Norm
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Norm reacted to Killer Shrike for a file, Killer Shrike HTML/JavaScript
A 6e multipage HTML export format for Hero Designer
In addition to using it as is, a user can also enable the "Notes 5" tab using HD's Campaign Preferences feature, allowing a given character using such a Campaign Preferences ruleset to opt into altered and / or enhanced output when exported using this template.
The more prominent options available are:
Combat Page: Hit Locations Hit Location notes Range Modifier notes Suppress any of the standard maneuvers that have common Martial equivalents For instance, on a character with Martial Throw, it can be convenient to omit standard Throw from the Combat Maneuver chart The format is "var flagShow<Standard Maneuver Name>=false;" Bio / Background page: Suppress the entire page from the output (useful for minions, and generic write ups) Other: Change colors (main, alt, link) Change fonts inject custom logic to interject whatever valid javascript logic you want function applyExportSettingsOverride(){ /* whatever js code you want here */ } Various header and subheader text replacements (which I should make the time to document, but currently are discoverable by reading the function applyExportSettings() in the template document)
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Norm reacted to Trechriron10 for a file, HERO6e_CharSheetDeluxe_TreChriron
This is a 3 page character sheet I whipped up for HERO 6th Edition. Here is a summary of the pages;
Profile - characteristics, movement, senses, points, perks and talents and finally complications. All skills and powers / equipment. Combat profile - vitals tracking, to-hit chart, defenses, combat values, references and maneuvers.
Design goals;
I wanted a sheet that was more "newb" friendly. So I tried to include the full names of characteristics with abbreviations. I also wanted it to be easier on ink, hence the various watermarks.
I also like my personal info at the top of the first sheet. I feel this approach makes it easier to use.
During social or interpersonal scenes, you can have sheet 1 and sheet 2 face up. During combat, you can have sheets 2 and 3 face up.
This allows for 2 sheets face up side-by-side depending on the focus of the "scene".