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Norm

HERO Member
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Everything posted by Norm

  1. Thanks Steve! Now I am going to have to go back and read the Turakian Age thread. Sheesh. Maybe even pull out the book or bring up the PDF and start going through it again. Been playing DND 5E lately because of the ease of support in Roll20 and Character Sheet integration. Anything to get me coming back to some HERO properties is welcome. Voted Tavrosel also. Probably for the wrong reasons. First the right reason.... From the description it would seem like a good place for a party to be from with different backgrounds and can have either land o
  2. One of the many patreon/kickstarter projects I sponsored (Narosia, Extinction Event, etc) but did not get around to reading. The only other idea i have for sectional books to merge them in with what Spence and Hugh said.... drop in items. Mainly adventures. Can you have a series of small adventures with a map/graphic or two that can either be dropped into a current campaign or gathered into a campaign when you have 3-5 of them? Back in the day, I did buy Fantasy Hero Battlegrounds and used most of those adventures in my group's campaign.
  3. I think that one or more of these were mentioned earlier in this thread. I really like the idea of sectional books or the idea of a way to buy the collection (finished bundle). Various ideas for sectional books: Real and fictional equipment and vehicles. I realize that a lot of this is covered under the 6E Equipment guide, but was not sure if you could break them down by genre and/or intellectual property. Old/Low tech: High/Low Fantasy, Historical eras around the world Modern: Dark Champions, Champions, Danger International Future: Trave
  4. Hi Simon, I apologize if this is somewhere on the site that I am not aware of. Are there release notes or a summary on what the latest update to Hero Designer covers? Don't need any real details, but would like to know of any changes to features and such. Norm. PS. Is there a way to watch the purchase page in the client area to be notified when you update Hero Designer?
  5. Sorry if this is rambling.... still in a little bit of shock and things are kind of raw right now. Saw this thread for the first time today.... after reading 3 pages, skipped to the end since it was 22 pages. Not even sure why I am writing this. Today, my family became one of the statistics. My 75 year old mother-in-law died this afternoon due to complication from the coronavirus (respiratory failure). She was very healthy for her age... only on thyroid medication.... no heart, blood pressure, cholesterol, nor any other 'old person' maintenance drugs.
  6. The wayback machine failed me also. It did take me down a rabbit hole to see OLD versions of the site along with other people's sites I used to look at (Red October BBS, Dungeon Hero, Surbook's Stuff, etc). I forgot that Surbook's Stuff has been around as long as it has. Memory lane... man am I starting to feel old. https://web.archive.org/web/19980204044814/http://www.herogames.com/herogames/links.html https://web.archive.org/web/19980702070157/http://www.herogames.com/herogames/links.html https://web.archive.org/web/19981206215529/http://www.herogames.co
  7. Since no one responded to you in the forum, you can always try the 'Contact Us' link at the bottom of most of the HERO Games website pages. That seems to be the standard answer for these types of questions. Good luck.
  8. YES! This is the organization that I threw at my gaming group after a couple of small adventures. Interrupting a kidnapping or two brought the party to the attention of the local group of the Red Talons. The party started to investigate some more and was getting an idea that this was a larger group than they thought. Suddenly DNCPs/contacts/family/friends were threatened/investigated/kidnapped by the Guild to distract them. Fun for all.
  9. It is like Lord Liaden said. It is a D&D 5E book. I was able to find it on Lulu. http://www.lulu.com/spotlight/d3adventures huh.... searching around.... seemed to have found a HERO version on DriveThru https://www.drivethrurpg.com/product/226923/Here-Be-Dragons-Hero
  10. The D3 version is 6E. I bought mine back in 2012. It has the 6E picture on the front cover. I was combing over the site and could not find it. It is strange, because I still see other 5E and 6E D3 items in the store. Interesting..... According to rpggeek, the Evil Beagle version was published in 2017 https://rpggeek.com/rpgitem/122280/here-be-dragons-hero But RPGNow (sue me, I am old) says it was last updated in December of 2016. Give me a minute to download it. It appears I purchased it sometime, somehow.
  11. Thank you for putting the Early Hero bundle out there. I am going to grab it for The Armory. I had the physical book and sold it a decade or so ago when I did a purge of a lot of my physical books. I have regretted it since. Do you know if you are going to be putting out the 4e era Hero as a bundle sometime? I see that Champions 4E was a bundle back in April 2017, but nothing for Fantasy Hero, Star Hero, etc.
  12. Both. Full write-ups in the first book that I am looking through. Equipment, profession templates, racial templates, etc. For example, the K'kree template has 61 points in abilities and -40 points in disadvantages. When I bought it, I did not realize that it was 5th edition. I did not know you could buy them in the Hero Store (under 5E Star Hero). https://www.herogames.com/forums/store/category/15-star-hero/ Still glad I bought the CDROM.
