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Barton

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  1. Like
    Barton reacted to Duke Bushido in Western Hero 6th edition   
    Finally!
     
    Well, it's not the nice big clear one I was looking for, but it's a smaller lo-rez copy of it.
     
    At any rate, this was something I found invaluable when we played lots of westerns, especially when the party travelled around a lot.
     
     
    Hope it helps.
     

  2. Like
    Barton reacted to Simon in printing to pdf   
    Well, for one, you’ll want to go through the current (updated) documentation.  Print to PDF functionality was removed a few months back due to required third party libraries that were incompatible with current Java versions.
     
    you’ll want to use the standard export process with the character sheet format
    of your choice.
  3. Like
    Barton reacted to JmOz in Help with limitation: Retains Color Palette   
    Yup, thank you, given as an example for the use of Perceivable.  so -1/4, like my name for it better (as it is more understandable IMO
  4. Like
    Barton reacted to kjamma4 in Superhero Miniatures with Champions   
    When we first started playing HERO, we played a Champions game at a local con run by Barton. He used Heroclix figures and all of his character sheets included pictures of the actual figure.
     
    It made playing the game much easier, especially since we were new and my three kids were playing.
  5. Like
    Barton reacted to Simon in Can't build Shields in HD   
    The supplements don't always follow the rules.  

    And DCV won't have access to those Modifiers no matter where you buy it -- they're not valid for Characteristic Powers under the RAW, which is what HD follows.
  6. Like
    Barton reacted to Simon in Power based on two rolls   
    Custom Modifier for the second Requires a Skill Roll, since it's not part of the core rules (i.e. the core rules allow only a single instance of Requires a Skill Roll).
  7. Like
    Barton reacted to Jhamin in Teen Champions Supervillains   
    Inspired 100% by Ninja-Bear a few posts up, A pair of "villains" showed up in my last few Teen Champions sessions: "Mista Finsta" and "The GOAT" (Greatest Of All Time).
    They are a pair of 15 year old mutants that are using their powers to become internet stars.  They are social media influencer wannabes that are committing very splashy crimes and posting them online for the attention.  They haven't taken anything expensive and no one has gotten hurt (yet) so they are low on the authorities priority lists, but their antics have spilled over into the personal lives of my PCs.
    Mista Finsta is a teen-hero level speedster with some social media skills, and is honestly the brains of the operation, but is totally over-awed by his partner
    The GOAT (not Goat, The GOAT!) believes he is the best at everything he does, and his powers have even fooled him into thinking that's true.

    Mista Finsta is a pretty generic speedster and I'm basically re-using El Salto's stats from the 5th edition Ultimate Speedster with all powers being "Speed" themed, dropping the Skill Levels (a no-no for most Teens), a couple DCs and with a few other numbers tweaked.
    Here are my stats for The GOAT
     
    _____________________________________________
    The GOAT
    Izan Soto
    VAL    CHA    Cost    Roll    Notes
    10    STR    0    11- / 19-    HTH Damage 2d6/10d6  END [1]
    10    DEX    0    11- / 14-
    10    CON    0    11- / 15-
    10    INT    0    11- / 13-    PER Roll 11-/13-
    10    EGO    0    11- / 14-
    10    PRE    0    11- / 14-    PRE Attack: 2d6 / 5d6
    6    OCV    15
    6    DCV    15
    3    OMCV    0
    6    DMCV    9
    5    SPD    30    Phases:  3, 5, 8, 10, 12/2, 4, 6, 8, 10, 12
    11    PD    6    11/31 PD (3/23 rPD)
    11    ED    6    11/31 ED (3/23 rED)
    8    REC    4
    40    END    4
    15    BODY    5    
    40    STUN    10
    Movement    Cost    Meters    Notes
    RUNNING    0    12m/27m,/48m/108m    END [1]
    SWIMMING    0    4m/13m/16m/52m    END [1]
    LEAPING    0    4m/13m    4m/13m forward, 2m/6 1/2m upward
     
