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grandmastergm

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Everything posted by grandmastergm

  1. If you want weaponless drones, you can just go with Clairsentience with mobility, and OAF or 0 END/charges.
  2. Here are the updated characters. I'll try to come up with bios for each of them. Erg.hdc Erg.pdf Kapitan Ukrayina.hdc Kapitan Ukrayina.pdf Kometa.hdc Kometa.pdf Kuznya.hdc Kuznya.pdf Mamont.hdc Mamont.pdf Quake.hdc Quake.pdf Steel Wolf.hdc Steel Wolf.pdf Syeryebro.hdc Syeryebro.pdf Taiga Bear Form.hdc Taiga Bear Form.pdf Taiga Human Form.hdc Taiga Human Form.pdf Taiga Sea Eagle Form.hdc Taiga Sea Eagle Form.pdf The Whip.hdc The Whip.pdf Vulnapyezdka.hdc Waverider.pdf
  3. Cool. When does your universe take place?
  4. Actually, I'll add Taiga so we have an even 10: 1) Kapitan Ukraine: team leader, suspicious of Russian regime but loyal to his old team 2) Quake: naive new recruit, rather help common people than fight supervillains 3) Steel Wolf: grizzled, cynical veteran 4) Mamont: big guy, keeps team together, nostalgic for the "old days" 5) Syeryebro: genuine heroine, tries to keep team on moral path 6) Erg: monster struggling with his powers and his desire to become human again 7) The Whip: ruthless spy who's there to keep the team in line 😎 Kometa: sellout hero who's on the team for a paycheck and due to feelings for The Whip 9) Kuznya: mystic blacksmith coming out of retirement in order to save her son who is struggling with alcoholism 10) Taiga: an amnesiac whose feral instincts struggle with his loyalty to his friends
  5. She can power stunt her fine control. The autofire attack is supposed to drain her endurance, making her switch to the powers. I made the other changes including the costume, but just made the entangle to cost END as she's supposed to "heal" the entangle if she desires. The combat piloting and driving skills give you a free 1 point familiarity with a vehicle when you take him. As a cosmonaut, she's got it. Zero-G movement won't come until play so I'm not going to make her blow points on it.
  6. He's supposed to be an electronics repairman (could be changed to a con artist) who got powers from exposure to a kelvarite meteor, decided to monetize his superpowers as a smuggling service during the post-cold war period, and made a fortune from the black market, gambling, and other shady activities. I made most of the changes you suggested. He's a combination of a character created by the GM for a campaign and a proposed character by Segerge.
  7. It was mostly an error on my part, although some of them (Erg and Waverider) would not have police powers as they're provisional (at best) members of the team. Here is how I'll make sure the characters behave rolewise. I think I'll leave out Waverider and Taiga as they're similar to Erg, who is more interesting and also a product of Chernobyl. 1) Kapitan Ukraine: team leader, suspicious of Russian regime but loyal to his old team 2) Quake: naive new recruit, rather help common people than fight supervillains 3) Steel Wolf: grizzled, cynical veteran 4) Mamont: big guy, keeps team together, nostalgic for the "old days" 5) Syeryebro: genuine heroine, tries to keep team on moral path 6) Erg: monster struggling with his powers and his desire to become human again 7) The Whip: ruthless spy who's there to keep the team in line 8) Kometa: sellout hero who's on the team for a paycheck and due to feelings for The Whip 9) Kuznya: mystic blacksmith coming out of retirement in order to save her son who is struggling with alcoholism
  8. Did most of these except for the mini-quake adjustment as increasing it up to 18m is too expensive. Yes, she can do that and from reading Watt's suggestions on making her more powerful, I think it works. I'm fine with it given how powerful Mechanon is.
  9. Gave him combat piloting. I made a bunch of his power armor stuff linked to the resistant protection which paid for expanding the END reserve. He is supposed to switch to his claws when he depletes his endurance reserve.
  10. Thank you. Changes made. I made the whip modes into 0 END but kept the extra damage so that she gets some advantage despite becoming vulnerable while grabbing targets with her whip.
  11. This is perfect, thank you! He's supposed to be dangerous and struggling with his powers, so I like your suggestions about having some of his abilities not work while in a containment suit but that's the price he pays to contain his radioactive nature.
  12. That was not what I was wanting. Thank you for taking a look. I am thinking of consolidating the characters down to 7 from 10, and removing and adding characters, but I'm not sure. I decided to keep it simple as this is a convention game, so the player wouldn't have to keep flipping between the two forms- plus it would keep Taiga as the most complex character.
  13. Storn, Would you be able to do a piece in honor of the late David Webb?
  14. Cool. I'm running Avengers vs Orcus (Friday 3 pm), Baron Nihil's Revenge (Saturday 2 pm), and Ghosts of Kamchatka (Sunday 9am). 3 HERO games and 1 D&D 5e game (Throne of Bloodstone Saturday 9 am).
  15. Can you read PDFs? Erg.pdf Kapitan Ukrayina.pdf Kometa.pdf Kuznya.pdf Mamont.pdf Quake.pdf Steel Wolf.pdf Syeryebro.pdf Taiga.pdf The Whip.pdf Waverider.pdf
  16. What do you guys think of these? I'm going to have them fight Mechanon, but I might narrow down the list and improve the builds.
  17. Wow. I am really sorry to hear that. I lost two HERO friends in 2018. One of them was on the forums, I'm not sure about the other one.
  18. Hyper-Man passed away? When? What happened to him?
  19. Good to know. I noticed you have the Gal Gadot version. Nice work! Maybe I'll do the 6e version of your conversions, though I think they'd be at 350-400 depending on the character. And thanks for doing this project!
  20. You should do the movie (2017) version. That one definitely has FAR higher Strength than 15 and DEF than 20.
  21. Are you going to for a Highlander or an Eternals feel?
  22. Anyone attending or within driving/travel distance?
  23. I've never been down to DragonCon. Have you ever been to MACE in Charlotte North Carolina? I'm running 4 HERO games.
  24. I didn't go, but did the convention go well?
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