Protection (30 PD/30 ED), Hardened (+¼) (112 Active Points) 0 20 Immovable: Knockback Resistance -20m 0 14 Super-Strong Legs: Running +14m (26m total) 1 18 Super-Strong Legs: Leaping +36m (40m forward, 20m upward) 2 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 40 +5 with HTH Combat 3 Bugging 11- 3 Bureaucratics 13- 3 CK: Berlin 11- 3 Conversation 13- 3 Cryptography 11- 3 Deduction 11- 3 Interrogation 13- 2 KS: The Espionage World 11- 2 KS: The Military/Mercenary/Terrorist World 11- 2 KS: The Superhuman World 11- 0 Language: German (idiomatic) (4 Active Points) 1 Language: English (basic conversation) 1 Language: Russian (basic conversation) 3 Persuasion 13- 9 Power: Brick Tricks 16- 2 PS: Intelligence Officer 11- 2 PS: Soldier 11- 3 Security Systems 11- 3 Streetwise 13- 3 Systems Operation 11- 3 Tactics 11- 3 WF: Small Arms, Blades Total Powers & Skill Cost: 267 Total Cost: 515 Pts Complications 25 Hunted: German Government; Very Frequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Watching) 15 Negative Reputation: Hero of East Germany, Frequently (Extreme) 20 Psychological Complication: East German Superpatriot, Ardent Communist; (Common; Total) 20 Psychological Complication: Paranoid; (Very Common; Strong) 20 Psychological Complication: Sadist; (Very Common; Strong) 15 Social Complication: Public ID; Frequently, Major 115 Experience Points Total Experience Points: 519
  9. In a campaign I ran, one of the players has a fondness for AOE, Autofire Mental Blast attacks- sometimes with Does Body. It's useful against targets without mental defense. Or you could have a TK Spear Volley of RKA Penetrating Autofire Attack. You could go with a variation of those attacks.
  10. The Piper Val Char Cost Roll Notes 18 STR 8 13- Lift 303.1kg; 3 ½d6 [2] 23 DEX 26 14- OCV: 8/DCV: 8 23 CON 13 14- 18 INT 8 13- PER Roll 13- 15 EGO 5 12- ECV: 5 - 5 15 PRE 5 12- PRE Attack: 3d6 8 OCV 25 8 DCV 25 5 OMCV 6 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 25 PD 3 Total: 25 PD (20 rPD) 30 ED 8 Total: 30 ED (20 rED) 9 REC 5 45 END 5 10 BODY 0 32 STUN 6 Total Characteristic Cost: 184 Movement: Running: 22m/44m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 40 Sonic Powers: Multipower, 90-point reserve, (90 Active Points); all slots OAF (Flute; -1), Incantations (-¼) 4f 1) Agonizing Melody: Blast 8d6, Attack Versus Alternate Defense (Flash Defense (Hearing); All Or Nothing; +½), Area Of Effect (16m Radius; +¾) (90 Active Points); OAF (Flute; -1), Incantations (-¼) END 9 3f 2) Deafening Tune: Hearing Group Flash 12d6, Personal Immunity (+¼), Area Of Effect (16m Radius; +¾) (72 Active Points); OAF (Flute; -1), Incantations (-¼) END 7 4f 3) Soothing Melody: Mind Control 12d6 (Human class of minds), Alternate Combat Value (uses OCV against DCV; +0), Area Of Effect (8m Radius; +½) (90 Active Points); OAF (Flute; -1), Normal Range (-¼), Incantations (-¼) END 9 4f 4) Feedback: Dispel Three Sonic Powers Simultaenously 12d6, Variable Effect (+½), Expanded Effect (x3 Characteristics or Powers simultaneously) (+1) (90 Active Points); OAF (Flute; -1), Incantations (-¼) END 9 140 Control Sound: Drain All Sonic Powers Simulatenously 6d6, Reduced Endurance (½ END; +¼), Variable Effect (+½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (315 Active Points); OAF (-1), Incantations (-¼) END 15 40 Sonic Force Field: Resistant Protection (20 PD/20 ED) (60 Active Points); Costs Half Endurance (-¼), Incantations (-¼) END 3 39 Flute Batteries: Endurance Reserve (250 END, 10 REC) Reserve: (71 Active Points); OAF (Flute; -1) 20 Sound Tolerance: Hearing Group Flash Defense (20 points) 10 Swift Runner: Running +10m (22m total) 1 20 Combat Hearing: Targeting with Hearing Group 3 Ultrasonic Hearing: Ultrasonic Perception (Hearing Group) 10 Lucky: Luck 2d6 Talents 3 Perfect Pitch 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 32 +4 with Ranged Combat 3 