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Vestnik

HERO Member
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Everything posted by Vestnik

  1. Re: Discussion on costs of Characteristics It was just a joke. I like the idea of Lakes of Oppotunity.
  2. Re: Discussion on costs of Characteristics 2d6 Energy Blast, No Normal Defense (Defense Is Expanded Breathing: Underwater; +1), Does Body (+1) (30 Active Points), Must Follow Grab (-1/2), OIF (Lakes of Opportunity; -1/2), No Range (-1/2)
  3. Re: Invisibility It's a "Walk through walls" power, not a "you can't touch me!" power.
  4. Re: Invisibility Well if it helps this character's Desolid is "Does Not Protect Against Damage."
  5. Re: PRE Drains Ever thought about the dreaded INT Drain?
  6. Re: Lewis Carrol Hero Oh Zee?
  7. Re: Genres HERO GAMES may want to avoid (intended to be humorous) Hero Games Discussion Boards Moderator Hero
  8. Re: Lewis Carrol Hero Sure. But I want coherency. It's the way my mind works. Also, it's an interesting intellectual exercise.
  9. Re: Lewis Carrol Hero How's this? The Land of Oz (pre-Ozma return) is ruled by evil forces. Oz scientists discover a means to cross the Great Desert, and encounter their neighbor, Wonderland. An invasion ensues.
  10. Re: Lewis Carrol Hero Hmmmm. Vaugely like Wicked?: http://www.amazon.com/Wicked-Times-Witch-Harper-Fiction/dp/0061350966/ref=pd_bbs_sr_1?ie=UTF8&s=books&qid=1200642487&sr=1-1 It's funny -- I reread Alice in Wonderland recently, and thought it was brilliant. I also reread The Wizard of Oz for the first time since I was about 10 or so, and thought it was lame. Carrol >>>> Baum.
  11. Re: Lewis Carrol Hero I think perhaps I would have them drop in, wander about a bit, become pawns (ha ha) in some internal Wonderlandian power struggle, and then transcend that story into a larger arc. Which is pretty much what Alice did now that I think of it.
  12. Re: Lewis Carrol Hero I would include Through the Looking Glass, postulating that they are both part of the same world. I would also want to flesh the place out and make it more "real." For instance, does Wonderland have empires? Politics? Religion?
  13. Re: The Cost of STR & Other Characteristics: An open discussion So, if a STR 10 guy grabs the Space Shuttle, and it fires its jets, the shuttle won't move?
  14. Re: Deep Medieval RPGing I want to play the king.
  15. Re: Deep Medieval RPGing The peasants can run off and be bandits. So there.
  16. Re: The Cost of STR & Other Characteristics: An open discussion Why don't you guys just write up crude versions of Powerfemme and Energyhomme and have them duke it out? See who wins.
  17. Re: Deep Medieval RPGing I think it would be pretty hard to find a group of people, outside university Medieval History departments, who have enough knowledge to do this kind of thing and keep it historically accurate.
  18. Re: The Cost of STR & Other Characteristics: An open discussion Can't he try to fly her into a wall or the ground, using her body as a shield?
  19. Re: The Cost of STR & Other Characteristics: An open discussion OK. If Powerbabe has grabbed Energywuss and he starts flying, won't she go with him?
  20. Re: Would you allow this mental power? Aren't Mind Flayers in the DnD-verse supposed to be from another dimension? EDIT" I am soooo tempted to use a mind-flayer as my next character.
  21. Re: What gives the "rightful" king the right? You can always take the Egyptian route and say that the King IS a god. Or people believe he is. Then he might have to do the nasty with his sister though. Pesky modern sensibilities.
  22. Re: The Cost of STR & Other Characteristics: An open discussion Energyman can point and say, "look! Your shoes are untied!", then Haymakering while she is distracted. It works on the playground; I see no reason it would not function with as great efficacy in a superfight.
  23. Re: PRE Drains It's expensive as hell, but I think this would be a good build for a Mind Flayer-like Mental Blast power: 150 Lay Waste to Your Mind: 3d6 DEX, INT, EGO, and PRE Drain, Four Characteristics Simultaneously (+1), Based on Ego Combat Value (Vs. Mental Defense; +1), Range (Limited Range 20"; +1/4), Reduced Endurance (1/2 END; +1/4), Points Return at the Rate of 5 per Week (+1 1/2)
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