  13. Mainly I am tired of subscriptions. Don't mind some of them, but I am starting to feel a bit overwhelmed. $10/month for this.... $15/month for that.... Anyway, I finally went through the store and bought around $30 of supplements and adventures. Things that I would like to see.
  14. If you find something, please tell me. Right now, I can only think of a mix of things. 1. roll20 for the VTT. It has 3 'stats' (red, blue, green bars) that can be easily kept track of in the token. I figure Body, Stun, Endurance. I have not tried their built in character sheet. Only a free member. Not sure if possible. Willing to try alternatives. 2. Hero Combat Manager for the GM. Already bought. 3. A HTML export template for Hero Designer that can be loaded into a browser. It could look like a normal character sheet, but have enough javascript/HTML5 to roll a
  15. I bought it a long time ago as you Tech and Duke mentioned above. I will buy almost anything not Pulp nor Champions. Everything in one CDROM... PDFs and HeroDesigner files. At least I still have a linux box that can read it. ? That and it has power armor (BattleDress) write-ups.
  16. It is funny..... I am pretty much the same way, but for Pulp/Champions/Super Hero games. I do not know what it is..... I can play it... even enjoy it if it is with the right people.... but will not seek out, nor buy super hero games. Which is funny as I love Hero. I love having a consolidated system. I never understood when people said that D&D/Pathfinder was easier than Hero. Have you seen all of the character options/feats/thinga-majigs in D&D/Pathfinder?!?! In High School I played Star Wars (West End Games), Cyberpunk, and others. It is the fact that I grew up
  17. Yes, it was part of a pack that was released by BlackWyrm when Star Hero 6E came out back in 2011. I did not realize it until I just looked... But they actually have the PDF version still in the Store. I was interested in some of them, so bought the books when they came out. https://www.herogames.com/forums/store/product/566-project-wyrmstar-seven-settings-for-star-hero-six-edition-pdf/ I love to reuse or get a starting point by begging, borrowing, or stealing ideas. One scientist's steam powered armor could easily be turned into some engineer's clockwork armor or
  18. Thank you everyone for responding. For some reason the way that the armor pieces work in Fallout 4 power armor was giving me a bit of analysis paralysis. I have been perusing various Hero System based books for examples of power(ed) armor. Star Hero pointed me towards Hero System Equipment guide. Hero System Equipment Guide has some good write-ups of powered armor. Kazei 5 have powered armor and mechs sections. The Widening Gyre has some steam-powered armor. Hey... they have great descriptions.... who doesn't want a set of Death Badger armor!?!?
  19. I actually plan to (hopefully) write up two different versions of power armor. Fallout 4 and pre-Fallout 4. Fallout 4 will be most likely based off of vehicles. I am thinking that this will be a good way of limiting things while still have the wow factor. Pre-Fallout 4 will be written up as armor with stat and other power bonuses.
  20. Wow. I did not notice physical manifestation. That is really neat. I was going to ask a weird question on it (about OCV/DCV), but looked in the 6E Errata and then answer was there. You zero'ed in on my worry. While finding a good way to write it up, I do not want to bog down the gameplay with complex things or having to keep track of a large number of things. Definitely one of my front running thoughts on how to do this. Nice videos. I need to watch more of their videos. Besides being too complex, another worry I have is
  21. I am trying to recreate some of the aspects of Power Armor in Fallout 4. Right now, it is the armor pieces (arms, legs, torso, head) that attach to the power armor frame. In the video game, the armor pieces have a defense and can soak up a certain amount of damage before becoming useless. I thought about just using Ablative, but that does not really simulate the idea that the armor can soak up a certain amount of damage and then fail. The closest thing that I can think of is using barrier as armor. Recovery of Body would be the act of the PCs repairing the armor with salvaged
  22. Bummer. I figured after 5000 years, they would have gotten it to work.
  23. How about just increased damage with a limitation on it (soaking wet)? 2D6 Killing Ice Blast PLUS 1D6 Killing Ice Blast with limitation.
  24. hmmm... What megaplayboy said reminds me of Robert Asprin's Myth series. In one of the books, the party has to play something like a football game to win something. They were surprised when the game started because the people that made the deal (weak, skinny intellectuals) looked nothing like the players (small hulks). Turns out there was a selective breeding program over the centuries that cause the race to basically evolve into two different species. Sorry about being vague, read them about 20-30 years ago. Anyway..... Back to what megaplayboy made me think of.... Wo
  25. Player choice is what I was trying to go for..... If the player had something like a critical success, give them a choice on how to use it. Not just something automatic like max damage. I think that they were more excited to get the free XP. When I GM again, I will still probably use something like the above.... and try to come up with ideas for non-combat skills that give the players more freedom than 'You succeed very well'. Basically like Lucius said earlier. Wing it but have 2 or 3 examples ready for critical successes on skill rolls. Maybe even something completely diff
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