Computer Programming 13- 3 Electronics 13- 9 Inventor 16- 7 KS: Classical Music 17- 3 Linguist 1 1) Language: Danish (fluent conversation) (2 Active Points) 1 2) Language: English (fluent conversation) (2 Active Points) 1 3) Language: French (fluent conversation) (2 Active Points) 0 4) Language: German (idiomatic) (4 Active Points) 1 5) Language: Italian (fluent conversation) (2 Active Points) 3 Lipreading 13- 7 PS: Flutist 17- 5 Science Skill: Sonics 15- 3 Systems Operation 13- Total Powers & Skill Cost: 422 Total Cost: 606 Pts Complications 20 Enraged: When someone insults his musical talents (Common), go 11-, recover 11- 25 Hunted: UNTIL; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture) 10 Negative Reputation: Kidnapper, Infrequently (Extreme) 20 Psychological Complication: Code of the Mercenary; (Common; Total) 10 Psychological Complication: Hates To Be Compared To The Pied Piper; (Uncommon; Strong) 15 Psychological Complication: Hates Rock Music; (Common; Strong) 20 Psychological Complication: Paranoid; (Common; Total) 15 Social Complication: Public ID; Frequently, Major 135 Total Complications Total Experience Points: 606
  11. Silhouette Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 25 DEX 30 14- OCV: 8/DCV: 8 20 CON 10 13- 18 INT 8 13- PER Roll 13- 15 EGO 5 12- ECV: 3 - 5 15 PRE 5 12- PRE Attack: 3d6 8 OCV 25 8 DCV 25 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 6+10 PD 4 Total: 6/16 PD (0/10 rPD) 6+20 ED 4 Total: 6/26 ED (0/20 rED) 8 REC 4 40 END 4 10 BODY 0 32 STUN 6 Total Characteristic Cost: 186 Movement: Running: 18m/36m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 40 Shadowform: Desolidification (affected by affected by sonic attacks), Reduced Endurance (0 END; +½) (60 Active Points); Cannot Pass Through Solid Objects (-½) 30 Shadowform: Invisibility to Sight Group , No Fringe, Reduced Endurance (0 END; +½) (45 Active Points); Linked (Shadowform; -½) 30 Shadowform: Resistant Protection (10 PD/20 ED) (45 Active Points); Linked (Shadowform; -½) 8 Shadowform: Darkness to Sight Group 2m radius, Reduced Endurance (½ END; +¼), Mobile (+½) (17 Active Points); No Range (-½), Linked (Shadowform; -½) END 1 5 Eyes of Shadow: Nightvision 10 Eyes of Shadow: Sight Group Flash Defense (10 points) 6 Swift: Running +6m (18m total) END 2 87 Shadow Touch: Drain STUN 4d6, Reduced Endurance (½ END; +¼), Affects Physical World (+2) (130 Active Points); No Range (-½) END 6 Perks 2 Positive Reputation: Best thief in Turkey (Turkey) 11-, +2/+2d6 Talents 3 Lightsleep 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 6 +3 OCV with Shadow Touch 3 Acrobatics 14- 5 AK: Istanbul 15- 3 Breakfall 14- 3 Bribery 12- 3 Bugging 13- 3 Bureaucratics 12- 3 Charm 12- 3 Climbing 14- 3 Concealment 13- 3 Conversation 12- 3 Deduction 13- 3 Disguise 13- 3 KS: The Espionage World 13- 3 KS: The Military/Mercenary/Terrorist World 13- 3 KS: The Superhuman World 13- 3 Linguist 3 1) Language: English (idiomatic) (4 Active Points) 3 2) Language: French (idiomatic) (4 Active Points) 3 3) Language: German (idiomatic) (4 Active Points) 3 4) Language: Russian (idiomatic) (4 Active Points) 0 5) Language: Turkish (idiomatic) (4 Active Points) 3 Lipreading 13- 3 Lockpicking 14- 3 Persuasion 12- 3 PS: Thief 13- 3 Security Systems 13- 3 Shadowing 13- 3 Stealth 14- 3 Streetwise 12- Total Powers & Skill Cost: 319 Total Cost: 505 Pts Complications 10 Distinctive Features: Mutant (Not Concealable; Noticed and Recognizable; Detectable By Uncommonly-Used Senses) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 15 Psychological Complication: Distrusts Men; (Common; Strong) 10 Psychological Complication: Greedy; (Common; Moderate) 15 Psychological Complication: Vengeful; (Common; Strong) 15 Social Complication: Secret ID; Frequently, Major 30 Vulnerability: 2 x Effect from PRE Attacks (Very Common) 115 Total Complications Total Experience Points: 505
