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Richard Logue

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Richard Logue last won the day on December 18 2005

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About Richard Logue

  • Birthday 06/05/1968

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    oninorich
  • Website URL
    http://www.weekendhero.com
  • ICQ
    275439105

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  • Biography
    I was born at NASA in Cape Canaveral, FL. You can begin extrapolating my psychosis from there...
  • Occupation
    web and graphic design

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  1. Re: Your "2011" Pet Gaming Projects I'm with that guy. However, I will say that I really want to try running a Kerberos Club type setting. Boy, do I have ideas for a Victorian supers campaign! I keep waiting, and waiting, and waiting for the Hero version of KC to come out, but I may end up having to do this in the original Wild Talents rules. This makes me sad, but I do like learning new systems. Currently, I am running a Deadlands campaign with a 13-year storyline involved. I'll definitely be continuing this! I am planning to run a couple events at Gen Con, although as yet I am still putting together my ideas for that. What else... More miniatures gaming! Malifaux, AE-WWII, Pulp City, Uncharted Seas, and more! I have my awesome new 10' by 4' gaming table and a real desire to create scenery and paint figs. Richard
  2. Re: Your "2010" Pet Gaming Projects I'm putting together a game featuring Victorian steampunk horror and masked mystery men. It's sort of pulp meets dime novel meets penny dreadful. I'm using the 7th Sea setting (Théah) advanced to 1888 with inspiration and material from Rippers, Victoriana, and Malifaux. And, of course, I'm using 6th edition HERO System. Does it sound like fun, or does it sound like a trainwreck?
  3. Re: Heroes from simpler times in the modern setting Thanks, everyone for your collective input. I guess it really sums up with "build NPCs with as many points as needed to do the things they need to do." This is a philosophy I've always used, but with the idea that these particular people are from another time, I got mixed up in the minutia of build points. Ghost-Angel, I wish my players were that easy! I tell them the theme and background and genre for any given campaign and ruleset and I still often have to coach them during chargen to make sure they stay within form. Some get it, some don't. Saul Goode. Lucius, I very much appreciate the examples of the sorts of Limitations that could be used for such characters!
  4. Re: Heroes from simpler times in the modern setting Also, as a secondary question, were I to run a League Extraordinary Gentlemen-styled game set in the late Victorian era, how should I have the players make their characters? I would think I'd set them up with the parameters for "powerful heroic" or possibly even "very powerful heroic" with requirements like powers have to be focus-based or spellcasting-based, but I'm not sure. I've never run anything using HERO System other than modern supers games.
  5. I could use some advice on this. (And if I've put this thread in the wrong area, please accept my apologies and move it to the right area.) 6th edition. If you go with the accords that superheroes in simpler times (pulp era, Golden Age, Victorian, etc.) should be built on fewer points, what happens when they "time travel" to more complicated times? Do they just become underpowered compared to their new contemporaries, or should they be adjusted somehow to be more or less equal? Specifically, I am trying to decide how to make a group of NPCs I'll have in my modern supers campaign. They are a team of "supers" from the Victorian era in the same vein as the League of Extraordinary Gentlemen. In the background story of the millieu, they've come to the future and are having trouble getting back to their own time, so they may be here awhile. So how should I build them, do you think - on a lower amount of points because they're from a less-powered time, or on a more standard amount of points because they're here now and may never be able to go back home again? How would you do it?
  6. Re: The Price of Hiring a Villain Aww... Did they devise a cure without his help?
  7. Re: Most Obscure Reference You've Ever Worked Into a Game
  8. Re: Most Obscure Reference You've Ever Worked Into a Game LoL... You guessed it! Also, he's "the mayor o' the town!" (He's gotta start somewhere...)
  9. Re: Most Obscure Reference You've Ever Worked Into a Game In Deadlands I use a lot of name references. In one story, the PCs rescued a muckraker named "Diamond" Neal Johnson. In another campaign, the PCs were hired on as troubleshooters for the Tombstone Epitaph. they worked directly for an editor named Wolf Muldoon who had a partner named Denise Kelly. I called the campaign the E-Files. This weekend I'm running Deadlands and they'll be going through a town where the mayor's name is Cameron James.
  10. Re: My yang needs a little help Good stuff here. I've come up with an interesting idea based on your suggestions. How does this sound? Just to review from my original post, my player purchased a Hunted Disad who is "more powerful" and wants to "harshly punish" the PC, and he told me to work it all out myself. The only suggestion he made was that his enemy could be a yin martial artist to his yang martial artist. Is she right, or is she merely insane? The "yin chi" enemy is a woman. She is not a martial artist, per se, but rather a sorcerer/mystic type. She has discovered ancient texts/knowledge that allude to yin and yang coming together to form a perfect being of great power. So she has decided to mate with the PC and produce the "perfect being." And then when the child is born... She has a dark plan. She is going to kill him, but not just yet. She knows his secret ID, and she is going to break him first. She is going to introduce herself into his civilian life and will manipulate a love affair between them. While this is going on, she is going to embarass and kill a friend and ally of his - a superheroine who is going into semi-retirement and whom my player wants to make as a contact. (Should I do it before he spends the points on her to make her a contact, or should I do it afterward and just have him