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grandmastergm

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Everything posted by grandmastergm

  1. Clockmaker Val Char Cost Roll Notes 18 STR 8 13- Lift 303.1kg; 3 ½d6 [2] 20 DEX 20 13- OCV: 7/DCV: 7 18 CON 8 13- 25 INT 15 14- PER Roll 14- 20 EGO 10 13- ECV: 3 - 7 15 PRE 5 12- PRE Attack: 3d6 7 OCV 20 7 DCV 20 3 OMCV 0 7 DMCV 12 8 SPD 60 Phases: 2, 3, 5, 6, 8, 9, 11, 12 17 PD 3 Total: 17 PD (12 rPD) 17 ED
  2. Bolshevik Barracuda Val Char Cost Roll Notes 15+30 STR 5 12- / 18- Lift 200.0kg/12.8tons; 3d6/9d6 [¼] 23 DEX 26 14- OCV: 8/DCV: 8 23+6 CON 13 14- / 15- 10 INT 0 11- PER Roll 11- 15 EGO 5 12- ECV: 5 - 5 10+10 PRE 0 11- / 13- PRE Attack: 2d6/4d6 8 OCV 25 8 DCV 25 5 OMCV 6 5 DMCV 6 5 SPD 30 Phases: 3, 5,
  3. Cavalry Val Char Cost Roll Notes 10+30 STR 0 11- / 17- Lift 100.0kg/6400.0kg; 2d6/8d6 15+13 DEX 10 12- / 15- OCV: 5/10/DCV: 5/10 15+15 CON 5 12- / 15- 18 INT 8 13- PER Roll 13- 10 EGO 0 11- ECV: 3 - 3 15+15 PRE 5 12- / 15- PRE Attack: 3d6/6d6 5+5 OCV 10 5+5 DCV 10 3 OMCV 0 3 DMCV 0 3+3 SPD 10 Phases: 4, 8, 12/2, 4, 6, 8, 10, 12
  4. Defender played by Benedict Cumberbatch; Ironclad played by The Rock; Witchcraft played by Eva Green; Nighthawk played by Liam Hemsworth; Saphire played by Eiza Gonzalez; Kinetic played by Will Smith; Doctor Destroyer voiced by Mads Mikkelsen; Istvatha V'han played by Sigourney Weaver; Menton played by Toby Stephens;
  5. Yes, she does in the book. I took some liberties with the character to make her more "playable." Feel free in your own games to reduce her INT to 5 to reflect a more "child-like" mind. SPD 5 is not fast at all in a lot of Champions games, the ones I play in usually go up to SPD 6 pretty quickly (I was in another one that allowed a PC to go up to SPD 12, and 22 DC of damage- which was ridiculous, and I quit the game soon after as the PCs got so ridiculously overpowered that combats became a joke). She does only have a DCV of 3 (effectively), which makes her vulnerable to autofire and
  6. Carpathia Val Char Cost Roll Notes 70 STR 60 23- Lift 409.6tons; 14d6 [7] 23 DEX 26 14- OCV: 9/DCV: 9 33 CON 23 16- 10 INT 0 11- PER Roll 11- 10 EGO 0 11- ECV: 3 - 3 25 PRE 15 14- PRE Attack: 5d6 9 OCV 30 9 DCV 30 3 OMCV 0 3 DMCV 0 5 SPD 30 Phases: 3, 5, 8, 10, 12 38 PD 16 Total: 38 PD (20 rPD) 30 ED 8
  7. Would any of you have suggestions for a one-shot?
  8. Good point. I can fix that. I'll give him Power: Gadgeteering and Inventor (Only to Make Trick Playing Cards, -1/2), which are only 5 CP as to explain his trick cards.
