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MuensterCheese

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Everything posted by MuensterCheese

  1. I rebuilt that part of the character using Physical Manifestation for the Clairsentience, along with OIAID & OIF for the mask. Then I added on the exact same set of Enhanced Senses using just OIAID and OIF. It's now much more affordable. I guess it's strange having OIF and PM on the same Power, but he can't use Clairsentience without the mask (a focus) which connects to the drone (the PM). I do have a question about PM, though. What does this phrase mean: "It has a DCV equal to the character’s base DCV (i.e., as calculated from DEX, with no other modifiers)." Wh
  2. Scrap may want to give it an attack power, but currently it has none because he can't afford it. The drone can be attacked, takes no STUN, flies, has Life Support, etc. That said, I think I know where you're going with your question. I've looked into the possibility of Physical Manifestation, but since Scrap wants it to push things open (like doors) and possibly Blast, I thought building an Automaton was the better choice. But sitting here at the keyboard, perhaps I could build Blast as Physical Manifestation or Indirect or something. Is that where you're headed?
  3. My question to all of you Hero experts is this: how can I make the following character affordable for the player? Scrap is a character that builds things from junk parts. His player wishes to build a drone as an Automaton Follower. Among other powers are 48 points of Enhanced Senses, which includes Powers like Nightvision, Infrared, and Detect Global Position (GPS). This cost also includes selling back normal smell, taste, and touch. I also purchased Modifiers like Telescopic. I purchased Transmit for the Sight and Hearing Groups because the drone can stream the data to a Comp
  4. I just wanted to add that this post came up in a search result because I was wondering the same thing as the OP. Thank you all for chiming in and lending your experience and expertise to the issue. I found the discussion very valuable.
  5. I no longer have the code, but it was last written in Delphi 7. The algorithm is fractal in nature, using Brownian motion calculations, and uses recursion. The output of the file has to have dimensions which are a power of 2, plus 1. The first time through the function, the "altitudes" of the main 9 points are calculated. The main 9 are upper-left, upper-center, upper-right, left-center, center, right-center, lower-left, lower-center, and lower-right. The map is then divided into four quadrants and each of those is sent into the recursive function. The function randomly calculates the "a
  6. Cool, thanks! I have 6E2 in book form and PDF but I just couldn't figure out what to search for. That should decrease how much that PC in our group has to pay for pistols. And he can probably buy more! (And, yes, it's a superheroic campaign, not a heroic one).
  7. In Champions Villains, Volume III, page 60, there is a character sheet for Buzzsaw. Listed in his Powers are his two Buzzsaw Shooter Gauntlets. The first costs 38 CP and the second costs 5 for the exact same weapon. Can someone explain to me what rule is being employed to get this kind of discount? I ask because there is a PC in my group who has multiple pistols of the same make and model (same powers, advantages, and disadvantages) and I had him pay the same amount for each one. Thanks, experts!
  8. 6E1 is the one book I'm missing that I really think I should get. But I just bought 6E2 so I'm going to have to wait. That rule from the book really helps. And I like the Personal Immunity/Hole in the Middle modifiers. Maybe, if I don't want the player to make an attack roll, I could add the inverse of the Requires a Roll limitation (make it a + instead of a -).
  9. In my group, I have a member who wants a pretty simple Power. He wants the ability to emanate a sonic blast from himself in all directions. Clearly it's Blast, Perceivability is Obvious, and Duration is Instant (which are default attributes of Blast). But I also see how Area of Effect--Radius applies. The Range is questionable. I can see a Limitation for No Range, but not a Limitation for Self. I guess I could make one up. And it also stands to reason that Cannot Use Targeting applies, because we've decided to use Hit Locations. All this is fine, until I imagined this in combat. Th
  10. Can someone at least give me a list of chapter headings for what's in Volumes I and II? Since I have Champions Complete, Champions Powers, and Hero Designer, I think I only need Volume II, but I'm not sure. What do each of the books actually talk about?
  11. You guys have given me some *great* ideas. I can't believe my question generated so many responses, and from so many different people! Now, I didn't understand every response, but it helps get my feet wet in this game, pun intended.
  12. Wow. These are really great answers to my concerns. I appreciate all of you for your thoughtful responses and the time each of you took to address my concern. And, sorry I originally posted this in the wrong forum. The character I'm creating is a villain minion, and the rules lawyer in me wants to it "right", "fairly", and "well-balanced". The electricity minions work for a water-based boss who is immune to electrical effects. The water-based boss first power-sprays the characters and the fighting area with water, and then the minions go to work, shocking the water to shock the charac
  13. As a rules lawyer in the other games I play, I have such a hard time with character creation when it comes to costing things that the real world normally provides. I still have not wrapped my head around these key concepts. I don't have the Hero System books, but I have CC6, Powers, and one Villains book. My latest headache is in regards to electricity. I have consulted CC6 and read about Electricity. I have looked at the preface to Electrical powers in the Powers book. I've searched this forums for answers, but can't find any with my search terms. So I still don't get it! I am c
  14. Version 1.0

    501 downloads

    In the Hero system, movement is measured in meters per phase. Meters aren't used in the U.S. culture. Phases are "measured" by speed (SPD), and phases are within turns, which last 12 seconds. The number of miles per hour achieved by a character is dependent on their movement (purchased or unpurchased) and their SPD characteristic. This chart, when printed, provides a handy reference to know how fast, in U.S. terms, a character can go given these two variables. Since normal humans are given SPD 2 and running at 12 m, you can see this computes to about 4.5 MPH, which an average, healthy,
  15. Version 1.1