     
    Characteristics Total: 104
    Cost    Powers
    121    The Greatest: Multipower, 121-point reserve
    4f    1)  No Beam can Burn me: Damage Negation (-4 DCs Physical, -4 DCs Energy)
    4f    2)  No Blades can cut me: Resistant Protection (13 PD/13 ED)
    4f    3)  The Fastest: Running +15m (12m/27m total), x4 Noncombat plus Swimming +9m (4m/13m total) (x4 Noncombat) plus Leaping +9m (4m/13m forward, 2m/6 1/2m upward) (x4 Noncombat)
    4f    4)  The Quickest: +15 DEX plus +1 SPD
    4f    5)  The Smartest: +10 INT plus +15 EGO plus +15 PRE
    4f    6)  The Strongest: +40 STR
    4f    7)  The Toughest: +20 CON plus Resistant Protection (7 PD/7 ED)

    10    It all works out for me: Luck 2d6 - END=0
    Powers Total: 159

    Cost    Skills
    0    AK: Horizen City 8-
    3    Acrobatics 11- (14-)
    0    Acting 8-
    3    Climbing 11- (14-)
    0    Climbing 8-
    0    Concealment 8-
    0    Conversation 8-
    5    Cramming
    0    Deduction 8-
    0    Language (idiomatic; Everyman, literate)
    1    PS: Internet Personality 8-
    0    Persuasion 8-
    0    Shadowing 8-
    0    Stealth 8-
    3    Streetwise 11- (14-)
    3    Teamwork 11- (14-)
    Skills Total: 18
    Cost    Perks
    2    Positive Reputation:  Hardcore Online Star (A small to medium sized group) 11-, +2/+2d6
    Perks Total: 2
    Cost    Talents
    6    Combat Luck (3 PD/3 ED)
    Talents Total: 6
    Value    Complications
    10    Distinctive Features:  Mutant (Not Concealable; Always Noticed and Causes Major Reaction; Detectable Only By Technology Or Major Effort)
    5    Psychological Complication:  Doesn't understand his own powers (Uncommon; Moderate)
    15    Psychological Complication:  Truely believes he is Unparalleled (Common; Strong)
    5    Rivalry:  Professional (Anyone known for physical ability; Rival is As Powerful; Seek to Outdo, Embarrass, or Humiliate Rival; Rival Aware of Rivalry)
    20    Vulnerability:  2 x Effect Attacks affecting the Metabolism (including most drains) (Common)
    Complications Points: 55
    Base Points: 300
    Experience: 0
    Experience Unspent: 0
    Total Character Cost: 289

    Background: Izan like to maintain an image as a hardcore, street smart, man of action.  In actuality, he grew up in a posh suburb of Horizen city with his middle class parents and 2 younger sisters.  Already obsessed with the personas and lifestyles of Online Influencers, he now feels like it's his obvious route to the money and fame that will inevitably follow his physical and mental "perfection".  He quickly made friends with another aspiring Teen internet personality in the person of Mista Finsta and the two of them are sure that the next stunt will be the one that makes them go Viral!

    Personality: Ivan feels like the development of his powers was the day his ship came in.  He truly believes that he is in fact the best at everything.  Compared to most people his age, he is and he has never really thought through the implications of his abilities.  When encountering Teen Heroes he will present himself as totally out-classing them.  Initially, it will look like he does.  He is in deep denial that this powers only allow himself to be good at some things part of the time and that even at his best he can't compete with top tier superhumans.  So far he has only tangled with normals and other teens like himself and tends to spout off whenever he runs into someone known for prodigious physical ability.  If attacked in multiple ways (like someone testing his ED while he is focusing on Speed and Power) he will complain bitterly of cheating and retreat rather than deal with "whiners"
    It isn't so much that he is greedy for wealth or fame, he just assumes they are the next thing on the plate for him now that he is the the most perfect specimen of Man there is.  The world won't deny him for long.  Ivan isn't a murderer, and isn't even particularly cruel, but his raging egomania tends to make him hard to be around. 