respend the points, or does it not matter?) She will also innocently introduce a young man into his life who needs a mentor. He has "escaped" the clutches of an evil martial arts-based organized crime syndicate and needs a mentor to show him the proper path of enlightenment. (It's nice because my player is toying around with the idea of purchasing a Follower sidekick.) She will, over a long period, twist the young man's mind behind the scenes into hating the PC. She will eventually (say, when she's a good nine months preggo) "help" the PC discover evidence that the sidekick was responsible for the friend's murder and further evidence will show that the sidekick has all along been... duh duh DUH... the "yin chi enemy martial aritst" he's been expecting from the beginning! He did, after all, come from an evil crime syndicate. He's just been "deceiving" the PC all this time! Of course a fight will ensue and she will be present. Because, as we know, yin and yang chi cancel each other out, right? My player will discover that his yang chi powers just aren't working against his "evil sidekick" whose supposed yin chi powers are also "not working." I think the sidekick will accidently die in this fight. The child will disappear after he/she is born. Further distress for him, but she will seem calm, as if it were "okay." (She has made previous arrangements, of course, to give the child to some sort of foster care. She does not want to contaminate him/her with the opposing yin and yang forces present in the couple.) She will now attempt to kill him, and afterward, herself. Perhaps through poison. After all, yin and yang chis does cancel each other out, and she's no martial artist. As an alternative ending, he can pursue the "kidnapping." When he finds the lair of the people that stole the child, she is there ready to finally and ultimately break and thwart him. The child? He/she/(both?) will grow up to achieve inner harmony and balance and become the "perfect being" known as Tao. That's her plan anyway. Suggestions? Ideas? I think its a decent way to incorporate all, if not most, of the ideas you've all proposed.
  11. What kind of trick arrows would a villainous trick arrow archer have? Would it just consist of a bunch of clever takes on Killing Attacks? Or would there be some more interesting arrows in his quiver? Radiation Tipped arrow - CON or BODY Drain with a weeks-long return rate Acid Bomb arrow - AOE RKA Industrial Goo arrow - an Entangle with a STR Drain mixed in Numb Dumb arrow - Flash Touch Group Paralytic arrow - Dex Drain Thoughts on these? What else?
  12. Re: [Character for Review] Marksman What kind of trick arrows would a villainous trick arrow archer have? Would it just consist of a bunch of clever takes on Killing Attacks? Or would there be some more interesting arrows in his quiver? Radiation Tipped arrow - CON or BODY Drain with a weeks-long return rate Acid Bomb arrow - AOE RKA Industrial Goo arrow - an Entangle with a STR Drain mixed in Numb Dum arrow - Flash Touch Group... what happens in-game if your Touch sense is gone for awhile? Paralytic arrow - Dex Drain What else?
  13. Re: Best Avengers Group In my home-grown Champions campaign, I have two groups based on Avengers homages. I have a hero group that consists of Captain America, Hercules, Scarlet Witch, Vision, Captain Marvel (Monica Rambeau), and Starfox. And I have a villain group based on the antitheses of Captain America, Thor, Iron Man, Henry Pym, and Wasp. I guess that says something about the Avengers I like. Oddly, enough, aside from Cap, I think my favorite is Hawkeye, who is not part of either of the above homage teams. The starting lineup of the West Coast Avengers has been my favorite single team of Avengers, and some of my favorite Avengers tales. .02
  14. Re: City of Heroes to HERO conversion? To answer the original poster's question, I have not personally done any conversions. Now, that being said, I'm not sure "direct" conversions would be all that easy or fruitful. I think it would be much more useful to simply convert the "feel" and the "theme" of the character to HERO System. One could certainly use the power sets for ideas of the major powers and abilities to use in a Champions CoH/V-based character. That should be simple enough. Personally, I would love to see write-ups for all the wonderful Council agents and Crey personnel. The Carnies and the Tsoo would make for fun write-ups too. It would be a fun, but massive, project to write-up all the mobs from the game. Not to mention the actual heroes and villains of the CoH/V universe. Who doesn't want to see Ghost Widow's stats! Richard
  15. I am putting together a team of villains called the Natural Order for my campaign world. They are known for their hatred of magic, sorcery, mystical things... and those who would use them. They pursue magic-based characters - heroes, villains, PCs, NPCs - and kill them. I have four so far, but I would like to have five or six in the group total. I am stymied for ideas, though, so I was wondering what you folks could come up with. Here's what I have so far... Witch Hunt. He is a very skilled fencer (rapiers... not backyard or stolen goods) and hunter. His job on the team is to go out and find leads for the team to pursue. Once he finds a magician/sorcerer/mystic/supernatural/paranormal type individual, he shadows them and studies their weaknesses and such. when the team engages, he is right there in the fight with his rapier. Star Chamber. He is a fairly simple individual. He has a special uber handgun with a variety of loads and isn't afraid to go hand-to-hand when need be. He is an executioner - cold and impassive. Anvil. He's a typical power-armored brick. He has lots of strength and toughness and armor. And as his name somewhat implies, he wields a powered hammer. Sometimes the magic types pull out the "big guns," and Anvil's job is to counter them. He especially loves when demons or elementals get thrown into the battlefield mix. Gallows. He is a mentalist and the group's leader. He maintains telepathic links to the others during a fight, for better coordination. His powers include mind control and telekinesis. Other ideas? One or two more should really fill out this team nicely, I think. Or perhaps my existing ideas could use some advice. Thanks! Richard
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