  12. Pretty much. This build is designed for any campaign, rather than a mutant-themed one.
  13. Spector (The Avenging Ghost) Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 20 13- OCV: 7/DCV: 7 18 CON 8 13- 15 INT 5 12- PER Roll 12- 15 EGO 5 12- ECV: 3 - 5 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 7 DCV 20 3 OMCV 0 5 DMCV 6 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 7+15 PD 5 Total: 7/22 PD (0/15 rPD) 7+15 ED 5 Total: 7/22 ED (0/15 rED) 7 REC 3 30 END 2 10 BODY 0 28 STUN 4 Total Characteristic Cost: 158 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Teleportation: 40m/160m Cost Powers 45 Assault Rifle/LMG: Killing Attack - Ranged 2 ½d6, +1 Increased STUN Multiplier (+¼), Autofire (5 shots; +½) (90 Active Points); OAF (-1), 60 Charges (+½) [60] 25 Grenades: Blast 10d6, Area Of Effect (20m Radius Explosion; +½) (75 Active Points); OAF (-1), 6 Charges (-¾), Range Based On Strength (-¼) [6] 2 Nightsight: Nightvision (5 Active Points); OAF (-1) 30 Force-Field Belt: Resistant Protection (15 PD/15 ED) (45 Active Points); Costs Half Endurance (-¼), IIF (-¼) END 2 (Runs Off Reserve) 110 Teleportation Device: Teleportation 40m, x4 Increased Mass, x4 Noncombat, Armor Piercing (+¼), Ranged (+½), Usable As Attack (defense is power defense, teleportation or extradimensional movement; +1 ¼) (165 Active Points); IAF (-½) END 16 (Runs Off Reserve) 27 Teleportation Device: Desolidification (affected by Magic) (40 Active Points); IAF (-½) END 4 (Runs Off Reserve) 35 Teleportation Device: Endurance Reserve (150 END, 15 REC) Reserve: (48 Active Points); IAF (-½) Talents 18 Danger Sense (self only, in combat) 15- Skills 32 +4 with Ranged Combat 6 Scope: +4 to offset ranged OCV modifiers with Assault Rifle (12 Active Points); OAF (-1) 5 AK: Former Yugoslavia 14- 3 Bureaucratics 12- 3 Concealment 12- 11 Demolitions 16- 3 Electronics 12- 5 KS: The Military/Mercenary/Terrorist World 14- 0 Language: Serbo-Croatian (idiomatic) (4 Active Points) 3 Language: English (completely fluent) 3 Lockpicking 13- 3 Security Systems 12- 3 Shadowing 12- 3 Stealth 13- 9 Streetwise 15- 3 Systems Operation 12- 3 Tactics 12- 2 WF: Small Arms Total Powers & Skill Cost: 392 Total Cost: 550 Pts Complications 20 Hunted: PRIMUS Infrequently (Mo Pow; NCI; Capture/Kill) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 15 Negative Reputation: Serbian terrorist, Frequently (Extreme) 20 Psychological Complication: Likes To Kill And Destroy Things; (Very Common; Strong) 20 Psychological Complication: Jingoistic Patriot, Hates Enemies of Serbia; (Common; Total) 15 Psychological Complication: Vengeful; (Common; Strong) 15 Social Complication: Secret ID; Frequently, Major 125 Total Complications Total Experience Points: 550
  14. From the Archdruid, an eco-terrorist supervillain: "You shall all fall before me! You foolish servants of the alien-pollution-industrial complex!"