  9. Blackjack Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 ½d6 [1] 26 DEX 32 14- OCV: 9/DCV: 9 20 CON 10 13- 20 INT 10 13- PER Roll 13- 20 EGO 10 13- ECV: 3 - 7 25 PRE 15 14- PRE Attack: 5d6 9 OCV 30 9 DCV 30 3 OMCV 0 7 DMCV 12 5 SPD 30 Phases: 3, 5, 8, 10, 12 20 PD 4 Total: 20 PD (14 rPD) 20 ED 4
  10. Thank you. Here is: The Black Druid! Black Druid Val Char Cost Roll Notes 15 STR 5 12- Lift 200.0kg; 3d6 [1] 18 DEX 16 13- OCV: 7/DCV: 7 28 CON 18 15- 23 INT 13 14- PER Roll 14- 30 EGO 20 15- ECV: 10 - 10 20 PRE 10 13- PRE Attack: 4d6 7 OCV 20 7 DCV 20 10 OMCV 21 10 DMCV 21 4 SPD 20 Phases: 3, 6, 9, 12 7+20 PD 5 Tot
  11. A friend of mine gamed with Aaron Allston, who dubbed him a "rules rapist" for a power-gamed character he built back in the 1980s. He told us about him and was pretty shook up when he heard of Aaron's death. I wish you the best, and I look forward to seeing the 6e adaptation of his beloved campaign world.
  12. Banshee Val Char Cost Roll Notes 20 STR 10 13- Lift 400.0kg; 4d6 [2] 20 DEX 20 13- OCV: 7/DCV: 7 25 CON 15 14- 25 INT 15 14- PER Roll 14- 25 EGO 15 14- ECV: 8 - 8 25+20 PRE 15 14- / 18- PRE Attack: 5d6/9d6 7 OCV 20 7 DCV 20 8 OMCV 15 8 DMCV 15 5 SPD 30 Phases: 3, 5, 8, 10, 12 10
  13. Bastion of Budapest Val Char Cost Roll Notes 13 STR 3 12- Lift 151.6kg; 2 ½d6 [1] 15 DEX 10 12- OCV: 5/DCV: 5 18 CON 8 13- 18 INT 8 13- PER Roll 13- 23 EGO 13 14- ECV: 8 - 8 10 PRE 0 11- PRE Attack: 2d6 5 OCV 10 5 DCV 10 8 OMCV 15 8 DMCV 15 5 SPD 30 Phases: 3, 5, 8, 10, 12 8 PD 6 Total: 8 PD (0 rPD) 8 ED
  14. I did that for a couple of them-they had combat luck in addition to their defense. How much combat luck should I allow?
  15. Here they are: Harboiled Ex-Cop Tough Guy Masked Vigilante Femme Fatale Traumatized Ex-Soldier Damsel in Distress Damsel in Distress.pdf Femme Fatale.pdf Hardboiled Ex-Cop.pdf Masked Vigilante.pdf Tough Guy.pdf Traumatized Ex-Soldier.pdf
  16. Hey all, So I'm going to run a hybrid of Watchmen and Sin City in a couple weeks for some friends. I'm going to post characters here. Please let me know what you think. The point value is 225 with 50 complications. I'm giving people 5 DEF armor and 2-3 weapons for equipment. So far. Please let me know any suggestions for running a good heroic game, as well. I am going to use a Heroic Action Point system as well.
  17. Nice. Thanks man! I made up 6 characters. Please feel free to take a look. Let me know what you think. Please also feel free to suggest names. Catgirl College Student.pdf Mutant Bull Brawler.pdf Mutant Chimpanzee Brainiac.pdf Mutant Gun-Toting Rabbit.pdf Mutant Hawkman.pdf Mutant Turtle Ninja.pdf
  18. If anyone of you wants to take a stab at making some, I'll put the guidelines as 300 CP and 60 complication pts.
  19. My first Champions character: Dragon Lady. She's a half-Chinese cop who went through a super-soldier program. She moonlights as the vigilante Dragon Lady- basically a female version of Batman and the Punisher.
  20. Here is an anti-heroine I played in a game. She's a FBI Agent who made a deal with a devil-like figure which turned her into a half-demon.
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