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dropblack

HERO Member
  • Posts

    125
  • Joined

  • Last visited

About dropblack

  • Birthday 11/10/1966

Profile Information

  • Gender
    Male
  • Location
    Alameda, California
  • Interests
    RPGs, 3d, Art, Languages, Music, Creative Writing.
  • Biography
    I started playing RPGs in 1977 with D&D. Now I'm old but I still value RPGs as the best form of creative, social entertainment out there.
  • Occupation
    ISR The Foundry VFX

dropblack's Achievements

  1. I can see the potential. This will be the second Hero game I've GMed. The first was heroic-level fantasy and the system was well-received. I can see how complex it will be to run a supers game, but I can handle it if prepare correctly. I've been GMing 36 years I'll take ample notes and make sure I understand everyone's powers in and out. The one thing I'm most concerned about is creating encounters for a group of super heroes with a wide variety of powers, while keeping everything interesting and challenging.
  2. Hey HyperMan, thanks for version 2! From what I've seen of 6th edition, the system seems pretty solid. The open-ended nature of character creation is both attractive and a little daunting. I admit it has taken me more effort to learn this system than any other but I'm hoping it will be worth it.
  3. I've been using HD v3, I've only GMed one Heroes game years ago (heroic level), had a blast and have been using the software to help familiarize myself with the system so that I might run a supers game some time soon. I think HD can be customized and support the creation of house rules. Turning Transfer into an Advantage sounds like a good idea. It's been interesting looking at the various ways of creating a power.
  4. So, bear with me, I'm still confused. I didn't see Naked Power among the Limitations in HD so for starters instead I created a bunch of separate powers this character might have (Listed below). Can you guys tell me how I can combine the the first three (Begone the Pain, Let Me Bear Your Pain, and Bear This Pain) into a suitable Power Framework, Compound Power, or a Power with a Naked buy off? Begone The Pain: Healing BODY 2d6, Ranged (+1/2) (30 Active Points) Let Me Bear Your Pain: Healing BODY 2d6, Ranged (+1/2), Reduced Endurance (0 END; +1/2) (40 Active Points); Side Effects, Side Effect occurs automatically whenever Power is used (Stigmata suffers from the equivalent amount of damage she heals. ; -2) Bear This Pain: Killing Attack - Ranged 2d6, No Normal Defense ([standard]; Defense is not being living or having a psychic or magic forcefield; +1) (60 Active Points); Limited Power Power loses about two-thirds of its effectiveness (Power can only be used up to 2 Phases after Let Me Bear Your Pain ; -1 1/2), Side Effects, Side Effect occurs automatically whenever Power is used (The damage done to the target is the equivalent to that which Stigmata previously healed; -1/2) Healing Touch: Healing BODY 3d6, Can Heal Limbs, Resurrection Wound: Killing Attack - Ranged 3d6, Invisible Power Effects, Source Only (Fully Invisible; +1/2), No Normal Defense ([standard]; Defense is not being living or having a psychic or magic forcefield; +1) (112 Active Points); Increased Endurance Cost (x2 END; -1/2), Concentration (1/2 DCV; -1/4) Life Taker: Drain BODY 2d6 (20 Active Points); No Range (-1/2), Limited Power Power loses about a fourth of its effectiveness (Only works on the living; -1/4) Thanks for the advice.
  5. Hi Hyper-Man, I'm trying to construct you idea in Hero Designer. I'm not sure how to do a naked buy off of the side effect. I'm assuming this would no longer be a compound power?
  6. Sorry for the radio silence. Been bedridden, sick. I'd like the power to work this way: Option one: Heal at range without transferring the wound at all (has END cost) Option two: Heal at range and transfer the wound to an unwilling target (has END cost) Option three: Heal at range and transfer the wound to oneself or a willing target (no END cost) I suppose this may be a few different powers. Thanks all for helping me figure this out. I've begun creating the character but it's been slow going.
  7. Thanks all, these are great ideas. I'm thinking this character can heal other people's wounds at range and either transfer the wounds to herself or to someone else. This would be at reduced END. She'd have another power to heal at range without the need to transfer the wound but that would cost END. NND for sure, I'm thinking Defense would be being an automaton/robot of some kind.
  8. Thanks Tasha, that sounds good. I'm going to try to work on that PC tonight. I'll post it up here once it's finished to see what you all think (and maybe get some more advice)
  9. I tried to create this power in HD and I can't apply the Link modifier to either Heal or Drain. It's an Unavailable Limitation. Seems like it would be perfect.
  10. I'd like to create a power that allows a character to (at range) transfer a wound from one PC or NPC to another (only works on sentient humanoid creatures). If anyone has ideas how to do this, I'd really appreciate it. Thanks!
  11. Ah, I hadn't thought of that. Area Affect on its own would probably be best. I'll plug this into HD again tonight. Once again, thanks for all the feedback!
  12. Thanks! Will check that out for sure.
  13. I'm just glad to hear to 6th Edition isn't going anywhere. Being a pessimist I usually assume the worse. The two-volume set does weigh a ton. Lots of dead trees there for sure.
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