    138 downloads

    Several years ago I wrote a terrain generator for SimCity 3000. It was later used to create terrains for Auran Trainz simulator. The code was never part of either of these software packages, but users could save the grey-scale output from my program and import it as terrain inside these other programs. Internally, the program uses a random mid-point displacement algorithm to generate the grey-scale bitmap you see in the middle of the program. A color-map bitmap in the same folder acts as a palette to render the grey-scale bitmap to the right-hand side of the program. The right-hand map
  16. I will be playing my first Hero adventure tonight with my two 11-year-olds and two of their friends. I created 250-point characters for each of them. All four of them decided to let my 5-year-old daughter join, and I didn't even ask them to let her in. Here is what I took out of the game, and why: Everything mental (OMCV, DMCV) With fewer points to spread, I didn't want them to create a super-cool good guy only to be defeated by a weak mentalist taking over their minds. This should also lead to friendship since no one will be pitted against another by means of a controlling mind. CON and
  17. Assault poses some very good questions which I'll attempt to answers. Building a villain with Character Points is my way of helping ensure they can defeat it. The combined total of my group's heroes is 1000 points, so hopefully making one or two 350-point villains will make for a fight they can win. "Right?", asks the newbie. So, it seems the cost of Multiform is based on the most expensive form, but only the true form pays it, whether the true form is the most expensive or not. When I say my transformer is a 350-point character, I really don't know if that includes the cost of Mult
  18. I posted this in the Hero 6th Edition forum, but the Administrator directed me elsewhere: On pages 80-81 of Champions Complete are the following sentences which totally seem to contradict each other. Please help me determine the cost of Multiform for a 350-point villain robot that can transform into an SUV (which I'm not counting as a regular Vehicle in game terms, but a character vehicle): "The player must choose one of the character's forms (depending on character concept) to be the true form, and the other forms are alternate forms. Only the true form pays the cost for Multiform, an
  19. On pages 80-81 of Champions Complete are the following sentences which totally seem to contradict each other. Please help me determine the cost of Multiform for a 350-point villain robot that can transform into an SUV (which I'm not counting as a regular Vehicle in game terms, but a character vehicle): "The player must choose one of the character's forms (depending on character concept) to be the true form, and the other forms are alternate forms. Only the true form pays the cost for Multiform, and the true form need not be the most expensive form." So, in math terms, Cost(True form)
  20. If you want your Characteristic totals to show negative numbers when you "sell back" Characteristic points, change the formulas using this pattern: =CEILING((B9-F9)*H9,SIGN(B9-F9)) For those that aren't as familiar with Excel functions, I'll explain this. By subtracting the F column from the B column, you're seeing how much more than "normal" your character's Characteristic value is. Like, if your PC has 15 STR, the default is 10, so the result of that subtraction will be 5. It multiplies this value by the other value in column H, which is the cost. If the cost is 3, then 5 would be
  21. I found a few problems with the character sheet and thought I'd post a solution rather than complain, since this was great of this member to post. Please note that I am going off of Champions Complete 6th Edition, which is a subset of the Hero System, 6th Edition. Perhaps costs are not the same; I don't know: Cell H13 should be 1 not 2 (for EGO cost) Cell H22 should be 1 not 2 (for REC cost) Cell H23 should be .2 not .5 (for END cost) Cell H25 should be .5 not 1 (for STUN cost), then the Format needs to be changed to Fraction From page 13 of CC6e, "When an ability cost 1 CP for more than 1
  22. What follows are the Powers, Adders, Advantages, and Limitations for this 6e Creative Energy Power Framework, where 'AP' equals Active Points and 'RP' equals Real Points: Prepare to Energize - SUMMON (8 CP for 37 CP object (the Multipower below); +1 slavishly devoted; = 16 AP; -1/2 for two-handed gesture; -1/2 for Extra Time (full phase); = 8 RP) Creative Energy - MULTIPOWER (40 CP reserve; -1/2 No Range as some Range powers are restricted to being created right in front of him; -1/4 this is a greater power Linked to a lesser power (SUMMON); = 23 RP. Note that this Power and the Linked
  23. @Standard Superhero: Those are all great ideas. I also appreciate you applying the term "special effect", but I'm still trying to wrap my head around that term.
  24. Wonderful advice, from both of you. And the thread's still open to whoever else wants to post. That's exactly what I'll say to this new player, since I'm new. I'll tell him it's doable, but very complicated. And since his character is new to his abilities as well, we'll start off with a few objects he can master, and everything else takes a lot of practice to make (XP). This will be the first and only VPP I've had to deal with, and the math looks very confusing to me, but I think I can give it a shot. Since he creates objects that give him powers, I presume that every object will have
  25. As a bit of background information, I will be GM'ing a Champions campaign with 4 11-year-olds. I don't have a GM to look to, and I have no experience with actually playing the game yet. But I've read Champions Complete at least 4 times. We were creating the last of the 4 characters Saturday night and his first ability I don't know how to create. His inspiration is Green Lantern, whom I don't know much about. This player wants his character to create just about anything with energy. OK, so he wants a Summon power with Slavishly loyal since he can only summon (create) inanimate objects
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