Jump to content

Vestnik

HERO Member
  • Posts

    3,105
  • Joined

  • Last visited

Posts posted by Vestnik

  1. Re: Hellfire, project 275 Mystic Hero

     

    I gave my guy Code vs. Killing as a Physical Limitation only when in Hero ID, the idea being that his demon side, being a demon, is utterly evil, but is bound not to perform evil acts, because if he did, he might be released (which would be bad).

     

    He had no problems killing outside of his demon form, however, when he was just a private investigator with some beefed-up stats, regeneration and resistance to fire.

     

    Maybe it would have been better to do this as a Multiform, since the two states did have distinct personalities, but I hate Multiform.

  2. Re: Hellfire, project 275 Mystic Hero

     

    About a year ago, I made virtually an identical character (except that in his case the demon had been summoned and bound into his body). However, he was a little more bricky (STR 40, if I recollect correctly) and had Regeneration and increased resistance to fire and some Life Support, with an HKA as well. I was able to afford all this by buying his Hellfire MP slots all Limited Range, Not Underwater, Extra Time (Full Phase or Full Phase Only to Activate), and Increased END Cost. He was an HTH combatant primarily.

  3. Re: The Classic Justice League starting members on 350 points

     

    I'd say it depends on how often they come up. If your group is schlepping off to Themiscyra every other issue' date=' or you have the Bottle-City of Kandor atop your credenza, it might be worth paying for. Otherwise, it's just background flavor.[/quote']

     

    Bottle-City of Kandor: 2d6 HTH Attack (10 Active Points), HTH Attack (-1/2), OAF Fragile (-1 1/2) (3 Real Cost)

  4. Re: Gestalt of Electability

     

    This is easy.

     

    Multiform into 300-point National Leader, Extra Time (period of election cycle), OIF (Electorate of Opportunity). The form's points are spent mostly on contacts and followers, plus one huge country-sized base.

     

    EDIT: The country is bought as a base (presidential residence -- White House, 10 Downing Street, whatever) with really big grounds (add fence if needed). Country inhabitants are bought as followers.

  5. Re: 40KHero - Space Marine Template

     

     

    1. Neophyte (150 points)

    2. Scout (175 points)

    3. Brother Marine/Techpriest/Chaplain/Librarian (200 points)

    4. Assault/Tactical/Devastator/Medicae Marine (225 points)

    5. Veteran Assault/Tactical/Devastator/Medicae (250 points)

    6. Assault/Tactical/Devastator/Medicae Sergeants (300 points)

     

    Not including equipment?

  6. Re: 40KHero - Space Marine Template

     

    FWIW I noticed that I still have on my desktop a (very crude) Heroization of a Space Marine I did a few months ago while I was avoiding work. :) Like I said, it's very crude and should have various other features added it: the various implant effects, a radio communications system, the monomolecular knife, etc. The boter could also be done differently. Anyway, here's what I got (The OIF stuff is all part of the armor).

     

    Cost CHA Val

    -------------------------------

    13 STR 23/35

    39 DEX 23

    26 CON 23

    16 BODY 18

    3 INT 13

    2 EGO 11

    10 PRE 20

    0 COM 10

    5 PD 10/20/22

    5 ED 10/20/22

    7 SPD 4

    0 REC 10

    0 END 46

    0 STUN 42

    --------------------------------

    126

     

     

    2 Tough: 2 PD 2 ED Damage Resistance

    3 Enhanced Skeleton: 2 PD 2 ED Armor (6 Active Points), Activation

    Roll (12-; -1)

     

    3 +1 PER Roll with All Senses

    2 +1 PER Roll with All Senses (3 Active Points), OIF (-1/2)

     

    9 Powered Armor Servos: +12 STR, Reduced Endurance Cost (0 END; + ½)

    (18 Active Points), OIF (-1/2), No Figured Characteristics (-1/2)

    20 10 PD 10 ED Armor (30 Active Points), OIF (-1/2)

     

    3 IR Vision (5 Active Points), OIF (-1/2)

    3 Nightvision (5 Active Points), OIF (-1/2)

    5 Shock Absorbers: +5 CON (10 Active Points), OIF (-1/2), No Figured

    Characteristics (-1/2)

    4 Absolute Range Sense, Absolute Time Sense (6 Active Points), OIF (-1/2)

     

    27 Holy Bolter: 2d6 Ranged Killing Attack, Armor-Piercing (+1/2), Autofire

    (x3; +1/4), 65 Charges (+1/2) (67 Active Points), OAF (-1), Real Weapon

    (-1/4), Beam (-1/4)

     

    4 +2” Running

    2 +2” Swimming

    5 +10 PRE (10 Active Points), Only to Make or Resist Fear-Based Presence

    Attacks (-1)

    ------------------------------

    92

     

    7 5 Sight and Hearing Group Flash Defense (10 Active Points), OIF (-1/2)

     

    -----------------

    99

     

    235

     

    4 Martial Strike

    5 Offensive Strike

    4 Martial Block

    4 Martial Dodge

    --------------------------

    17

     

    16 +2 with All Combat

    3 +1 with Bolters

    2 KS: Chapter History 11-

    1 KS: Foul Enemies of the Emperor 8-

    1 KS: Imperial Theology 8-

    1 KS: Adeptus Astartes 8-

    3 Breakfall 14-

    2 Climbing 11-

    1 Systems Operation 8-

    1 KS: Powered Armor 8-

    1 KS: Codex Astartes 8-

    5 WF: Common Small Arms, Common Melee Weapons, Exotic Weapons (Bolters)

    2 Tactics 11-

    2 Teamwork 11-

    2 Navigation (Land) 11-

    ------------------------------------

    43

     

    285

  7. Re: 40KHero - Space Marine Template

     

    Given their unshakeable resolve' date=' I think they need more PRE.[/quote']

     

    And high EGO.