  15. The Inquisition Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 20 DEX 20 13- OCV: 7/DCV: 7 23 CON 13 14- 18 INT 8 13- PER Roll 13- 25 EGO 15 14- ECV: 10 - 10 30 PRE 20 15- PRE Attack: 6d6 7 OCV 20 7 DCV 20 10 OMCV 21 10 DMCV 21 5 SPD 30 Phases: 3, 5, 8, 10, 12 32 PD 10 Total: 32 PD (20 rPD) 32 ED 10 Total: 32 ED (20 rED) 8 REC 4 50 END 6 10 BODY 0 30 STUN 5 Total Characteristic Cost: 228 Movement: Running: 12m/24m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 35 Impenetrable Fog: Darkness to Sight Group 8m radius, Personal Immunity (+¼), Reduced Endurance (0 END; +½) (70 Active Points); Power Only Works At Night (-½), No Range (-½) 25 Illusions of Your Crimes: Sight and Hearing Groups Images, +/-2 to PER Rolls, Area Of Effect (1m Radius; +¼), Reduced Endurance (0 END; +½) (37 Active Points); Power Only Works At Night (-½) 37 Brainburning: Killing Attack - Ranged 1d6, Alternate Combat Value (uses OMCV against DMCV; +¼), Constant (+½), Attack Versus Alternate Defense (Resistant Mental Defense; All Or Nothing; +1), Does BODY (+1) (56 Active Points); Only Works At Night (-½) END 6 171 Suppress Powers: Drain All Superpowers at once 5d6, Alternate Combat Value (uses OMCV against DCV; +0), Reduced Endurance (½ END; +¼), Personal Immunity (+¼), Variable Effect (+½), Area Of Effect (8m Radius; +½), Expanded Effect (x8 Characteristics or Powers simultaneously) (+3 ½) (300 Active Points); Only Works At Night (-½), Limited Range (30m; -¼) END 14 43 Know Your Sins: Telepathy 12d6 (Human class of minds), Reduced Endurance (½ END; +¼) (75 Active Points); Only Works At Night (-½), Incantations (-¼) END 3 32 Fast Healing: Regeneration (2 BODY per Turn) 5 Low Light Vision: Ultraviolet Perception (Sight Group) 20 Mental Shields: Mental Defense (20 points total) 24 Psionic Force-Field: Resistant Protection (8 PD/8 ED) 27 Sense Superhumans: Detect Powers 13- (Mental Group), Discriminatory, Increased Arc Of Perception (360 Degrees), Sense, Targeting 24 Armored Costume: Resistant Protection (12 PD/12 ED) (36 Active Points); OIF (-½) Perks 3 Fringe Benefit: Local Priest, Right to Marry: Can perform the marriage ceremony Talents 20 Danger Sense (self only, out of combat) 13- Skills 20 +2 with All Attacks 3 Bureaucratics 15- 3 Conversation 15- 3 Deduction 13- 3 Forensic Medicine 13- 3 Interrogation 15- 3 KS: Roman Catholic Church 13- 3 KS: Theology and Philosophy 13- 3 KS: The Superhuman World 13- 0 Language: Spanish (idiomatic) (4 Active Points) 3 Language: English (completely fluent) 3 Mechanics 13- 3 Oratory 15- 3 Paramedics 13- 3 Persuasion 15- 3 PS: Priest 13- Total Powers & Skill Cost: 528 Total Cost: 756 Pts Complications 15 Accidental Change: at night 11- (Common) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 20 Hunted: The Vatican; Infrequently (Mo Pow; NCI; Capture) 20 Psychological Complication: Hates Superhuman "Sinners" (Common; Total) 15 Psychological Complication: Multiple Personality Disorder; (Common; Strong) 20 Psychological Complication: Religious Fanatic; (Common; Total) 15 Negative Reputation: fanatic superhuman killer, Frequently (Extreme) 15 Social Complication: Secret ID; Frequently, Major 140 Total Complications Total Experience Points: 756
