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chriton227

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  1. Just bumping to let HERO Games know that there is still interest in this, I'd pick up the bonus materials in a heartbeat if they were made available in PDF.
  2. I'm working on putting together the opposition for the next session of my MHI campaign, and I've run into something that's got me confused. I'm seeing several monsters with multiple HKA Powers that look like they are there to make the monster more dangerous, but if I'm reading the rules correctly they can only use one per phase and there is no restriction on using them on subsequent phases, so I'm not really seeing the point. The Shoggoth is the most significant one that I've seen. It has three separate "Fanged Mouth" attacks and three separate "Clawed Hand" attacks that are all mechanically identical. The Gargoyle, Lindwyrm, and Invernal Soldier all have both bite and talon attacks, with either both being mechanically identical or one being strictly better than the other. MHIEHRPG p.196 states that Attack Actions are a 1/2 phase action and "performing an Attack Action brings a character's Phase to an end". p.109 says that "a character can use as many Powers as he wants to in the same Phase, provided he (a) has enough time to activate all of them, and ( can afford to pay END for all of them." I would think that the "attack ends you Phase" take precedence over "use as many as you want if you have time and END", but then I don't see any reason why the Shoggoth would have 6 identical attacks. Is there something I'm missing?
  3. My group is just starting out with MHI, and during character creation one of the players noticed that Mental Defense in the MHI book lists has the following clause: I checked the NPCs in the book and the only one I saw with Mental Defense was Harbinger, and he didn't have the bonus for his Ego, nor do any of the monster entries with Mental Defense. I also have Champions Complete, so I checked the power there and didn't see the same clause. If I'm reading that correctly, a character with Ego 15 who spends one point on the power will actually get 4 points of Mental Defense (1 for 1 point, plus 15/5=3), making a single point investment in the power a great value. Part of me wonders if the bonus point of mental defense is something that everyone should have regardless of whether they spent points on the power, much like everyone starts with PD and ED 2, but since none of the NPCs are showing that I don't think that is right. I'm also not sure if the additional points are referring to points of Mental Defense, or character points spent on Mental Defense (normally the same, but could be different due to power advantages or limitations). Has anyone else noticed this, and if so, how did you handle it?
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