     

    Really, Astartes are superhero-class characters. Think Defender from the Champions, only it's grim and dark and there is only war and overpriced miniatures.

     

    Their enemies are either also superhero-class characters, or come in enormous numbers. I think of Marines as superheroes and Imperial Guardsmen as Primus Agents. With artillery.

  8. Re: Fungi from Yuggoth Powers

     

    I love all the ideas, but the Affects Physical World advantage is just too expensive for a character in this (350 point) range, which I would need to have it linked to Desolid. (Right?)

     

    Of course I could just not bother with the Link. He's just opening up the gate a little bit, after all. :)

  9. Re: Fungi from Yuggoth Powers

     

    How would one go about making it so that as the character's dimensional shifting powers are used, they get more and more unstable as the boundary between the worlds gradually wears away, making it more likely something goes wrong or someTHING comes through? Would this be some variety of Jam, or Ablative?

  10. Re: Fungi from Yuggoth Powers

     

     

    Also, in Locraft other-dimension always has something humans wouldn't like to see, so you might want to put a few side effects on a desolidification.

     

    Hmmm, how about: Desolidification (40 Active Points), Activation Roll

    (15; -1/4), Side Effects (Summons one Hostile 250-Point Eldritch Horror; -?) (Real Cost ?)

     

    The interdimensional gate got a little too wide...

  11. Re: Fungi from Yuggoth Powers

     

    The character is based on Lovecraftian horror. He however is an idealistic hero with a Total CvK -- for now! :) Maybe he doesn't even know that he is a hybrid. Hmmm...

     

    I pictured the Desolid as kind of a forcing-oneself-through-the-borders-between-other-dimensions sort of thing. Just because Lovecraft doesn't mention it doesn't mean they can't do it! And it is a Lovecraftian trope.

  12. Hi all, I've been absent from here for some time but I was inspired to post again.

     

    Inspired in part by the Cthulhu Powers thread and in part to complement another Mythos-based supers character I've already designed (the half-ghoul son of Pickman from Pickman's Model, a Batman variant), I decided to build another Lovecraftian superhero. This one is the prduct of the injection of Mi-Go DNA (do they have DNA? sure they do) into a human being.

     

    Any ideas for powers? Obvious ones are:

     

    Extra-terrene and rugose body (Damage Reduction -- but it's so expensive! Maybe Desolid?). Regeneration. Extra Limbs.

     

    Flight

     

    FTL Flight (flying on ether)

     

    Heaps of Life Support to allow flying in space

     

    Enhanced Senses

     

    Super-Intelligence (which gets REALLY costly)

     

    Any ideas for others? Especially I'm in need of offensive powers. Claws are an obvious one, but you know, superheroes and Killing Attacks as their only attack...

     

    Thanks!! May Great Cthulhu keep you safe.

  13. Re: 40KHero - Space Marine Template

     

    Long time no post, but I've been GMing Dark Heresy so this is kind of in my mind (not that I would run DH using Hero -- I think the rules are fine for the genre).

     

    According to GW's highly variable fluff, an unarmored Space Marine is supposed to be able to crush a man's skull in his hand. This sounds like higher than a 20 STR to me. (?)

     

    I wrote up a basic Astartes a while ago in Heroese and gave him STR 25, DEX 23, CON 23, and BODY 20. SPD 4. They basically are Supers.

  14. Can somebody help me with some math?

     

    I'm building a Human-Torch-like character (actually a pyrokinetic whose powers give her the form of a flaming angel for psychological reasons, i.e., she thinks her powers come from god). I want to Harden her Force Field, but only the ED part and only against Fire/Heat. This is hairy mathwise because the power itself is in an EC, so I'm trying to buy the Hardened as a Naked Advantage outside the EC. The math is bugging me out.

     

    Here's what I have so far:

     

    Shroud of Righteous Flame (in the EC):

     

    15 PD 18 ED Force Field, Costs END Only to Activate (+1/4) (41 Active Points), Not Underwater (-1/4), IAF (Rosary; -1/2) END: 3

    Then, outside the EC, I have:

    Hardened (+1/4) for 18 ED Force Field, Costs END Only to Activate (+1/4) (x Active Points), Not Underwater (-1/4), Only vs. Heat/Flame (-1/2), IAF (Rosary; -1/2) (Real Cost Unknown)

    Normally if I just bought this as part of the Power, the Costs END Only to Activate advantage would be based on the cost of the 18 ED Force Field, but as written up here it would be based on the cost of the Hardened advantage. Is this right?

    My head hurts.

  15. Re: Best Swords & Sorcery hero ever?

     

    Well' date=' when I say "swords-and-sorcery" I mean more stories that were intended as fiction from the start. If I remember right, the Ancient Greeks and Romans did once believe that the Iliad was a factual account. But hey, if you want to list him, go ahead![/quote']

     

    Fleet-footed mankiller divine Achilles would kick Conan's butt.

×
×
  • Create New...