  16. Midnight Sun Val Char Cost Roll Notes 25 STR 15 14- Lift 800.0kg; 5d6 [2] 21 DEX 22 13- OCV: 7/DCV: 7 25 CON 15 14- 13 INT 3 12- PER Roll 12- 15 EGO 5 12- ECV: 3 - 5 18 PRE 8 13- PRE Attack: 3 ½d6 7 OCV 20 7 DCV 20 3 OMCV 0 5 DMCV 6 5 SPD 30 Phases: 3, 5, 8, 10, 12 22 PD 10 Total: 22 PD (10 rPD) 32 ED 10 Total: 32 ED (20 rED) 10 REC 6 50 END 6 10 BODY 0 36 STUN 8 Total Characteristic Cost: 184 Movement: Running: 12m/24m Flight: 80m/160m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 64 Light Manipulation Powers: Multipower, 80-point reserve, (80 Active Points); all slots Power Only Works In Daylight (-¼) 6f 1) Lightblast I: Blast 16d6 (80 Active Points); Power Only Works In Daylight (-¼) 8 6f 2) Lightblast II: Blast 12d6, Armor Piercing (+¼) (75 Active Points); Power Only Works In Daylight (-¼) 7 6f 3) Lightblast III: Blast 12d6, Area Of Effect (16m Radius Explosion; +¼) (75 Active Points); Power Only Works In Daylight (-¼) 7 5f 4) Brightfield: Sight Group Flash 8d6, Area Of Effect (8m Radius; +½) (60 Active Points); Power Only Works In Daylight (-¼) 6 40 Body of Light: Sight Group Flash 4d6, Reduced Endurance (0 END; +½), Constant (+½), Uncontrolled (+½) (50 Active Points); Power Only Works In Daylight (-¼) 0 45 Body of Light: Resistant Protection (10 PD/20 ED) 0 25 Eyes of Light: Sight Group Flash Defense (25 points) 0 5 Eyes of Light: Ultraviolet Perception (Sight Group) 0 64 Lightflight: Flight 80m (80 Active Points); Power Only Works In Daylight (-¼) 8 Perks 5 Money: Well Off 5 Fringe Benefit: Member of the Aristocracy/Higher Nobility Talents 3 Perfect Pitch 6 +2/+2d6 Striking Appearance (vs. all characters) Skills 15 +3 with Light Manipulation Powers 3 Acrobatics 13- 3 Breakfall 13- 3 Charm 13- 3 Conversation 13- 3 Disguise 12- 3 Electronics 12- 3 High Society 13- 3 Language: English (completely fluent) 4 Language: Norwegian (idiomatic) 0 Language: Swedish (idiomatic) (4 Active Points) 1 Language: French (basic conversation) 3 Oratory 13- 3 Persuasion 13- 3 PS: Musician/Singer 12- 5 PS: Singing 15- 3 Streetwise 13- 3 Systems Operation 12- Total Powers & Skill Cost: 349 Total Cost: 533 Pts Complications 20 Accidental Change: when exposed to daylight 11- (Very Common) 25 Hunted: UNTIL; Infrequently (Mo Pow; NCI; PC has a Public ID or is otherwise very easy to find; Capture) 10 Negative Reputation: supervillain, Frequently 15 Psychological Complication: Loves/Hates Hoarfrost (Common; Strong) 15 Psychological Complication: Overconfident, Arrogant, and Amoral; (Common; Strong) 15 Social Complication: Public ID; Frequently, Major 10 Vulnerability: 2 x BODY cold-based attacks (Uncommon) 10 Vulnerability: 2 x STUN cold-based attacks (Uncommon) 120 Total Complications Total Experience Points: 533