    Quote: "I know people think you are something, and you probably even think so too, but *I'm* THE GOAT and I'll be showing you your place!

    Powers: Izan has the ability to boost his physical attributes to superhuman level. He can be strong and bulletproof, or fast and smart, or strong and smart, but cannot keep more than a couple of his attributes raised at any given time.  Mechanically, he can keep three slots in his multipower running at a time and shifts them frequently to give him the ability to make whatever flashy display he wants.  In a Teen Hero setting, his boosted abilities should match or exceed most Teen Heroes who emphasize them.  (Teen Hero Bricks tend to top out at around 40 STR, and he goes to 50 for example).  Initially, it really should seem like he can out-perform everyone.
    His stat-boosting is an instinctive action on Ivan's part and he isn't fully aware he is doing it.  He just knows when he wants to be strong, he is, and when he wants to outrun someone, he can.  If he knows himself to be in danger he even instinctively aborts to turning on his resistant defenses.
    So far, Izan has rationalized away the times he has been caught with Multipower set incorrectly to deal with a situation.  He truly believes others were cheating or that he didn't care enough about something to try.   When the day comes that he challenges someone that just plain outclasses him in an obvious way his world view will shatter (assuming he survives)
  8. Like
    Barton got a reaction from Nekkidcarpenter in Sat. Aug 1 Teen Champions - Meyerson Academy - Make a Character and Play   
    Not taking applications.... but I could run this again... let me think about it.
  9. Like
    Barton reacted to Simon in Strange paragraph about Dispel   
    Replace Suppress with Drain -- apologies.
  10. Like
    Barton reacted to Simon in 2-point Skill Level   
    They apply to one and only one Skill, defined at purchase.
     
    As for why not just purchase levels on the Skill, you can...unless you want to apply modifiers of some sort (which is the point to the SL).  Flip the argument on its head for what would happen if you could apply 2 point skill levels to any skill or even a related group of skills -- why would you ever buy levels on the skills themselves?
  11. Like
    Barton reacted to Simon in HERO System 6th Edition Rules Questions: Heads Up   
    Just a quick heads-up for folks:  the rules questions forum has been changed a bit, given Steve's schedule and general lack of time to jump in and answer questions these days.
     
    The forum is now an open question and answer forum.  Threads should stick to similar themes as previously (rules questions pertaining to 6E).  Anyone can respond now...and folks can vote/rate answers.  The highest rated answer is listed first...and the original poster can select a best-answer (which will be pinned to the top of the list).
     
    I'm treating this as something of an experiment for now -- we'll see how it works over time and adjust as needed.
  12. Like
    Barton reacted to Simon in Growth for 6e not showing increase stats   
    That’s correct- in 5E Growth was a level-based Power. It changed to discrete increments in 6E (e.g. Large, Giant, etc)
  13. Like
    Barton reacted to Simon in printing to pdf   
    Every major browser (on all platforms that I've checked) supports printing/saving to PDF -- so just pick the HTML export format of your choosing and you're all of one extra step away from a PDF.
  14. Like
    Barton reacted to ScottishFox in Database = 1 ?   
    Getting a weird page loading up on the news page.
     

  15. Like
    Barton got a reaction from PsiJudge McCabe in VPP questions   
    Players must PRE-define the powers and have them approved BEFORE play starts. No creation when your phase is up.
  16. Like
    Barton got a reaction from pbemguy in POLL: Pencil-and-paper character creation?   
    Other: It could include Champions Character Creation Cards. Have not used them.... yet....
    Plan to use at a convention/store demo.
     
