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Barton

HERO Member
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  1. Like
    Barton reacted to tkdguy in A Thread For Random RPG Musings   
    Here's some stuff you may find useful:
     
     
  2. Like
    Barton reacted to Legendsmiths in Hero System for FoundryVTT   
    Just ran through a demo with DOJ (Hero Games) and have the full approval to proceed. We've got one last visual bug to squash (hopefully today) and then we can release to the wild. There will also be an announcement by Hero about this.
  3. Like
    Barton reacted to Cygnia in A Thread For Random RPG Musings   
  4. Like
    Barton reacted to Cygnia in A Thread For Random RPG Musings   
  5. Like
    Barton reacted to Cygnia in A Thread For Random RPG Musings   
  6. Like
    Barton reacted to DentArthurDent in Pulp Images   
    I was amazed to find out it was an actual locomotive!
     
    There are several photos and paintings online. Including, from https://fineartamerica.com/profiles/steven-agius
     
     

  7. Like
    Barton reacted to wcw43921 in Pulp Images   
    The Mercury
     

  8. Like
    Barton reacted to Scott Ruggels in Cool Guns for your Games   
    Almost bought one of those in the 80s, but looking at the demolition ranch folks they found problems that were not spoken of back then like the less than sterling accuracy, and the number of dud rounds. Still it was quite cool to see that they are indeed lethal.  
  9. Like
    Barton reacted to Christopher R Taylor in Cool Guns for your Games   
    They are a bit big and silly looking but net guns have never been compact: Anti Drone Guns
  10. Like
    Barton reacted to Simon in Buying back Champions video game licensing rights?   
    Would it benefit HERO if some company (for whatever reason) decided to spend a significant amount of money and time creating a game which promoted the system (based on HERO mechanics, IP, or whatever)?  Certainly.  But the lack of business acumen on display by some in this thread is worrying.
     
    Let's remove the IP rights from consideration -- assume that they're yours. You've managed to get a moment with one of the higher ups at a major development studio (e.g. Blizzard).  Give us your elevator pitch.  Why should they have any interest in purchasing the IP for Champions vs. going with a well-known commodity like Marvel or DC...or writing their own?

    That doesn't mean that HERO System's IP is worthless, it's just not worth anything meaningful to the CRPG or MMORPG industries -- there's not enough cross-over from the already small section of the TTRPG market that HERO occupies to make any such consideration make sense.
  11. Like
    Barton reacted to unclevlad in Stan Lee's Genesys Kickstarter   
    Also...
    https://stanleesgenesis.com/nft/
     
    This raises red flags allll over the place for me.  
  12. Like
    Barton reacted to unclevlad in Stan Lee's Genesys Kickstarter   
    Mmmm...I find it odd this is coming out as the Marvel Multiverse RPG...which has a very similar premise...got released *yesterday.*  
  13. Like
    Barton reacted to Simon in Negative STATS in equipment prefab   
    We're talking past each other, I think. The purpose of HD is to allow building characters according to the rules of the system, not to expand on those rules or refine them.  
     
    Believe me, there are plenty of areas that I would like to “refine”/change the rules of the system (would make the coding of HD vastly easier in many areas)…but, again, that's not the purpose of HD.
     
    Get the rules changed so that Side Effect is more granular/specific and I'll happily modify HD to match.
  14. Like
    Barton reacted to Cygnia in A Thread For Random RPG Musings   
  15. Like
    Barton reacted to Cygnia in A Thread For Random RPG Musings   
  16. Like
    Barton reacted to massey in Tips and Tricks on How To Be A Game Master for Heroes   
    One thing I think the game needs are some quick and dirty character designs just for people to play around with and learn the combat system.  Not complete characters, just generic archetypes that are easy to understand.  Maybe each character has like one unique thing to help people learn the game.
     
    For instance, let's go with something like this (not complete characters, not even complete character sheets, no point balancing done at all):
     
     
    There you go.  There are your heroes.  They are all fairly simple and straightforward.  Hand the players a character like this and they should be able to figure out what is going on.  The handful of decisions they make each round are clearly spelled out.  Now have them fight something like this:
     
     
    There.  Have them fight an opening battle where they take on 2 of the Nazi Goons apiece.  They shouldn't be in any danger of losing, even if they do really dumb stuff.  The Nazis are breaking into a science lab or something trying to steal an experimental thingy.  The heroes should be able to fool around with their characters and learn how the system works, while still winning.  Then have them fight another round of Nazi Goons where there are 3 or 4 Goons apiece (they're now attacking in force now that they know the heroes are there).  This is still weighted in the heroes' favor.  If the heroes win, have one or two goons escape and that leads the heroes back to their lair.  If the heroes are losing, have the remaining goons grab the experimental thingy and run (also leading the heroes back to their lair).  Once at the lair, the heroes discover that the Nazi Goons have all been Mind Controlled by an Evil Robot Guy.  The Evil Robot Guy needs the parts that the Nazis were trying to steal in order to boost the range of his Mind Control machine, allowing him to take over the city.
     
    Now the climactic fight begins, against an opponent that actually has super-powers (and should be able to defeat any of the heroes individually, but not all of them together).  If the heroes have fought well in previous encounters, then let Evil Robot Guy have a few Nazi Goons to help him out in the fight (one or two per hero should be fine).  If the heroes have not fought well (they don't seem to be 'getting it' yet), then have the Evil Robot Guy be alone.  If they really need help, you might have them take Evil Robot Guy by surprise as he works to finish his Mind Control machine (his back is turned and he doesn't hear the heroes come in, meaning they get to act on Segment 12 and he doesn't).
     