  17. Marathon Val Char Cost Roll Notes 30 STR 20 15- Lift 1600.0kg; 6d6 [END 3] 30 DEX 40 15- OCV: 10/DCV: 10 25 CON 15 14- 10 INT 0 11- PER Roll 11- 15 EGO 5 12- ECV: 3 - 5 15 PRE 5 12- PRE Attack: 3d6 10 OCV 35 10 DCV 35 3 OMCV 0 5 DMCV 6 7 SPD 50 Phases: 2, 4, 6, 7, 9, 11, 12 16 PD 8 Total: 16 PD (6 rPD) 16 ED 8 Total: 16 ED (6 rED) 12 REC 8 60 END 8 15 BODY 5 44 STUN 12 Total Characteristic Cost: 260 Movement: Running: 24m/48m Leaping: 4m/40m/8m/80m Swimming: 4m/8m Cost Powers 30 Olympic-Style Weaponry: Multipower, 60-point reserve, (60 Active Points); all slots OAF (-1) 2f 1) Radar Guided Javelin: Killing Attack - Hand-To-Hand 2d6 (3d6 w/STR), Ranged (+½), No Range Modifier (+½) (60 Active Points); 1 Recoverable Charge (-1 ¼), OAF (-1) [1 rc] 2f 2) Exploding Discus: Killing Attack - Ranged 2 ½d6, Area Of Effect (8m Radius; +½) (60 Active Points); 3 Charges (-1 ¼), OAF (-1), Range Based On Strength (-¼) [3] 2f 3) Concussion Discus: Blast 8d6, Area Of Effect (8m Radius; +½) (60 Active Points); 4 Charges (-1), OAF (-1), Range Based On Strength (-¼) [4] 1f 4) Pole Vault: Leaping +36m (4m/40m forward, 2m/20m upward), Reduced Endurance (0 END; +½) (27 Active Points); OAF (-1) 12 Swift: Running +12m (24m total) END 2 24 Can Take a Blast: Energy Damage Reduction, Resistant, 50% (30 Active Points); Only Versus Targets He's Aware Of (-¼) 24 Can Take a Punch: Physical Damage Reduction, Resistant, 50% (30 Active Points); Only Versus Targets He's Aware Of (-¼) 5 Cyber-Eye: Nightvision 5 Cyber-Eye: Ultraviolet Perception (Sight Group) 6 Cyber-Eye: +4 versus Range Modifier for Sight Group 7 Protective Mask: Sight Group Flash Defense (10 points) (10 Active Points); OIF (-½) Athletic Training Maneuver OCV DCV Notes 5 Flying Kick +1 -2 12d6 Strike 5 Hurdle Kick +1 +3 8d6 Strike 5 Flying Dodge -- +4 Dodge All Attacks, Abort; FMove 3 Legsweep +2 -1 9d6 Strike, Target Falls 5 Passing Throw +0 +0 8d6 +v/10; Target Falls; FMove 8 +2 HTH Damage Class(es) Talents 12 Combat Luck (6 PD/6 ED) Skills 20 +2 with All Attacks 3 Acrobatics 15- 2 AK: Greece 11- 3 Breakfall 15- 3 Climbing 15- 3 Concealment 11- 3 Contortionist 15- 10 Defense Maneuver I-IV 3 Demolitions 11- 3 Fast Draw 15- 2 KS: The Olympics 11- 2 KS: The Professional Sports World 11- 2 KS: European Politics 11- 0 Language: Greek (idiomatic) (4 Active Points) 2 Language: Russian (fluent conversation) 2 Language: English (fluent conversation) 3 PS: Decathlete 15- 3 Sleight Of Hand 15- 3 Stealth 15- 3 Teamwork 15- 2 WF: Javelins and Thrown Spears, Thrown Grenades Total Powers & Skill Cost: 240 Total Cost: 500 Pts Complications 5 Dependence: Must Use Steroids Incompetence: -1 to Skill Rolls and related rolls per time increment (Difficult To Obtain; 1 Day; Addiction) 25 Enraged: when insulted; (Common), go 11-, recover 8- 25 Hunted: New Guard Frequently (Mo Pow; NCI; Capture;) 10 Negative Reputation: Bitter Olympic Athlete, Frequently 15 Psychological Complication: Arrogant Bully; (Common; Strong) 15 Psychological Complication: Hates Americans; (Common; Strong) 10 Psychological Complication: Sexist, dislikes women; (Common; Moderate) 5 Rivalry: Professional, with other Athletes, Rival is As Powerful, Seek to Outdo, Embarrass, or Humiliate Rival, Rival Aware of Rivalry 15 Social Complication: Secret Identity; Frequently, Major 125 Total Complications Total Experience Points: 500