     
  17. Thanks
    Barton got a reaction from Pariah in "A Champions Conundrum"   
    1) handouts - I have found and created some handouts designed to be short and give high level BUT important player info.
    2) pregenerated characters - if at convention use these, you will be familiar with them, make sure they have common powers and complications to illustrate game elements
    3) danger room - IMHO a good way to show off powers/complications in Champions
    4) hero designer software for the the GM - it easily makes characters and save you a LOT of time
    5) explain 3d6 - explain the bell shaped curve and why you want/when to  roll low and low high  
    6) show quick and easy way to count body - group the dice by 1's; 6's, and all others. Then 1 and 6 cancel out, any excess either way adjust the body amount = normal damage dice.
    7) show special effects - complication -> double damage to heat; great way to show a blast is blast; BUT not always depends on SFX.
    8) show players it is easy for them, harder for GM - Show them that playing [by actually playing] is easy; the GM must know a lot more than players. The point is once have a GM who has experience, the players need to know a lot less.
     
    Again, if you want join my game on Saturday please do so.
  18. Thanks
    Barton got a reaction from Gandalf970 in Fantasy hero characters   
    It would be very useful! I have used it and when you combine with the character packs [like from Fantasy Hero] you can make characters and monsters easily.
  19. Like
    Barton got a reaction from drunkonduty in "A Champions Conundrum"   
    1) handouts - I have found and created some handouts designed to be short and give high level BUT important player info.
    2) pregenerated characters - if at convention use these, you will be familiar with them, make sure they have common powers and complications to illustrate game elements
    3) danger room - IMHO a good way to show off powers/complications in Champions
    4) hero designer software for the the GM - it easily makes characters and save you a LOT of time
    5) explain 3d6 - explain the bell shaped curve and why you want/when to  roll low and low high  
    6) show quick and easy way to count body - group the dice by 1's; 6's, and all others. Then 1 and 6 cancel out, any excess either way adjust the body amount = normal damage dice.
    7) show special effects - complication -> double damage to heat; great way to show a blast is blast; BUT not always depends on SFX.
    8) show players it is easy for them, harder for GM - Show them that playing [by actually playing] is easy; the GM must know a lot more than players. The point is once have a GM who has experience, the players need to know a lot less.
     
    Again, if you want join my game on Saturday please do so.
  20. Like
    Barton got a reaction from Gnome BODY (important!) in "A Champions Conundrum"   
    1) handouts - I have found and created some handouts designed to be short and give high level BUT important player info.
    2) pregenerated characters - if at convention use these, you will be familiar with them, make sure they have common powers and complications to illustrate game elements
    3) danger room - IMHO a good way to show off powers/complications in Champions
    4) hero designer software for the the GM - it easily makes characters and save you a LOT of time
    5) explain 3d6 - explain the bell shaped curve and why you want/when to  roll low and low high  
    6) show quick and easy way to count body - group the dice by 1's; 6's, and all others. Then 1 and 6 cancel out, any excess either way adjust the body amount = normal damage dice.
    7) show special effects - complication -> double damage to heat; great way to show a blast is blast; BUT not always depends on SFX.
    8) show players it is easy for them, harder for GM - Show them that playing [by actually playing] is easy; the GM must know a lot more than players. The point is once have a GM who has experience, the players need to know a lot less.
     
    Again, if you want join my game on Saturday please do so.
  21. Like
    Barton got a reaction from fdw3773 in "A Champions Conundrum"   
    1) handouts - I have found and created some handouts designed to be short and give high level BUT important player info.
    2) pregenerated characters - if at convention use these, you will be familiar with them, make sure they have common powers and complications to illustrate game elements
    3) danger room - IMHO a good way to show off powers/complications in Champions
    4) hero designer software for the the GM - it easily makes characters and save you a LOT of time
    5) explain 3d6 - explain the bell shaped curve and why you want/when to  roll low and low high  
    6) show quick and easy way to count body - group the dice by 1's; 6's, and all others. Then 1 and 6 cancel out, any excess either way adjust the body amount = normal damage dice.
    7) show special effects - complication -> double damage to heat; great way to show a blast is blast; BUT not always depends on SFX.
    8) show players it is easy for them, harder for GM - Show them that playing [by actually playing] is easy; the GM must know a lot more than players. The point is once have a GM who has experience, the players need to know a lot less.
     
