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grandmastergm

HERO Member
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Everything posted by grandmastergm

  1. They probably should have just changed the character's name completely instead of trying to reference the original character by butchering him into a legless neo-confederate engineer.
  2. At the time I found Kenneth Branaugh's over-the-top performance to be entertaining and the leads to be amusing, but I was a 13-year old boy . I'll admit the movie has not held up well at all, doesn't really work, and can see why Will Smith apologized for it.
  3. The team I played in that beat Takofanes were all in the 700 point range and we were all grossly overpowered- we had a SPD 12 speedster and I was the brick with 24 DC. Some of the PCs got KOed, but we still defeated him. I just ran a convention game where the PCs fought Mechanon. They beat Mechanon by using coordinated attacks, and because I let the players "buy" critical hits with heroic action points.
  4. He hated the 1999 movie script so much that he refused to cameo or have any part of it. RIP.
  5. Well they have NCM in everything as a start- so that's over 200 points, and then do the CVs, but here are some of the characters. Jinx.hdc Psyker.hdc Skystep.hdc
  6. I'm going with a sci-fi rather than mystical route, but it could be changed to a malevolent alien entity rather than a mystical one.
  7. Yeah, some of the players love to think out things while others are more impulsive. Interesting. Do any of you guys have some interesting villains that you'd like to see powered up?
  8. I used Necrull. The PCs had a pretty easy time against him and his minions except one who was vulnerable to the BODY drains.
  9. 6e. I plan on letting it start out easier for the PCs, then ratchet things up for the challenge.
  10. I'll take both. CVs are like 12-14, DCs are 18, and DEF is 35 (non-resistant) and special defenses are around 30-40.
  11. Hello everyone, I was wondering if you have any suggestions for villains that can challenge superheroes built on 1,000 points. Feel free to suggest villains you've used from your own campaigns on top of any existing villains from the Champions source material. The heroes of the world are a group of bio-engineered "humans" that were made by a supervillain (The Kyphotic Man) but freed by a superhero (Caliber). I'm running this campaign in tribute to a late friend's plans to run a campaign featuring these characters. They showed up in the final session of a campaign I played in bac
  12. Glad you liked it and enjoyed it. Thank you for playing! I had prepared things in case you guys tried infiltration or conning your way into the city, but you ended up going the direct route so I gave you a hard combat. I found that letting players "buy criticals" with heroic action points have worked well for convention games, so I will stay with it. I tried it at a couple of conventions earlier this year and I found that it made the game more fun for new players.
  13. As a house rule, the group I game with plays killing attacks as normal but with a 1/2d6+1 (so d3+1) STUN multiplier which we find works out well as a middle ground between 1d6-1 and 1d3 for the STUN multiplier
  14. I'd make them 400 points, not 300 with 75 points of disadvantages in 6th edition. 300 points is like street-level, or slightly better than that.
  15. I'm excited for U-Con, but I need to finish writing my adventures.
  16. MACE was a blast! I plan on attending next year!
  17. I know there were 2 additional books for that, but Steve & Larry ended up converting it for Savage Worlds due to marketability and greater ease of play with the latter system.
  18. Hello Jason and everyone else, I have some HERO adventures that I would be happy to submit. I'm working on a couple campaign settings for HERO, the biggest priority is Russian Winter- where the PCs are a group of former Soviet superheroes trying to find their place in post-Soviet Russia and its neighbors. However, I could use some help in terms of adding maps and environmental features- along with prettying up the language.
  19. I know that the late Michael Satran had a number of excellent adventures for 6e that he wrote that a DM can work off of.
  20. I've considered turning a setting and some adventures I've run into playable materials.
  21. When I've evangelized the system at conventions and game stores, I've noticed that the fact that you have to roll low for attacks and high for effects/damage can be off-putting to players familiar with Dungeons and Dragons- I've seen at least 6 veteran players rage-quit the system since I started evangelizing in 2012. Weirdly enough though, that was not the case for non-D&D players. From what I heard, D&D's sales grew like 800% of something crazy like that since the new edition started; and I do think that it has the overwhelming market share. The trend of RPGs this decad
  22. Edit this: I'm running 2 Savage Worlds games and 2 HERO games. I'm running Avengers vs Orcus (Friday 3 pm), Ash vs Orcus (Saturday 9 am), Baron Nihil's Revenge (Saturday 2 pm), and Ghosts of Kamchatka (Sunday 9am).
  23. Thank you John, glad you noticed this thread!
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