  18. I see Cassandra likes SPD 4. In the games I've played since 2011, the GM has a preference for SPDs 5-6.
  19. Interesting. Good to know. I just felt it was redundant given their vulnerabilities.
  20. Huntsman of the Black Forest Val Char Cost Roll Notes 50 STR 40 19- Lift 25.6tons; 10d6 [5] 30 DEX 40 15- OCV: 10/DCV: 10 40 CON 30 17- 10 INT 0 11- PER Roll 16- 20 EGO 10 13- ECV: 7 - 7 40 PRE 30 17- PRE Attack: 8d6 10 OCV 35 10 DCV 35 7 OMCV 12 7 DMCV 12 6 SPD 40 Phases: 2, 4, 6, 8, 10, 12 30 PD 3 Total: 30 PD (25 rPD) 30 ED 3 Total: 30 ED (25 rED) 18 REC 14 80 END 12 25 BODY 15 70 STUN 25 Total Characteristic Cost: 356 Movement: Running: 12m/24m Flight: 40m/160m Leaping: 4m/8m Swimming: 4m/8m Cost Powers 15 Sword: Killing Attack - Hand-To-Hand 2d6 (5d6+1 w/STR) (30 Active Points); OAF (-1) END 3 40 Bow: Killing Attack - Ranged 2 ½d6, Double Knockback (+½), Affects Desolidified Any form of Desolidification (+½) (80 Active Points); OAF (-1) END 8 22 Corrupt Antlers: Killing Attack - Hand-To-Hand 1d6 (4d6+1 w/STR), Reduced Endurance (0 END; +½) (22 Active Points) 50 Find Prey: Mind Scan 10d6 (Human class of minds) END 5 45 Demonic Levitation: Flight 40m, x4 Noncombat END 4 40 Demonic Spirit Form: Desolidification (affected by Magic) END 4 20 Infernal Escape: Extra-Dimensional Movement (to a single location in Hell) END 2 10 Demonic Mind: Mental Defense (10 points total) 75 Demon Toughness: Resistant Protection (25 PD/25 ED) 40 Demonic Toughness: Life Support (Eating: Character does not eat; Immunity All terrestrial poisons; Immunity: All terrestrial diseases; Longevity: Immortal; Safe in High Pressure; Safe in High Radiation; Safe in Intense Cold; Safe in Intense Heat; Safe in Low Pressure/Vacuum; Self-Contained Breathing; Sleeping: Character does not sleep) 15 Demonic Senses: +5 PER with all Sense Groups 25 Demonic Senses: Increased Arc Of Perception (360 Degrees) with all Sense Groups 5 Demonic Senses: Infrared Perception (Sight Group) 10 Demonic Senses: Targeting with Normal Smell 5 Demonic Senses: Tracking with Normal Smell Perks 67 Four Demon Hounds: 6 Followers built on 265 Pts Each (Pg 98 HERO System Beastiary 6E) Talents 20 Universal Translator 11- Skills 30 +3 with All Attacks 18 +18 OMCV with Mind Scan 2 Animal Handler (Canines) 17- 3 Analyze: Combat 11- 3 Breakfall 15- 3 Interrogation 17- 0 Language: Demonic (idiomatic) (4 Active Points) 4 Language: German (idiomatic) 3 Stealth 15- 13 Tracking 16- Total Powers & Skill Cost: 583 Total Cost: 939 Pts Complications 25 Distinctive Features: Aura of Evil (Not Concealable; Extreme Reaction; Detectable By Commonly-Used Senses) 40 Enraged: Berserk when he locates his prey (Common), go 14-, recover 8- 20 Negative Reputation: killer of superhumans, Very Frequently (Extreme) 20 Psychological Complication: Only Cares About Tracking Down And Killing Prey; (Common; Total) 15 Psychological Complication: Overconfident; (Common; Strong) 15 Susceptibility: takes 2d6 damage instantly when exposed to Holy items or attacks 2d6 damage Instant (Common) 5 Vulnerability: 1 ½ x BODY Holy Attacks (Uncommon) 10 Vulnerability: 2 x STUN Holy Attacks (Uncommon) 150 Complications Total Experience Points: 939
  21. Right. I dropped complications that I felt were excessive, not actually complicating, or silly. This fit the definition of both excessive and silly. I'll be posting Midnight Sun later.