    Again, if you want join my game on Saturday please do so.
  22. Thanks
    Barton got a reaction from fdw3773 in "A Champions Conundrum"   
    Started with 2nd Ed. Played / GM a lot of 5th ed. and a little bit of 6th edition. Like the Sixth edition [but Complete is great also] due to more detailed examples. I think newer editions are just as playable as the older.
    I am running a game this weekend, fdw3773,
    It is a one shot online game where I have the players CREATE and play a Teen Champions character.
    I would be honored if you  attended  and you could see how I teach newbies [yes this is a shameless plug also]
     
     
    https://www.herogames.com/forums/topic/99999-teen-champions-meyerson-academy-make-a-character-and-play-online-single-session/
     
  23. Like
    Barton reacted to Ninja-Bear in Origins Online   
    Very Cool!
  24. Like
    Barton got a reaction from Duke Bushido in Origins Online   
    Barton Stano events are up:
     
    Teen Champions - Meyerson Academy - Make a Character and Play
    Make a teenaged superhero character using the Champions [Hero System ver 6] then the character will train in the academy danger room. Rules will be taught. Teenagers and children players welcome. 
    cost $0.
     
    FRIDAY at  10am to 4pm Eastern
    and SATURDAY at  1pm to 7pm    Eastern    [the event is now showing Friday, but working on getting that changed].
     
     
    Teen Champions - Meyerson Academy Danger Room Danger!
    Your school has a danger room and today's session gets serious! Rules will be taught. Teenagers and children players welcome.
    cost $0
     
    SUNDAY at  11am to 3pm Eastern
     
     
    ===========
    I will be attending this:
     
    Christian Worship Service
    Come join us for a non-denominational worship service sponsored by the Christian Gamers Guild. We'll read scripture, sing familiar hymns, and hear a sermon.
    cost $0
     
    SUNDAY at 9am to 10am Eastern.
     
  25. Like
    Barton reacted to Chris Goodwin in New to Hero question   
    And to follow up... 
     
    For instance, the GM could set up their magic system so that there are "tiers" of spells.  Every spell falls into one of four tiers: Basic, Intermediate, Advanced, and Master.  A spellcaster buys all of the spells at the highest tier they can cast with Requires A Magic Skill Roll at the -1 per 5 Active Points level.  Once they have learned a total of at least 10 Real Points worth of spells within the Basic tier they can buy those down to -1 per 10 Active Points; once all of their Basic tier spells are at -1 per 10 Active, they can start learning Intermediate tier spells at -1 per 5.  In order to start learning the Advanced spells, they need to get all of their Basic spells at -1 per 20, which then lets them in turn improve their Intermediate tier spells to -1 per 10, at which point they can start learning the Advanced spells at -1 per 5.  
     
    Characters can throw fewer Active Points in a spell and improve their Magic Skill Roll.  Let's say I attempt my Fire Arrow spell at full power (-6 to my roll), but biff it.  My next Phase, I decide to throw it at half power instead (for -3 instead of -6) and succeed this time. 
     
    There are other ways to go about it as well.  The GM might require that all spells be bought at -1 per 5 Active Points, but allow characters to make Complementary Skill Rolls with Knowledge or Science Skills related to the schools of magic, so that a character with a 60 Active Point fire spell, who would be casting at -12, might be able to make SS: Thaumatology and KS: Fire Magic Skill Rolls in order to gain bonuses.  
     
    I've come up with a Talent known as Affinity.  You would buy it as Skill Levels, which can be allocated to any of the following: your Magic Skill Roll, your OCV, Damage Class (at 2 levels per +1 DC), or any mundane Skills relating to your affinity.  So a character might have Affinity: +3 with Fire, in which case they could get +3 to cast a Fire Spell, or they might use +1 of that on their casting roll and +2 on Damage Classes.  They might have spells in a different school that affect or modify fire magic, and the GM might let them use their Affinity with those as well; for instance, Dispel and Aid might be part of the Metamagic school, but the character with Fire Affinity can get their bonus when Dispelling or Aiding fire magic.  
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