    There you go, an easy intro adventure with pre-made characters that everyone should understand.  The Big Green Guy is the toughest, and hits the hardest.  Patriot Shield Man is the fastest, and has great OCV/DCV.  And Ghost Robot Man has freaky weird powers that no one else can do.
  17. Like
    Barton reacted to Doc Democracy in Tips and Tricks on How To Be A Game Master for Heroes   
    It is overwhelming.  I hesitated for months before running a game for my friends (and this was back when the rules were in one (very) slim volume...).
     
    Turns out the best thing was a couple of quick one-shots to get used to the rules, everyone running pre-made characters.  There are a LOT of resources on the internet now that were not available back then.  Choose one site and raid all your characters from the one site as the build decisions will be more likely to be consistent.
     
    After a few one-shots there will be things you want to do.  That is what we are here for.
     
    When it comes down to it, you guys are getting together because you all want to have fun.  Set up a scene that highlights each players schtick in the first game. One scene where the strong guy needs to lift/throw/smash something.  One scene where the martial artist sneaks in and takes out a guard. One scene where the energy blaster flies past and takes out the generator that is powering the bad guys doom machine.  Every player has something they want to get out of their character, find out what that is and make it happen.  System details and other stuff can come later.  Your job is to make the players feel like superheroes, doing that according to the detail of the rules can come later.
     
    The greatest piece of advice I got was: if a situation comes up and you don't know the details of the rule, tell the players you aren't sure of that rule but are going to make it up and check the rules after the game.  Making it up means taking a decent guess at something that seems fair and fun.  Players LOVE rolling dice, give them a decent dice chance and they will take it.  Tell a good story, treat them like heroes, make heroic stuff work and have a good time.  System knowledge will come later.
     
    Doc
     
  18. Like
    Barton reacted to Mister E in Tips and Tricks on How To Be A Game Master for Heroes   
    Make all PCs have the same Speed. It's just easier that way. YMMV 
  19. Like
    Barton reacted to Stagliano in Boise, ID   
    The wife and I are considering moving to Boise, ID. Just wondering if there is any HERO presence out that way. Would love to join an existing campaign. 
     
    Will be bringing this table and would love to host if that works for the other gamers.
    (Table seats 7; can squeeze 9.)

    FYI: I'm not a GM (just don't have the skills or inclination) but happy to host if someone else can GM.
     


  20. Like
    Barton got a reaction from bluesguy in Cardboard Heroes for Champions?!? Does anyone have these?   
    I purchased THREE copies [two on deep discount]. Use them all the time in my games. Wonderful collection, even includes Wild West minis.
     
  21. Like
    Barton reacted to Christopher R Taylor in Western Champions. How Would You Run It?   
    Yeah its worth looking at the Larger Than Life book Surbrook put out for this time period and adventures in fable America.
  22. Like
    Barton reacted to Simon in Issue starting from command line   
    Offhand, sounds like you're running afoul of Windows' UAC. Do you have HD beneath "C:\Program Files" or some other directory that you do not have full access to?
  23. Like
    Barton reacted to Cygnia in A Thread For Random RPG Musings   
  24. Like
    Barton reacted to Tech in Brains beat brawn   
    Last weekend, we had a battlemap game where various heroes (not in any supergroup) got together at a park to protect a park statue from being stolen from villains. Among these villains is one of the campaign's most powerful bricks: Armageddon. This brick is from an old book "Trouble for HAVOC" (although he no longer has an 8 Spd!). Anyways, my detective character minifig is closest to him; I decided to have him go up against him and I say aloud, "This is nuts, but my character's going for Armageddon."  Really, one hit from this brick and my character will go down.

    Here's where I pull off a few brilliant moves: my detective character has Cinematic Brawling. So, I delay until Armageddon is ready to attack, then use the Eye Gouge attack and blind him for 5 phases. He's blinded and misses. Next attack phase, I use Hoise & Heave and throw him away from me. This allows another character to use a blinding light (Darkness ) on Armageddon when he can see.
     
    In the meanwhile, my detective turns on another supervillain who throws things to entangle heros. My 6's move is to make a half-phase up to him from behind and clear his throat. When the villain turns around, my detective slaps him in the face saying, "That's for attacking a woman."  Next phase, my character delays until the villain reaches for his chemical ball to entangle my detective so I use Disarm on him and he drops the ball, entangling himself.  (Every villain we fought, we found out later, had Unluck!)

    Quite frankly, I thought my detective character was going to be *splat* quickly but somehow, quick thinking made him shine in the other character's eyes.
  25. Like
    Barton reacted to Simon in How to change characteristic costs in hero designer   
    Simple: 

    5 END for 1 Point is how the rules define the cost and how it's implemented in HD.  But you don't have to buy END in increments of 5, so if you purchase +1 END, the cost is 1/5 of a Point....which does not round to 0 -- nothing is free.  So +1 END costs 1/5 of a Point, which rounds to 1 Point.  Similar for +2 END (2/5 of a Point, rounding to 1 Point)....and +3-5 END.

    Apart from general rounding rules in HERO System, abilities like END and STUN have specific considerations regarding nothing for free, so +1-5 END = 1 Point, +6-10 END = 2 Points, and so on. All in accordance with the rules of the system (and something of a PITA to code in).
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