  22. Hoarfrost 2.0 Val Char Cost Roll Notes 10 STR 0 11- Lift 100.0kg; 2d6 20 DEX 20 13- OCV: 7/DCV: 7 23 CON 13 14- 20 INT 10 13- PER Roll 13- 18 EGO 8 13- ECV: 3 - 6 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 3 OMCV 0 6 DMCV 9 5 SPD 30 Phases: 3, 5, 8, 10, 12 24 PD 4 Total: 24 PD (18 rPD) 18 ED 4 Total: 18 ED (12 rED) 10 REC 6 60 END 8 15 BODY 5 50 STUN 15 Total Characteristic Cost: 182 Movement: Running: 40m/80m Leaping: 4m/8m Swimming: 4m/8m Cost Powers END 80 Freezing Fog: Darkness to Sight Group 16m radius, Personal Immunity (+¼), Reduced Endurance (0 END; +½) (140 Active Points); No Range (-½), Unified Power (-¼) 0 70 Freezing Fog: Drain BODY 4d6, Personal Immunity (+¼), Expanded Effect (x2 Characteristics or Powers simultaneously) (+½), Reduced Endurance (0 END; +½), Area Of Effect (16m Radius; +1 ¼), Mobile (1m per Phase; +½) (140 Active Points); No Range (-½), Unified Power (-¼), Does Not Work Versus Targets with LS: Safe in Intense Cold (-¼) 0 23 Freezing Fog: Change Environment (-6 Temperature Level Adjustment), Reduced Endurance (0 END; +½), Area Of Effect (16m Radius; +¾) (40 Active Points); No Range (-½), Unified Power (-¼) 0 112 Cold Winds: Blast 15d6, Double Knockback (+½) (112 Active Points) 11 94 Ice Darts: Killing Attack - Ranged 5d6, Armor Piercing (+¼) (94 Active Points) 9 45 Ice Armor: Resistant Protection (18 PD/12 ED) 0 2 Doesn’t Feel The Cold: Life Support (Safe in Intense Cold) 0 28 Ice Slides: Running +28m (40m total), Usable As Flight (+¼) (35 Active Points); Physical Manifestation (-¼), Leaves A Trail of Ice (-0) 3 Talents 3 +1/+1d6 Striking Appearance (vs. all characters) Skills 6 +2 with Ice Darts and Cold Winds 3 Bureaucratics 13- 3 Computer Programming 13- 3 Electronics 13- 3 Inventor 13- 0 Language: Finnish (Suomi) (idiomatic) (4 Active Points) 3 Language: Swedish (completely fluent) 2 Language: English (fluent conversation) 5 Science Skill: Cyrogenics 15- 3 Stealth 13- 3 Systems Operation 13- Total Powers & Skill Cost: 491 Total Cost: 673 Pts Complications 15 Distinctive Features: ice and frost covered body (Concealable; Always Noticed and Causes Major Reaction; Detectable By Commonly-Used Senses) 15 Hunted: Midnight Sun; Frequently (As Pow; Capture) 20 Hunted: UNTIL; Infrequently (Mo Pow; NCI; Capture) 15 Negative Reputation: Murderous killer, Frequently (Extreme) 15 Psychological Complication: Loves Midnight Sun; (Common; Strong) 30 Vulnerability: 2 x BODY fire and heat attacks (Very Common) 30 Vulnerability: 2 x STUN fire and heat attacks (Very Common) 140 Total Complications Total Experience Points: 673
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